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1.
Nature ; 606(7912): 129-136, 2022 06.
Artículo en Inglés | MEDLINE | ID: mdl-35589843

RESUMEN

One of the most striking features of human cognition is the ability to plan. Two aspects of human planning stand out-its efficiency and flexibility. Efficiency is especially impressive because plans must often be made in complex environments, and yet people successfully plan solutions to many everyday problems despite having limited cognitive resources1-3. Standard accounts in psychology, economics and artificial intelligence have suggested that human planning succeeds because people have a complete representation of a task and then use heuristics to plan future actions in that representation4-11. However, this approach generally assumes that task representations are fixed. Here we propose that task representations can be controlled and that such control provides opportunities to quickly simplify problems and more easily reason about them. We propose a computational account of this simplification process and, in a series of preregistered behavioural experiments, show that it is subject to online cognitive control12-14 and that people optimally balance the complexity of a task representation and its utility for planning and acting. These results demonstrate how strategically perceiving and conceiving problems facilitates the effective use of limited cognitive resources.


Asunto(s)
Cognición , Función Ejecutiva , Eficiencia , Heurística , Humanos , Modelos Psicológicos
2.
Nature ; 595(7866): 181-188, 2021 07.
Artículo en Inglés | MEDLINE | ID: mdl-34194044

RESUMEN

Computational social science is more than just large repositories of digital data and the computational methods needed to construct and analyse them. It also represents a convergence of different fields with different ways of thinking about and doing science. The goal of this Perspective is to provide some clarity around how these approaches differ from one another and to propose how they might be productively integrated. Towards this end we make two contributions. The first is a schema for thinking about research activities along two dimensions-the extent to which work is explanatory, focusing on identifying and estimating causal effects, and the degree of consideration given to testing predictions of outcomes-and how these two priorities can complement, rather than compete with, one another. Our second contribution is to advocate that computational social scientists devote more attention to combining prediction and explanation, which we call integrative modelling, and to outline some practical suggestions for realizing this goal.


Asunto(s)
Simulación por Computador , Ciencia de los Datos/métodos , Predicción/métodos , Modelos Teóricos , Ciencias Sociales/métodos , Objetivos , Humanos
3.
Proc Natl Acad Sci U S A ; 120(12): e2214840120, 2023 03 21.
Artículo en Inglés | MEDLINE | ID: mdl-36913582

RESUMEN

How will superhuman artificial intelligence (AI) affect human decision-making? And what will be the mechanisms behind this effect? We address these questions in a domain where AI already exceeds human performance, analyzing more than 5.8 million move decisions made by professional Go players over the past 71 y (1950 to 2021). To address the first question, we use a superhuman AI program to estimate the quality of human decisions across time, generating 58 billion counterfactual game patterns and comparing the win rates of actual human decisions with those of counterfactual AI decisions. We find that humans began to make significantly better decisions following the advent of superhuman AI. We then examine human players' strategies across time and find that novel decisions (i.e., previously unobserved moves) occurred more frequently and became associated with higher decision quality after the advent of superhuman AI. Our findings suggest that the development of superhuman AI programs may have prompted human players to break away from traditional strategies and induced them to explore novel moves, which in turn may have improved their decision-making.


Asunto(s)
Inteligencia Artificial , Toma de Decisiones , Humanos
4.
Annu Rev Neurosci ; 40: 99-124, 2017 07 25.
Artículo en Inglés | MEDLINE | ID: mdl-28375769

RESUMEN

In spite of its familiar phenomenology, the mechanistic basis for mental effort remains poorly understood. Although most researchers agree that mental effort is aversive and stems from limitations in our capacity to exercise cognitive control, it is unclear what gives rise to those limitations and why they result in an experience of control as costly. The presence of these control costs also raises further questions regarding how best to allocate mental effort to minimize those costs and maximize the attendant benefits. This review explores recent advances in computational modeling and empirical research aimed at addressing these questions at the level of psychological process and neural mechanism, examining both the limitations to mental effort exertion and how we manage those limited cognitive resources. We conclude by identifying remaining challenges for theoretical accounts of mental effort as well as possible applications of the available findings to understanding the causes of and potential solutions for apparent failures to exert the mental effort required of us.


