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Gamification and neurological motor rehabilitation in children and adolescents: a systematic review.
Pimentel-Ponce, M; Romero-Galisteo, R P; Palomo-Carrión, R; Pinero-Pinto, E; Antonio Merchán-Baeza, J; Ruiz-Muñoz, M; Oliver-Pece, J; González-Sánchez, M.
Affiliation
  • Pimentel-Ponce M; Ejercicio libre de la profesión, Spain.
  • Romero-Galisteo RP; Departamento de Fisioterapia, Facultad de Ciencias de la Salud, Universidad de Málaga, Instituto de Investigación Biomédica de Málaga (IBIMA), Málaga, Spain. Electronic address: rpromero@uma.es.
  • Palomo-Carrión R; Departamento de Enfermería, Fisioterapia y Terapia Ocupacional, Facultad de Fisioterapia, Universidad de Castilla la Mancha, Toledo, Spain.
  • Pinero-Pinto E; Departamento de Fisioterapia, Facultad de Enfermería, Fisioterapia y Podología, Universidad de Sevilla, Sevilla, Spain.
  • Antonio Merchán-Baeza J; Grupo de investigación Methodology, Methods, Models and Outcomes of Health and Social Sciences (M30), Facultad de Cienciasde la Salud y Bienestar, Universidad de Vic-Universidad Central de Cataluña (UVIC-UCC), Vic, Barcelona, Spain.
  • Ruiz-Muñoz M; Departamento de Enfermería y Podología, Facultad de Ciencias de la Salud, Universidad de Málaga, Instituto de Investigación Biomédica de Málaga (IBIMA), Málaga, Spain.
  • Oliver-Pece J; Departamento de Personalidad, Evaluación y Tratamiento Psicológico, Facultad de Psicología, Universidad de Málaga, Málaga, Spain.
  • González-Sánchez M; Departamento de Fisioterapia, Facultad de Ciencias de la Salud, Universidad de Málaga. Instituto de Investigación Biomédica deMálaga (IBIMA), Málaga, Spain.
Neurologia (Engl Ed) ; 39(1): 63-83, 2024.
Article in En | MEDLINE | ID: mdl-38065433
ABSTRACT

INTRODUCTION:

Gamification consists of the use of games in non-playful contexts. It is widely employed in the motor rehabilitation of neurological diseases, but mainly in adult patients. The objective of this review was to describe the use of gamification in the rehabilitation of children and adolescents with neuromotor impairment.

METHODS:

We performed a systematic review of clinical trials published to date on the MEDLINE (PubMed), Scielo, SCOPUS, Dialnet, CINAHL, and PEDro databases, following the PRISMA protocol. The methodological quality of the studies identified was assessed using the PEDro scale.

RESULTS:

From a total of 469 studies, 11 clinical trials met the inclusion criteria. We analysed the gamification systems used as part of the rehabilitation treatment of different neuromotor conditions in children and adolescents. Cerebral palsy was the most frequently studied condition (6 studies), followed by developmental coordination disorder (3), neurological gait disorders (1), and neurological impairment of balance and coordination (1).

CONCLUSION:

The use of gamification in rehabilitation is helpful in the conventional treatment of neuromotor disorders in children and adolescents, with increased motivation and therapeutic adherence being the benefits with the greatest consensus among authors. While strength, balance, functional status, and coordination also appear to improve, future research should aim to determine an optimal dosage.
Subject(s)
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Cerebral Palsy / Neurological Rehabilitation / Movement Disorders Type of study: Systematic_reviews Limits: Adolescent / Child / Humans Language: En Journal: Neurologia (Engl Ed) Year: 2024 Document type: Article Affiliation country:

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Cerebral Palsy / Neurological Rehabilitation / Movement Disorders Type of study: Systematic_reviews Limits: Adolescent / Child / Humans Language: En Journal: Neurologia (Engl Ed) Year: 2024 Document type: Article Affiliation country: