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1.
J Ment Health ; 21(4): 364-74, 2012 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-22548300

RESUMO

BACKGROUND: Previous review studies have suggested that computer games can serve as an alternative or additional form of treatment in several areas (schizophrenia, asthma or motor rehabilitation). Although several naturalistic studies have been conducted showing the usefulness of serious video games in the treatment of some abnormal behaviours, there is a lack of serious games specially designed for treating mental disorders. AIM: The purpose of our project was to develop and evaluate a serious video game designed to remediate attitudinal, behavioural and emotional processes of patients with impulse-related disorders. METHOD AND RESULTS: The video game was created and developed within the European research project PlayMancer. It aims to prove potential capacity to change underlying attitudinal, behavioural and emotional processes of patients with impulse-related disorders. New interaction modes were provided by newly developed components, such as emotion recognition from speech, face and physiological reactions, while specific impulsive reactions were elicited. The video game uses biofeedback for helping patients to learn relaxation skills, acquire better self-control strategies and develop new emotional regulation strategies. In this article, we present a description of the video game used, rationale, user requirements, usability and preliminary data, in several mental disorders.


Assuntos
Transtorno da Compulsão Alimentar/reabilitação , Bulimia Nervosa/reabilitação , Jogo de Azar/reabilitação , Psicoterapia/métodos , Jogos de Vídeo , Adulto , Biorretroalimentação Psicológica , Técnicas Biossensoriais , Feminino , Humanos , Masculino , Transtornos Mentais/reabilitação , Projetos Piloto , Resolução de Problemas , Espanha , Interface Usuário-Computador
2.
Stud Health Technol Inform ; 144: 163-6, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19592756

RESUMO

Reviews and few non-controlled studies showed the effectiveness of several specific designed computer video-games as an additional form of treatment in several areas. However, there is a lack in the literature of specially designed serious-games for treating mental disorders. Playmancer (ICT European initiative) aims to develop and assess a serious videogame that may help to treat underlying processes (e.g. lack of self-control strategies) in Eating and Impulse control disorders. Preliminary data will be shown.


Assuntos
Transtornos Disruptivos, de Controle do Impulso e da Conduta , Jogos de Vídeo , Humanos
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