RESUMO
Recently, the Urnings algorithm (Bolsinova et al., 2022, J. R. Stat. Soc. Ser. C Appl. Statistics, 71, 91) has been proposed that allows for tracking the development of abilities of the learners and the difficulties of the items in adaptive learning systems. It is a simple and scalable algorithm which is suited for large-scale applications in which large streams of data are coming into the system and on-the-fly updating is needed. Compared to alternatives like the Elo rating system and its extensions, the Urnings rating system allows the uncertainty of the ratings to be evaluated and accounts for adaptive item selection which, if not corrected for, may distort the ratings. In this paper we extend the Urnings algorithm to allow for both between-item and within-item multidimensionality. This allows for tracking the development of interrelated abilities both at the individual and the population level. We present formal derivations of the multidimensional Urnings algorithm, illustrate its properties in simulations, and present an application to data from an adaptive learning system for primary school mathematics called Math Garden.
Assuntos
Aprendizagem , Humanos , MatemáticaRESUMO
We introduce a general response model that allows for several simple restrictions, resulting in other models such as the extended Rasch model. For the extended Rasch model, a dynamic Bayesian estimation procedure is provided, which is able to deal with data sets that change over time, and possibly include many missing values. To ensure comparability over time, a data augmentation method is used, which provides an augmented person-by-item data matrix and reproduces the sufficient statistics of the complete data matrix. Hence, longitudinal comparisons can be easily made based on simple summaries, such as proportion correct, sum score, etc. As an illustration of the method, an example is provided using data from a computer-adaptive practice mathematical environment.
Assuntos
Modelos Educacionais , Modelos Psicológicos , Modelos Estatísticos , Teorema de Bayes , Simulação por Computador , Humanos , Aprendizagem , Computação Matemática , PsicometriaRESUMO
One of the highest ambitions in educational technology is the move towards personalized learning. To this end, computerized adaptive learning (CAL) systems are developed. A popular method to track the development of student ability and item difficulty, in CAL systems, is the Elo Rating System (ERS). The ERS allows for dynamic model parameters by updating key parameters after every response. However, drawbacks of the ERS are that it does not provide standard errors and that it results in rating variance inflation. We identify three statistical issues responsible for both of these drawbacks. To solve these issues we introduce a new tracking system based on urns, where every person and item is represented by an urn filled with a combination of green and red marbles. Urns are updated, by an exchange of marbles after each response, such that the proportions of green marbles represent estimates of person ability or item difficulty. A main advantage of this approach is that the standard errors are known, hence the method allows for statistical inference, such as testing for learning effects. We highlight features of the Urnings algorithm and compare it to the popular ERS in a simulation study and in an empirical data example from a large-scale CAL application.
RESUMO
There has been an increase in the use of machine learning and artificial intelligence (AI) for the analysis of image-based cellular screens. The accuracy of these analyses, however, is greatly dependent on the quality of the training sets used for building the machine learning models. We propose that unsupervised exploratory methods should first be applied to the data set to gain a better insight into the quality of the data. This improves the selection and labeling of data for creating training sets before the application of machine learning. We demonstrate this using a high-content genome-wide small interfering RNA screen. We perform an unsupervised exploratory data analysis to facilitate the identification of four robust phenotypes, which we subsequently use as a training set for building a high-quality random forest machine learning model to differentiate four phenotypes with an accuracy of 91.1% and a kappa of 0.85. Our approach enhanced our ability to extract new knowledge from the screen when compared with the use of unsupervised methods alone.
Assuntos
Genômica , Ensaios de Triagem em Larga Escala/métodos , Aprendizado de Máquina Supervisionado , Aprendizado de Máquina não Supervisionado , Genoma Humano/genética , Humanos , Fenótipo , RNA Interferente Pequeno/genéticaRESUMO
In this study, an experiment is conducted to measure the performance in speed and accuracy of interactive visualizations. A platform for interactive data visualizations was implemented using Django, D3, and Angular. Using this platform, a questionnaire was designed to measure a difference in performance between interactive and noninteractive data visualizations. In this questionnaire consisting of 12 questions, participants were given tasks in which they had to identify trends or patterns. Other tasks were directed at comparing and selecting algorithms with a certain outcome based on visualizations. All tasks were performed on high content screening data sets with the help of visualizations. The difference in time to carry out tasks and accuracy of performance was measured between a group viewing interactive visualizations and a group viewing noninteractive visualizations. The study shows a significant advantage in time and accuracy in the group that used interactive visualizations over the group that used noninteractive visualizations. In tasks comparing results of different algorithms, a significant decrease in time was observed in using interactive visualizations over noninteractive visualizations.