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1.
Cannabis ; 6(4): 111-126, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38883277

RESUMO

Problematic cannabis use is highly prevalent among postsecondary students. Consequently, there is a need to examine risk factors associated with problematic cannabis use in this population. The present study investigated whether emotion dysregulation mediates the relationship between adverse childhood experiences (ACEs) and problematic cannabis use, and whether affective impulsivity (negative and positive urgency) uniquely moderates this relationship. Participants consisted of current cannabis users (N = 586) recruited from five universities across Canada. Participants completed an online survey containing self-report measures of ACEs, emotion dysregulation, negative and positive urgency, and problematic cannabis use. Among the sample of postsecondary students, 36% (n = 213) met the threshold for problematic cannabis use. Moderated-mediation analyses revealed that ACEs were positively associated with emotion dysregulation and problematic cannabis use. There was also a significant indirect effect of emotion dysregulation on the association between ACEs and problematic cannabis use at moderate and high (but not low) levels of negative urgency, and at moderate and high (but not low) levels of positive urgency. The moderated-mediation models remained significant when controlling for other facets of impulsivity. Results suggest that elevated levels of emotion dysregulation and urgency are important proximal risk factors for problematic cannabis use among postsecondary students with a history of ACEs. While ACEs cannot be modified given their occurrence in the past, interventions that aim to build mindfulness and adaptive emotion regulation skills may be beneficial for reducing the likelihood that these students will engage in impulsive behaviors, such as cannabis use, when experiencing emotional distress.

2.
Psychol Addict Behav ; 37(8): 1066-1079, 2023 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-37535553

RESUMO

OBJECTIVE: In-play betting is a novel form of sports betting that allows players to make continuous bets during a game. The present study examined the dispositional and contextual correlates of in-play sports betting and related harms. METHOD: Participants were 84 individuals (73.81% men, Mage = 41.02) who engaged in in-play betting. Participants first completed an online questionnaire including measures of problem gambling severity, childhood trauma, impulsivity, and emotion dysregulation. Participants then completed a 14-day ecological momentary assessment (EMA) study involving completing brief surveys twice per day. EMA surveys assessed in-play betting behaviors, motives, contexts, and harms. RESULTS: A total of 1,365 EMA surveys were completed, of which 32.89% involved placing at least one in-play bet. A total of 77 (91.67%) participants placed at least one in-play bet during the study period. Participants reported greater in-play betting involvement (the number of bets placed, money spent) and an increased likelihood of experiencing in-play betting-related financial and relationship harms when using substances while betting and when motivated to place in-play bets by an interest in sports or to "be in the game." Participants, who used substances during a greater proportion of in-play betting occasions, who more frequently endorsed coping motives for in-play betting, and who exhibited elevated problem gambling severity, reported greater in-play betting involvement and the likelihood of experiencing in-play betting-related harms overall. CONCLUSIONS: Responsible gambling initiatives targeting contextual risk factors, such as using alcohol and cannabis while in-play betting, may help to reduce the intensity of in-play betting and its associated harms. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Assuntos
Jogo de Azar , Esportes , Masculino , Humanos , Adulto , Feminino , Jogo de Azar/psicologia , Avaliação Momentânea Ecológica , Comportamento Impulsivo , Motivação , Esportes/psicologia
3.
Anxiety Stress Coping ; : 1-14, 2023 Oct 24.
Artigo em Inglês | MEDLINE | ID: mdl-37873941

RESUMO

OBJECTIVES: This preliminary online study investigated the short-term effects of self-distancing, worry, and distraction on anxiety and worry-related appraisals among individuals high in worry. DESIGN AND METHODS: N = 104 community members high in trait worry were randomly assigned to think about a personally identified worry-provoking situation using self-distancing (SC), worry (WC), or distraction (DC). Participants rated their anxiety (Visual Analogue Scale for Anxiety) and appraisals of the situation (Perceived Probability, Coping, and Cost Questions) at post-task and one-day follow-up. RESULTS: Mixed factorial ANOVAs revealed an increase in anxiety within the WC (d = .475) and no difference in anxiety within the SC (d = .010) from pre- to post-task. There was no difference in anxiety within the DC (p = .177). Participants within the SC reported a decrease in the perceived cost associated with their identified situation from pre- to post-task (d = .424), which was maintained at one-day follow-up (d = .034). Participants reported an increase in perceived ability to cope from post-task to one-day follow-up (d = .236), and from pre-task to one-day follow-up (d = .338), regardless of condition. CONCLUSIONS: Self-distancing may prevent increases in anxiety and catastrophizing while reflecting on a feared situation.