Asunto(s)
Cognición/fisiología , Toma de Decisiones/fisiología , Función Ejecutiva/fisiología , Motivación/fisiología , Corteza Prefrontal/fisiología , Humanos , Recompensa
5.
Proc Natl Acad Sci U S A ; 119(17): e2115228119, 2022 04 26.
Artículo en Inglés | MEDLINE | ID: mdl-35446619

RESUMEN

The diversity of human faces and the contexts in which they appear gives rise to an expansive stimulus space over which people infer psychological traits (e.g., trustworthiness or alertness) and other attributes (e.g., age or adiposity). Machine learning methods, in particular deep neural networks, provide expressive feature representations of face stimuli, but the correspondence between these representations and various human attribute inferences is difficult to determine because the former are high-dimensional vectors produced via black-box optimization algorithms. Here we combine deep generative image models with over 1 million judgments to model inferences of more than 30 attributes over a comprehensive latent face space. The predictive accuracy of our model approaches human interrater reliability, which simulations suggest would not have been possible with fewer faces, fewer judgments, or lower-dimensional feature representations. Our model can be used to predict and manipulate inferences with respect to arbitrary face photographs or to generate synthetic photorealistic face stimuli that evoke impressions tuned along the modeled attributes.


Asunto(s)
Expresión Facial , Juicio , Actitud , Cara , Humanos , Percepción Social , Confianza
6.
Proc Natl Acad Sci U S A ; 119(12): e2117432119, 2022 03 22.
Artículo en Inglés | MEDLINE | ID: mdl-35294284

RESUMEN

SignificanceMany bad decisions and their devastating consequences could be avoided if people used optimal decision strategies. Here, we introduce a principled computational approach to improving human decision making. The basic idea is to give people feedback on how they reach their decisions. We develop a method that leverages artificial intelligence to generate this feedback in such a way that people quickly discover the best possible decision strategies. Our empirical findings suggest that a principled computational approach leads to improvements in decision-making competence that transfer to more difficult decisions in more complex environments. In the long run, this line of work might lead to apps that teach people clever strategies for decision making, reasoning, goal setting, planning, and goal achievement.


Asunto(s)
Inteligencia Artificial , Toma de Decisiones , Humanos
7.
Psychol Sci ; : 9567976241251741, 2024 Jul 24.
Artículo en Inglés | MEDLINE | ID: mdl-39046442

RESUMEN

The capacity to leverage information from others' opinions is a hallmark of human cognition. Consequently, past research has investigated how we learn from others' testimony. Yet a distinct form of social information-aggregated opinion-increasingly guides our judgments and decisions. We investigated how people learn from such information by conducting three experiments with participants recruited online within the United States (N = 886) comparing the predictions of three computational models: a Bayesian solution to this problem that can be implemented by a simple strategy for combining proportions with prior beliefs, and two alternatives from epistemology and economics. Across all studies, we found the strongest concordance between participants' judgments and the predictions of the Bayesian model, though some participants' judgments were better captured by alternative strategies. These findings lay the groundwork for future research and show that people draw systematic inferences from aggregated opinion, often in line with a Bayesian solution.

8.
Psychol Sci ; 35(1): 55-71, 2024 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-38175943

RESUMEN

We often use cues from our environment when we get stuck searching our memories, but prior research has failed to show benefits of cuing with other, randomly selected list items during memory search. What accounts for this discrepancy? We proposed that cues' content critically determines their effectiveness and sought to select the right cues by building a computational model of how cues affect memory search. Participants (N = 195 young adults from the United States) recalled significantly more items when receiving our model's best (vs. worst) cue. Our model provides an account of why some cues better aid recall: Effective cues activate contexts most similar to the remaining items' contexts, facilitating recall in an unsearched area of memory. We discuss our contributions in relation to prominent theories about the effect of external cues.


Asunto(s)
Señales (Psicología) , Recuerdo Mental , Adulto Joven , Humanos , Recuerdo Mental/fisiología
9.
PLoS Comput Biol ; 19(6): e1011087, 2023 06.
Artículo en Inglés | MEDLINE | ID: mdl-37262023

RESUMEN

Human behavior emerges from planning over elaborate decompositions of tasks into goals, subgoals, and low-level actions. How are these decompositions created and used? Here, we propose and evaluate a normative framework for task decomposition based on the simple idea that people decompose tasks to reduce the overall cost of planning while maintaining task performance. Analyzing 11,117 distinct graph-structured planning tasks, we find that our framework justifies several existing heuristics for task decomposition and makes predictions that can be distinguished from two alternative normative accounts. We report a behavioral study of task decomposition (N = 806) that uses 30 randomly sampled graphs, a larger and more diverse set than that of any previous behavioral study on this topic. We find that human responses are more consistent with our framework for task decomposition than alternative normative accounts and are most consistent with a heuristic-betweenness centrality-that is justified by our approach. Taken together, our results suggest the computational cost of planning is a key principle guiding the intelligent structuring of goal-directed behavior.


