RESUMEN
Currently, gathering statistics and information for ice hockey training purposes mostly happens by hand, whereas the automated systems that do exist are expensive and difficult to set up. To remedy this, in this paper, we propose and analyse a wearable system that combines player localisation and activity classification to automatically gather information. A stick-worn inertial measurement unit was used to capture acceleration and rotation data from six ice hockey activities. A convolutional neural network was able to distinguish the six activities from an unseen player with a 76% accuracy at a sample frequency of 100 Hz. Using unseen data from players used to train the model, a 99% accuracy was reached. With a peak detection algorithm, activities could be automatically detected and extracted from a complete measurement for classification. Additionally, the feasibility of a time difference of arrival based ultra-wideband system operating at a 25 Hz update rate was determined. We concluded that the system, when the data were filtered and smoothed, provided acceptable accuracy for use in ice hockey. Combining both, it was possible to gather useful information about a wide range of interesting performance measures. This shows that our proposed system is a suitable solution for the analysis of ice hockey.
Asunto(s)
Hockey , Aceleración , RotaciónRESUMEN
A thorough analysis of sports is becoming increasingly important during the training process of badminton players at both the recreational and professional level. Nowadays, game situations are usually filmed and reviewed afterwards in order to analyze the game situation, but these video set-ups tend to be difficult to analyze, expensive, and intrusive to set up. In contrast, we classified badminton movements using off-the-shelf accelerometer and gyroscope data. To this end, we organized a data capturing campaign and designed a novel neural network using different frame sizes as input. This paper shows that with only accelerometer data, our novel convolutional neural network is able to distinguish nine activities with 86% precision when using a sampling frequency of 50 Hz. Adding the gyroscope data causes an increase of up to 99% precision, as compared to, respectively, 79% and 88% when using a traditional convolutional neural network. In addition, our paper analyses the impact of different sensor placement options and discusses the impact of different sampling frequenciess of the sensors. As such, our approach provides a low cost solution that is easy to use and can collect useful information for the analysis of a badminton game.
Asunto(s)
Acelerometría , Deportes de Raqueta , Movimiento , Redes Neurales de la ComputaciónRESUMEN
Equine training activity detection will help to track and enhance the performance and fitness level of riders and their horses. Currently, the equestrian world is eager for a simple solution that goes beyond detecting basic gaits, yet current technologies fall short on the level of user friendliness and detection of main horse training activities. To this end, we collected leg accelerometer data of 14 well-trained horses during jumping and dressage trainings. For the first time, 6 jumping training and 25 advanced horse dressage activities are classified using specifically developed models based on a neural network. A jumping training could be classified with a high accuracy of 100 %, while a dressage training could be classified with an accuracy of 96.29%. Assigning the dressage movements to 11, 6 or 4 superclasses results in higher accuracies of 98.87%, 99.10% and 100%, respectively. Furthermore, during dressage training, the side of movement could be identified with an accuracy of 97.08%. In addition, a velocity estimation model was developed based on the measured velocities of seven horses performing the collected, working, and extended gaits during a dressage training. For the walk, trot, and canter paces, the velocities could be estimated accurately with a low root mean square error of 0.07 m/s, 0.14 m/s, and 0.42 m/s, respectively.