4.
Psychol Addict Behav ; 37(8): 1080-1088, 2023 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-37824234

RESUMO

OBJECTIVE: The purpose of this research was to assess factors (i.e., emotion regulation, impulsivity) that motivate in-play sports betting. Specifically, we examined whether individuals report increased excitement after placing an in-play bet and whether trait negative and positive urgency moderate the effect of emotion regulation motives on in-play betting frequency. METHOD: Three cross-sectional studies were conducted, each following a major sporting event: Superbowl LVI (56) (Study 1), March Madness Final (Study 2), and Union of European Football Associations Champions League Final (Study 3). Participants were U.S. (NStudy 1 = 111; NStudy 2 = 121) and U.K. (NStudy 3 = 239) residents who reported placing at least one in-play bet during the respective sporting events. Participants completed self-report measures of excitement, emotion regulation motives, in-play betting frequency, problem gambling, and trait affective impulsivity. Data from the three studies were pooled to conduct an integrative data analysis (IDA). RESULTS: Participants reported increased excitement after placing an in-play bet (p < .001). In bivariate analyses, greater emotion regulation motives were associated with greater in-play betting frequency (p < .05). In moderation analyses, emotion regulation motives interacted with trait negative (p < .001) and positive urgency (p < .001) to predict in-play betting frequency, such that the bivariate effects were amplified among those higher (relative to lower) in trait affective impulsivity. CONCLUSIONS: In-play sports betting is an exciting activity that people who gamble may engage in to regulate their emotions. These effects are amplified in those with high trait affective impulsivity. Responsible gambling tools such as mandatory play breaks may discourage the continuation of impulsive betting episodes. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Assuntos
Regulação Emocional , Jogo de Azar , Esportes , Humanos , Jogo de Azar/psicologia , Estudos Transversais , Esportes/psicologia , Emoções
5.
J Behav Addict ; 12(2): 547-556, 2023 Jun 29.
Artigo em Inglês | MEDLINE | ID: mdl-37335776

RESUMO

Background and aims: Sports betting has increased markedly in recent years, in part due to legislative changes and the introduction of novel forms of sports betting (e.g., in-play betting). Some evidence suggests that in-play betting is more harmful than other types of sports betting (i.e., traditional and single-event). However, existing research on in-play sports betting has been limited in scope. To address this gap, the present study examined the extent to which demographic, psychological, and gambling-related constructs (e.g., harms) are endorsed by in-play sports bettors relative to single-event and traditional sports bettors. Methods: Sports bettors (N = 920) aged 18+ from Ontario, Canada completed an online survey containing self-report measures of demographic, psychological, and gambling-related variables. Participants were classified as either in-play (n = 223), single-event (n = 533), or traditional bettors (n = 164) based on their sports betting engagement. Results: In-play sports bettors reported higher problem gambling severity, endorsed greater gambling-related harms across several domains, and reported greater mental health and substance use difficulties compared to single-event and traditional sports bettors. There were generally no differences between single-event and traditional sports bettors. Discussion: Results provide empirical support for the potential harms associated with in-play sports betting and inform our understanding of who may be at risk for increased harms associated with in-play betting. Conclusions: Findings may be important for the development of public health and responsible gambling initiatives to reduce the potential harms of in-play betting, particularly as many jurisdictions globally move towards legalization of sports betting.


Assuntos
Jogo de Azar , Esportes , Humanos , Jogo de Azar/epidemiologia , Jogo de Azar/psicologia , Esportes/psicologia , Inquéritos e Questionários , Autorrelato , Demografia
6.
Addict Behav ; 136: 107473, 2023 01.
Artigo em Inglês | MEDLINE | ID: mdl-36099715

RESUMO

Gaming disorder (i.e., gaming addiction) is a relatively common mental health disorder with a worldwide prevalence rate of 3.05%. In the present research, we examined whether emotion dysregulation mediates the relation between adverse childhood experiences and problematic gaming in two samples of current video game players. The first sample consisted of 1,262 students recruited from five universities across Canada. The second sample comprised 417 community adults residing in Canada. Both samples of participants completed an online survey which included measures of adverse childhood experiences, problematic gaming, and emotion dysregulation. A total of 45.64% (n = 576) in the university sample and 49.76% (n = 205) in the community sample met the threshold for problematic gaming. In the student sample, adverse childhood experiences were positively associated with problematic gaming. In contrast, there was no significant association between adverse childhood experiences and problematic gaming in the community sample. In both samples, adverse childhood experiences were positively associated with emotion dysregulation, and emotion dysregulation was positively associated with problematic gaming. Importantly for the present research, emotion dysregulation mediated the relationship between adverse childhood experiences and problematic gaming in both the university and community sample. Although adverse childhood experiences are distal and static risk factors for problematic gaming, emotion dysregulation is a more proximal and modifiable risk factor. The results suggest that increasing adaptive emotion regulation skills may decrease the risk of problematic gaming among individuals who have experienced an adverse childhood experience.


Assuntos
Experiências Adversas da Infância , Comportamento Aditivo , Jogos de Vídeo , Adulto , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Emoções , Humanos , Inquéritos e Questionários , Jogos de Vídeo/psicologia
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