Asunto(s)
Heurística , Humanos , Objetivos , Conducta
10.
PLoS Comput Biol ; 19(8): e1011316, 2023 08.
Artículo en Inglés | MEDLINE | ID: mdl-37624841

RESUMEN

The ability to acquire abstract knowledge is a hallmark of human intelligence and is believed by many to be one of the core differences between humans and neural network models. Agents can be endowed with an inductive bias towards abstraction through meta-learning, where they are trained on a distribution of tasks that share some abstract structure that can be learned and applied. However, because neural networks are hard to interpret, it can be difficult to tell whether agents have learned the underlying abstraction, or alternatively statistical patterns that are characteristic of that abstraction. In this work, we compare the performance of humans and agents in a meta-reinforcement learning paradigm in which tasks are generated from abstract rules. We define a novel methodology for building "task metamers" that closely match the statistics of the abstract tasks but use a different underlying generative process, and evaluate performance on both abstract and metamer tasks. We find that humans perform better at abstract tasks than metamer tasks whereas common neural network architectures typically perform worse on the abstract tasks than the matched metamers. This work provides a foundation for characterizing differences between humans and machine learning that can be used in future work towards developing machines with more human-like behavior.


Asunto(s)
Formación de Concepto , Aprendizaje Automático , Humanos , Inteligencia , Conocimiento , Redes Neurales de la Computación
11.
Proc Natl Acad Sci U S A ; 118(13)2021 03 30.
Artículo en Inglés | MEDLINE | ID: mdl-33771919

RESUMEN

An essential function of the human visual system is to locate objects in space and navigate the environment. Due to limited resources, the visual system achieves this by combining imperfect sensory information with a belief state about locations in a scene, resulting in systematic distortions and biases. These biases can be captured by a Bayesian model in which internal beliefs are expressed in a prior probability distribution over locations in a scene. We introduce a paradigm that enables us to measure these priors by iterating a simple memory task where the response of one participant becomes the stimulus for the next. This approach reveals an unprecedented richness and level of detail in these priors, suggesting a different way to think about biases in spatial memory. A prior distribution on locations in a visual scene can reflect the selective allocation of coding resources to different visual regions during encoding ("efficient encoding"). This selective allocation predicts that locations in the scene will be encoded with variable precision, in contrast to previous work that has assumed fixed encoding precision regardless of location. We demonstrate that perceptual biases covary with variations in discrimination accuracy, a finding that is aligned with simulations of our efficient encoding model but not the traditional fixed encoding view. This work demonstrates the promise of using nonparametric data-driven approaches that combine crowdsourcing with the careful curation of information transmission within social networks to reveal the hidden structure of shared visual representations.


Asunto(s)
Modelos Psicológicos , Percepción Espacial/fisiología , Memoria Espacial/fisiología , Percepción Visual/fisiología , Teorema de Bayes , Colaboración de las Masas , Ciencia de los Datos , Discriminación en Psicología/fisiología , Humanos , Estimulación Luminosa/métodos , Estadísticas no Paramétricas
12.
Behav Brain Sci ; 47: e65, 2024 Feb 05.
Artículo en Inglés | MEDLINE | ID: mdl-38311457

RESUMEN

Commentaries on the target article offer diverse perspectives on integrative experiment design. Our responses engage three themes: (1) Disputes of our characterization of the problem, (2) skepticism toward our proposed solution, and (3) endorsement of the solution, with accompanying discussions of its implementation in existing work and its potential for other domains. Collectively, the commentaries enhance our confidence in the promise and viability of integrative experiment design, while highlighting important considerations about how it is used.


Asunto(s)
Disentimientos y Disputas
13.
Psychol Sci ; 34(11): 1281-1292, 2023 11.
Artículo en Inglés | MEDLINE | ID: mdl-37878525

RESUMEN

Planning underpins the impressive flexibility of goal-directed behavior. However, even when planning, people can display surprising rigidity in how they think about problems (e.g., "functional fixedness") that lead them astray. How can our capacity for behavioral flexibility be reconciled with our susceptibility to conceptual inflexibility? We propose that these tendencies reflect avoidance of two cognitive costs: the cost of representing task details and the cost of switching between representations. To test this hypothesis, we developed a novel paradigm that affords participants opportunities to choose different families of simplified representations to plan. In two preregistered, online studies (Ns = 377 and 294 adults), we found that participants' optimal behavior, suboptimal behavior, and reaction time were explained by a computational model that formalized people's avoidance of representational complexity and switching. These results demonstrate how the selection of simplified, rigid representations leads to the otherwise puzzling combination of flexibility and inflexibility observed in problem solving.


