Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 4 de 4
Filtrar
Mais filtros

País/Região como assunto
Tipo de documento
Intervalo de ano de publicação
1.
Health Commun ; 24(4): 295-303, 2009 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-19499423

RESUMO

This study examines the content and presentation of food and drink on fictional, commercial television. It provides the first comparison of food and drink consumption across different television program genres designated for different age groups. Data originated with a random sample of 50 taped episodes of children's shows, 50 episodes of "tween" programs (shows targeted for 9- to 14-year-olds), 40 episodes of afternoon soaps, and 50 episodes of prime time shows. The choice of TV series was based solely on the strength of Nielsen audience ratings. The study coded the foods for nutritional content and the drinks for alcoholic/nonalcoholic content, how they were used, and in what context. Findings indicate that foods were more commonly offered and consumed on children's shows, and that problematic foods (defined as oils, solid fats, and foods with added sugars) were significantly more prevalent in youth-oriented shows than in adult-oriented shows. Although there was only a negligible presence of alcohol on children's shows, the average hourly use of alcohol on the tween shows matched that of the adult programs; therefore, alcohol was as common in the shows directed at young audiences as in shows for adults. Negative outcomes were largely absent from food and drink behaviors on these TV series.


Assuntos
Publicidade , Bebidas Alcoólicas , Bebidas Gaseificadas , Comércio , Alimentos , Televisão , Adolescente , Adulto , Criança , Humanos , Adulto Jovem
2.
Cyberpsychol Behav Soc Netw ; 16(5): 335-9, 2013 May.
Artigo em Inglês | MEDLINE | ID: mdl-23509989

RESUMO

As the movement to capitalize on unique affordances of video games for learning continues to grow, relatively little research in that area has examined how formal features, such as genre and game mechanics, draw and hold children's attention. This study examines which genres children prefer and the reasons why children prefer those genres by reporting on a video game uses and gratifications survey of children of various ages (n=685). Results show distinct patterns of game use and preference tied to typical child developmental ecology at each age, indicating that genre preference varies by age and developmental context. Implications for game research and educational gaming are provided.


Assuntos
Desenvolvimento do Adolescente , Instrução por Computador/instrumentação , Jogos de Vídeo , Adolescente , Fatores Etários , Atenção , Desenho de Equipamento , Feminino , Humanos , Relações Interpessoais , Masculino , Motivação , Vigilância da População , Fatores Sexuais , Fatores de Tempo
3.
Am J Public Health ; 93(8): 1342-8, 2003 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-12893625

RESUMO

OBJECTIVES: This study examined the distribution and individual characteristics of body types on prime-time television. METHODS: Five episodes of each of the 10 top-rated prime-time fictional programs on 6 broadcast networks during the 1999-2000 season were quantitatively analyzed. RESULTS: Of 1018 major television characters, 14% of females and 24% of males were overweight or obese, less than half their percentages in the general population. Overweight and obese females were less likely to be considered attractive, to interact with romantic partners, or to display physical affection. Overweight and obese males were less likely to interact with romantic partners and friends or to talk about dating and were more likely to be shown eating. CONCLUSIONS: Overweight and obese television characters are associated with specific negative characteristics.


Assuntos
Atitude Frente a Saúde , Drama , Obesidade/psicologia , Desejabilidade Social , Estereotipagem , Televisão , Adulto , Feminino , Humanos , Relações Interpessoais , Masculino , Obesidade/etnologia , Personalidade , Papel (figurativo) , Valores Sociais , Somatotipos/psicologia , Estados Unidos , Senso de Humor e Humor como Assunto
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA