RESUMO
The human brain can be seen as one of the most powerful processors in the world, and it has a very complex structure with different kinds of signals for monitoring organics, communicating to neurons, and reacting to different information, which allows large developments in observing human sleeping, revealing diseases, reflecting certain motivations of limbs, and other applications. Relative theory, algorithms, and applications also help us to build brain-computer interface (BCI) systems for different powerful functions. Therefore, we present a fast-reaction framework based on an extreme learning machine (ELM) with multiple layers for the ElectroEncephaloGram (EEG) signals classification in motor imagery, showing the advantages in both accuracy of classification and training speed compared with conventional machine learning methods. The experiments are performed on software with the dataset of BCI Competition II with fast training time and high accuracy. The final average results show an accuracy of 93.90% as well as a reduction of 75% of the training time as compared to conventional deep learning and machine learning algorithms for EEG signal classification, also showing its prospects of the improvement of the performance of the BCI system.
Assuntos
Interfaces Cérebro-Computador , Humanos , Algoritmos , Software , Aprendizado de Máquina , Eletroencefalografia/métodosRESUMO
Although brain-computer interface (BCI) is considered a revolutionary advancement in human-computer interaction and has achieved significant progress, a considerable gap remains between the current technological capabilities and their practical applications. To promote the translation of BCI into practical applications, the gold standard for online evaluation for classification algorithms of BCI has been proposed in some studies. However, few studies have proposed a more comprehensive evaluation method for the entire online BCI system, and it has not yet received sufficient attention from the BCI research and development community. Therefore, the qualitative leap from analyzing and modeling for offline BCI data to the construction of online BCI systems and optimizing their performance is elaborated, and then user-centred is emphasized, and then the comprehensive evaluation methods for translating BCI into practical applications are detailed and reviewed in the article, including the evaluation of the usability (including effectiveness and efficiency of systems), the evaluation of the user satisfaction (including BCI-related aspects, etc.), and the evaluation of the usage (including the match between the system and user, etc.) of online BCI systems. Finally, the challenges faced in the evaluation of the usability and user satisfaction of online BCI systems, the efficacy of online BCI systems, and the integration of BCI and artificial intelligence (AI) and/or virtual reality (VR) and other technologies to enhance the intelligence and user experience of the system are discussed. It is expected that the evaluation methods for online BCI systems elaborated in this review will promote the translation of BCI into practical applications.
RESUMO
INTRODUCTION: This research evaluated the feasibility of a hybrid SSVEP + P300 brain computer interface (BCI) for controlling the movement of an avatar in a virtual reality (VR) gaming environment (VR + BCI). Existing VR + BCI gaming environments have limitations, such as visual fatigue, a lower communication rate, minimum accuracy, and poor system comfort. Hence, there is a need for an optimized hybrid BCI system that can simultaneously evoke the strongest P300 and SSVEP potentials in the cortex. METHODS: A BCI headset was coupled with a VR headset to generate a VR + BCI environment. The author developed a VR game in which the avatar's movement is controlled using the user's cortical responses with the help of a BCI headset. Specifically designed visual stimuli were used in the proposed system to elicit the strongest possible responses from the user's brain. The proposed system also includes an auditory feedback mechanism to facilitate precise avatar movement. RESULTS AND CONCLUSIONS: Conventional P300 BCI and SSVEP BCI were also used to control the movements of the avatar, and their performance metrics were compared to those of the proposed system. The results demonstrated that the hybrid SSVEP + P300 BCI system was superior to the other systems for controlling avatar movement.
Assuntos
Avatar , Interfaces Cérebro-Computador , Eletroencefalografia , Potenciais Evocados P300 , Jogos de Vídeo , Adulto , Feminino , Humanos , Masculino , Adulto Jovem , Potenciais Evocados P300/fisiologia , Movimento/fisiologia , Desempenho Psicomotor/fisiologiaRESUMO
EEG signal can be a good alternative for disabled persons who cannot perform actions or perform them improperly. Brain computer interface (BCI) is an attractive technology which permits control and interaction with a computer or a machine using EEG signals. Brain task identification based on EEG signals is very difficult task and is still challenging researchers. In this paper, the motor imagery of left and right hand actions are identified using new features which are fed to a set of optimized SVM classifiers. Multi classifiers based classification showed having high faculty to improve the classification accuracy when using different kind or diversified features. Features selection was performed by genetic algorithm optimization. In single optimized SVM classifier, a mean classification accuracy of 89.8% was reached. To further improve the rate of classification, three SVMs classifiers have been suggested and optimized in order to find suitable features for each classifier. The three SVMs classifiers were optimized and achieved a performance mean of 94.11%. The achieved performance is a significant improvement comparing to the existing methods which does not exceed 81% while using the same database. Here, combining multi classifiers with selecting suitable features by optimization can be a good alternative for BCI applications.
Assuntos
Mãos/fisiologia , Imagens, Psicoterapia , Atividade Motora/fisiologia , Movimento , Máquina de Vetores de Suporte , Interfaces Cérebro-Computador , Eletroencefalografia , Humanos , Processamento de Sinais Assistido por Computador , Análise e Desempenho de TarefasRESUMO
BACKGROUND: For a self-paced motor imagery based brain-computer interface (BCI), the system should be able to recognize the occurrence of a motor imagery, as well as the type of the motor imagery. However, because of the difficulty of detecting the occurrence of a motor imagery, general motor imagery based BCI studies have been focusing on the cued motor imagery paradigm. NEW METHOD: In this paper, we present a novel hybrid BCI system that uses near infrared spectroscopy (NIRS) and electroencephalography (EEG) systems together to achieve online self-paced motor imagery based BCI. We designed a unique sensor frame that records NIRS and EEG simultaneously for the realization of our system. Based on this hybrid system, we proposed a novel analysis method that detects the occurrence of a motor imagery with the NIRS system, and classifies its type with the EEG system. RESULTS: An online experiment demonstrated that our hybrid system had a true positive rate of about 88%, a false positive rate of 7% with an average response time of 10.36 s. COMPARISON WITH EXISTING METHOD(S): As far as we know, there is no report that explored hemodynamic brain switch for self-paced motor imagery based BCI with hybrid EEG and NIRS system. CONCLUSIONS: From our experimental results, our hybrid system showed enough reliability for using in a practical self-paced motor imagery based BCI.