Asunto(s)
Cognición , Solución de Problemas , Adulto , Humanos , Tiempo de Reacción
14.
PLoS Comput Biol ; 18(8): e1010316, 2022 08.
Artículo en Inglés | MEDLINE | ID: mdl-35925875

RESUMEN

In evaluating our choices, we often suffer from two tragic relativities. First, when our lives change for the better, we rapidly habituate to the higher standard of living. Second, we cannot escape comparing ourselves to various relative standards. Habituation and comparisons can be very disruptive to decision-making and happiness, and till date, it remains a puzzle why they have come to be a part of cognition in the first place. Here, we present computational evidence that suggests that these features might play an important role in promoting adaptive behavior. Using the framework of reinforcement learning, we explore the benefit of employing a reward function that, in addition to the reward provided by the underlying task, also depends on prior expectations and relative comparisons. We find that while agents equipped with this reward function are less happy, they learn faster and significantly outperform standard reward-based agents in a wide range of environments. Specifically, we find that relative comparisons speed up learning by providing an exploration incentive to the agents, and prior expectations serve as a useful aid to comparisons, especially in sparsely-rewarded and non-stationary environments. Our simulations also reveal potential drawbacks of this reward function and show that agents perform sub-optimally when comparisons are left unchecked and when there are too many similar options. Together, our results help explain why we are prone to becoming trapped in a cycle of never-ending wants and desires, and may shed light on psychopathologies such as depression, materialism, and overconsumption.


Asunto(s)
Habituación Psicofisiológica , Felicidad , Toma de Decisiones , Aprendizaje , Refuerzo en Psicología , Recompensa
15.
Proc Natl Acad Sci U S A ; 117(16): 8825-8835, 2020 04 21.
Artículo en Inglés | MEDLINE | ID: mdl-32241896

RESUMEN

Do large datasets provide value to psychologists? Without a systematic methodology for working with such datasets, there is a valid concern that analyses will produce noise artifacts rather than true effects. In this paper, we offer a way to enable researchers to systematically build models and identify novel phenomena in large datasets. One traditional approach is to analyze the residuals of models-the biggest errors they make in predicting the data-to discover what might be missing from those models. However, once a dataset is sufficiently large, machine learning algorithms approximate the true underlying function better than the data, suggesting, instead, that the predictions of these data-driven models should be used to guide model building. We call this approach "Scientific Regret Minimization" (SRM), as it focuses on minimizing errors for cases that we know should have been predictable. We apply this exploratory method on a subset of the Moral Machine dataset, a public collection of roughly 40 million moral decisions. Using SRM, we find that incorporating a set of deontological principles that capture dimensions along which groups of agents can vary (e.g., sex and age) improves a computational model of human moral judgment. Furthermore, we are able to identify and independently validate three interesting moral phenomena: criminal dehumanization, age of responsibility, and asymmetric notions of responsibility.


Asunto(s)
Ciencias de la Conducta/métodos , Toma de Decisiones , Juicio , Modelos Psicológicos , Principios Morales , Simulación por Computador , Conjuntos de Datos como Asunto , Deshumanización , Estudios de Factibilidad , Femenino , Humanos , Aprendizaje Automático , Masculino
16.
Behav Brain Sci ; 46: e275, 2023 09 28.
Artículo en Inglés | MEDLINE | ID: mdl-37766644

RESUMEN

The success of models of human behavior based on Bayesian inference over logical formulas or programs is taken as evidence that people employ a "language-of-thought" that has similarly discrete and compositional structure. We argue that this conclusion problematically crosses levels of analysis, identifying representations at the algorithmic level based on inductive biases at the computational level.


