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1.
IEEE Trans Haptics ; 16(2): 171-181, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37220040

RESUMO

While virtual reality applications flourish, there is a growing need for technological solutions to induce compelling self-motion, as an alternative to cumbersome motion platforms. Haptic devices target the sense of touch, yet more and more researchers managed to address the sense of motion by means of specific and localized haptic stimulations. This innovative approach constitutes a specific paradigm that can be called "haptic motion". This article aims to introduce, formalize, survey and discuss this relatively new research field. First, we summarize some core concepts of self-motion perception, and propose a definition of the haptic motion approach based on three criteria. Then, we present a summary of existing related literature, from which we formulate and discuss three research problems that we estimate key for the development of the field: the rationale to design a proper haptic stimulus, the methods to evaluate and characterize self-motion sensations, and the usage of multimodal motion cues.


Assuntos
Percepção do Tato , Humanos , Retroalimentação , Interface Háptica , Tecnologia Háptica , Interface Usuário-Computador , Tato
2.
IEEE Trans Haptics ; 13(3): 530-541, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32248125

RESUMO

The development of tactile screens opens new perspectives for co-located images and haptic rendering, leading to the concept of "haptic images." They emerge from the combination of image data, rendering hardware, and haptic perception. This enables one to perceive haptic feedback while manually exploring an image. This raises nevertheless two scientific challenges, which serve as thematic axes for the state of the art of this survey. Firstly, the choice of appropriate haptic data raises a number of issues about human perception, measurements, modeling and distribution. Secondly, the choice of appropriate rendering technology implies a difficult trade-off between expressiveness and usability.


Assuntos
Gráficos por Computador , Visualização de Dados , Retroalimentação Sensorial , Tato , Interface Usuário-Computador , Humanos , Vibração
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