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1.
Biomed Eng Online ; 13(1): 33, 2014 Mar 27.
Artigo em Inglês | MEDLINE | ID: mdl-24673813

RESUMO

BACKGROUND: Conventional spin-echo (PD-CSE) and fast spin-echo (PD-FSE) techniques are frequently used to detect meniscal tears. However, the time delay for imaging with PD-CSE has resulted in its replacement with faster techniques, such as proton density fast spin-echo (PD-FSE), which has become a frequent tool at most diagnostic centres.Qualitative analysis shows that the PD-CSE technique is more sensitive, but other authors have not found significant differences between the aforementioned techniques. Therefore, we performed a quantitative analysis in this study that aims to measure differences in the quality of the images obtained with both techniques. METHODS: We compared the PD-CSE and PD-FSE techniques by quantitatively analysing the obtained proton density images: the area shown, as well as the brightness and lesion contrast of the obtained image.A set of 100 images from 50 patients thought to contain meniscal tears of the knee were selected. These 100 images were obtained from all individuals using both the PD-CSE and PD-FSE techniques. The images were processed using software developed in Delphi. In addition to these quantifications, three physicians, who are specialists in radiology and capable of analysing magnetic resonance (MR) images of the musculoskeletal system, qualitatively analysed the diagnostic sensitivity of both techniques. RESULTS: On average, samples obtained via the PD-CSE technique contained 22% more pixels in the lesion area. The contrast differed by 28%, and the brightness differed by 31%. The two techniques were correlated using Student's t-test, which showed a statistically significant difference. The specialists detected meniscal tears in 30 of the images obtained via the PD-CSE technique, while only 72% of these cases were detected via the PD-FSE technique. CONCLUSIONS: The PD-CSE technique was shown to be superior to PD-FSE for all of the evaluated properties, making its selection preferable.


Assuntos
Diagnóstico por Computador/métodos , Traumatismos do Joelho/diagnóstico , Traumatismos do Joelho/patologia , Imageamento por Ressonância Magnética/métodos , Adulto , Artefatos , Humanos , Processamento de Imagem Assistida por Computador , Joelho/patologia , Articulação do Joelho/patologia , Masculino , Pessoa de Meia-Idade , Variações Dependentes do Observador , Sensibilidade e Especificidade , Software , Adulto Jovem
2.
Biomed Eng Online ; 13: 168, 2014 Dec 16.
Artigo em Inglês | MEDLINE | ID: mdl-25514853

RESUMO

BACKGROUND: Magnetic resonance (MR) techniques used to detect lesions of the ligament complex for articulation of the ankle lack the desired accuracy for the study of the calcaneofibular ligament (CFL). The lack of sensitivity of the conventional techniques is due to variations in the dimensions of the CFL. The best results are obtained when the image plane is oriented parallel to the ligament. This study aims to develop a model that addresses the width, length and angle parameters of the CFL and the orientation of the MR image plane, and thus determine a technique in the oblique transversal plane with the foot in anatomical flexion, that is adequate for the majority of patients. METHOD: To determine this orientation and adapt it to the majority of people, images of the articulation of the ankle in the 3D isotropic, volumetric, sagittal plane of 100 volunteers were taken using the MR technique. None of the volunteers had a clinical history of ligament lesions, serious pathologies, or surgeries. A measurement of the length, width, and angle of the CFL relative to the sole of the foot was performed using the MR tools. A virtual model was developed that simulated the visualization of the CFL in the oblique transversal image plane from 35° to 45° using the CFL dimensions of 100 volunteers. The comparison of the simulations with the reconstructed images validated the model and permitted the calculation of the agreement and sensitivity of each technique in the detection of the complete CFL. RESULTS: Using the simulator, it was possible to obtain the limit angle for complete CFL visualization as a function of its dimensions for any angle of the oblique transversal image plane of the MR. CONCLUSION: The results suggest that a single image acquisition technique in the oblique transversal plane at 38° with the foot in anatomical flexion would serve the majority of patients.