Asunto(s)
Lenguaje , Humanos , Teorema de Bayes , Sesgo
17.
Behav Res Methods ; 55(4): 2037-2079, 2023 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-35819717

RESUMEN

One of the most unique and impressive feats of the human mind is its ability to discover and continuously refine its own cognitive strategies. Elucidating the underlying learning and adaptation mechanisms is very difficult because changes in cognitive strategies are not directly observable. One important domain in which strategies and mechanisms are studied is planning. To enable researchers to uncover how people learn how to plan, we offer a tutorial introduction to a recently developed process-tracing paradigm along with a new computational method for measuring the nature and development of a person's planning strategies from the resulting process-tracing data. Our method allows researchers to reveal experience-driven changes in people's choice of individual planning operations, planning strategies, strategy types, and the relative contributions of different decision systems. We validate our method on simulated and empirical data. On simulated data, its inferences about the strategies and the relative influence of different decision systems are accurate. When evaluated on human data generated using our process-tracing paradigm, our computational method correctly detects the plasticity-enhancing effect of feedback and the effect of the structure of the environment on people's planning strategies. Together, these methods can be used to investigate the mechanisms of cognitive plasticity and to elucidate how people acquire complex cognitive skills such as planning and problem-solving. Importantly, our methods can also be used to measure individual differences in cognitive plasticity and examine how different types (pedagogical) interventions affect the acquisition of cognitive skills.


Asunto(s)
Aprendizaje , Solución de Problemas , Humanos , Actitud
18.
Proc Biol Sci ; 289(1986): 20221614, 2022 11 09.
Artículo en Inglés | MEDLINE | ID: mdl-36321489

RESUMEN

The past 2 Myr have seen both unprecedented environmental instability and the evolution of the human capacity for complex culture. This, along with the observation that cultural evolution occurs faster than genetic evolution, has led to the suggestion that culture is an adaptation to an unstable environment. We test this hypothesis by examining the ability of human social learning to respond to environmental changes. We do this by inserting human participants (n = 4800) into evolutionary simulations with a changing environment while varying the social information available to individuals across five conditions. We find that human social learning shows some signs of adaptation to environmental instability, including critical social learning, the adoption of up-and-coming traits and, unexpectedly, contrariness. However, these are insufficient to avoid significant fitness declines when the environment changes, and many individuals are highly conformist, which exacerbates the fitness effects of environmental change. We conclude that human social learning reflects a compromise between the competing needs for flexibility to accommodate environmental change and fidelity to accurately transmit valuable cultural information.


Asunto(s)
Evolución Cultural , Aprendizaje Social , Humanos , Adaptación Fisiológica , Evolución Biológica , Cultura
19.
Psychol Sci ; 33(5): 671-684, 2022 05.
Artículo en Inglés | MEDLINE | ID: mdl-35363094

RESUMEN

Inaccurate stereotypes-perceived differences among groups that do not actually differ-are prevalent and consequential. Past research explains stereotypes as emerging from a range of factors, including motivational biases, cognitive limitations, and information deficits. Considering the minimal forces required to produce inaccurate assumptions about group differences, we found that locally adaptive exploration is sufficient: An initial arbitrary interaction, if rewarding enough, may discourage people from investigating alternatives that would be equal or better. Historical accidents can snowball into globally inaccurate generalizations, and inaccurate stereotypes can emerge in the absence of real group differences. Using multiarmed-bandit models, we found that the mere act of choosing among groups with the goal of maximizing the long-term benefit of interactions is enough to produce inaccurate assessments of different groups. This phenomenon was reproduced in two large online experiments with English-speaking adults (N = 2,404), which demonstrated a minimal process that suffices to produce biased impressions.


Asunto(s)
Actitud , Motivación , Adulto , Humanos , Recompensa , Estereotipo
20.
PLoS Comput Biol ; 17(3): e1008863, 2021 03.
Artículo en Inglés | MEDLINE | ID: mdl-33770069

RESUMEN

Simple choices (e.g., eating an apple vs. an orange) are made by integrating noisy evidence that is sampled over time and influenced by visual attention; as a result, fluctuations in visual attention can affect choices. But what determines what is fixated and when? To address this question, we model the decision process for simple choice as an information sampling problem, and approximate the optimal sampling policy. We find that it is optimal to sample from options whose value estimates are both high and uncertain. Furthermore, the optimal policy provides a reasonable account of fixations and choices in binary and trinary simple choice, as well as the differences between the two cases. Overall, the results show that the fixation process during simple choice is influenced dynamically by the value estimates computed during the decision process, in a manner consistent with optimal information sampling.


Asunto(s)
Conducta de Elección/fisiología , Fijación Ocular/fisiología , Modelos Psicológicos , Humanos , Psicometría , Tiempo de Reacción/fisiología
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