Assuntos
Articulação do Tornozelo/patologia , Ligamentos Laterais do Tornozelo/patologia , Ligamentos/patologia , Imageamento por Ressonância Magnética/métodos , Adulto , Simulação por Computador , Reações Falso-Positivas , Feminino , Voluntários Saudáveis , Humanos , Masculino , Pessoa de Meia-Idade , Variações Dependentes do Observador , Reprodutibilidade dos Testes , Adulto Jovem
3.
Biomed Eng Online ; 10: 74, 2011 Aug 19.
Artigo em Inglês | MEDLINE | ID: mdl-21854630

RESUMO

BACKGROUND: Recent studies indicate that the blue-yellow colour discrimination is impaired in ADHD individuals. However, the relationship between colour and performance has not been investigated. This paper describes the development and the testing of a virtual environment that is capable to quantify the influence of red-green versus blue-yellow colour stimuli on the performance of people in a fun and interactive way, being appropriate for the target audience. METHODS: An interactive computer game based on virtual reality was developed to evaluate the performance of the players.The game's storyline was based on the story of an old pirate who runs across islands and dangerous seas in search of a lost treasure. Within the game, the player must find and interpret the hints scattered in different scenarios. Two versions of this game were implemented. In the first, hints and information boards were painted using red and green colours. In the second version, these objects were painted using blue and yellow colours. For modelling, texturing, and animating virtual characters and objects the three-dimensional computer graphics tool Blender 3D was used. The textures were created with the GIMP editor to provide visual effects increasing the realism and immersion of the players. The games were tested on 20 non-ADHD volunteers who were divided into two subgroups (A1 and A2) and 20 volunteers with ADHD who were divided into subgroups B1 and B2. Subgroups A1 and B1 used the first version of the game with the hints painted in green-red colors, and subgroups A2 and B2 the second version using the same hints now painted in blue-yellow. The time spent to complete each task of the game was measured. RESULTS: Data analyzed with ANOVA two-way and posthoc TUKEY LSD showed that the use of blue/yellow instead of green/red colors decreased the game performance of all participants. However, a greater decrease in performance could be observed with ADHD participants where tasks, that require attention, were most affected. CONCLUSIONS: The game proved to be a user-friendly tool capable to detect and quantify the influence of color on the performance of people executing tasks that require attention and showed to be attractive for people with ADHD.


Assuntos
Transtorno do Deficit de Atenção com Hiperatividade/epidemiologia , Atenção , Percepção de Cores , Transtornos da Percepção/epidemiologia , Adolescente , Adulto , Transtorno do Deficit de Atenção com Hiperatividade/diagnóstico , Feminino , Humanos , Masculino , Transtornos da Percepção/diagnóstico , Estimulação Luminosa , Jogos de Vídeo , Adulto Jovem
4.
PLoS One ; 10(3): e0122119, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-25803290

RESUMO

Attention Deficit Hyperactivity Disorder (ADHD) mainly affects the academic performance of children and adolescents. In addition to bringing physical and mental health benefits, physical activity has been used to prevent and improve ADHD comorbidities; however, its effectiveness has not been quantified. In this study, the effect of physical activity on children's attention was measured using a computer game. Intense physical activity was promoted by a relay race, which requires a 5-min run without a rest interval. The proposed physical stimulus was performed with 28 volunteers: 14 with ADHD (GE-EF) and 14 without ADHD symptoms (GC-EF). After 5 min of rest, these volunteers accessed the computer game to accomplish the tasks in the shortest time possible. The computer game was also accessed by another 28 volunteers: 14 with ADHD (GE) and 14 without these symptoms (GC). The response time to solve the tasks that require attention was recorded. The results of the four groups were analyzed using D'Agostino statistical tests of normality, Kruskal-Wallis analyses of variance and post-hoc Dunn tests. The groups of volunteers with ADHD who performed exercise (GE-EF) showed improved performance for the tasks that require attention with a difference of 30.52% compared with the volunteers with ADHD who did not perform the exercise (GE). The (GE-EF) group showed similar performance (2.5% difference) with the volunteers in the (GC) group who have no ADHD symptoms and did not exercise. This study shows that intense exercise can improve the attention of children with ADHD and may help their school performance.


Assuntos
Transtorno do Deficit de Atenção com Hiperatividade/prevenção & controle , Atenção/fisiologia , Exercício Físico/fisiologia , Adolescente , Transtorno do Deficit de Atenção com Hiperatividade/fisiopatologia , Brasil , Humanos , Desempenho Psicomotor/fisiologia , Tempo de Reação , Corrida/fisiologia , Estatísticas não Paramétricas , Jogos de Vídeo
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