RESUMEN
The current research examined whether the presentation of gambling-related cues facilitates the activation of gambling outcome expectancies using both reaction time (RT) and self-report modes of assessment. Gambling outcome expectancies were assessed by having regular casino or online gamblers (N = 58) complete an outcome expectancy RT task, as well as a self-report measure of gambling outcome expectancies, both before and after exposure to one of two randomly assigned cue conditions (i.e., casino or control video). Consistent with hypotheses, participants exposed to gambling-related cues (i.e., casino cue video condition) responded faster to positive outcome expectancy words preceded by gambling prime relative to non-gambling prime pictures on the post-cue RT task. Similarly, participants in the casino cue video condition self-reported significantly stronger positive gambling outcome expectancies than those in the control cue video condition following cue exposure. Activation of negative gambling outcome expectancies was not observed on either the RT task or self-report measure. The results indicate that exposure to gambling cues activates both implicit and explicit positive gambling outcome expectancies among regular gamblers.
Asunto(s)
Señales (Psicología) , Juego de Azar/psicología , Control Interno-Externo , Refuerzo en Psicología , Juegos de Video/psicología , Adolescente , Adulto , Femenino , Humanos , Masculino , Tiempo de Reacción , Asunción de Riesgos , Encuestas y Cuestionarios , Adulto JovenRESUMEN
Although most gamblers set a monetary limit on their play, many exceed this limit--an antecedent of problematic gambling. Responsible gambling tools may assist players to gamble within their means. Historically, however, the impact of such tools has been assessed in isolation. In the current research, two responsible gambling tools that target adherence to a monetary limit were assessed among 72 electronic gaming machine (EGM) players. Participants watched an educational animation explaining how EGMs work (or a neutral video) and then played an EGM in a virtual reality environment. All participants were asked to set a monetary limit on their play, but only half were reminded when that limit was reached. Results showed that both the animation and pop-up limit reminder helped gamblers stay within their preset monetary limit; however, an interaction qualified these main effects. Among participants who did not experience the pop-up reminder, those who watched the animation stayed within their preset monetary limits more than those who did not watch the animation. For those who were reminded of their limit, however, there was no difference in limit adherence between those who watched the animation and those who did not watch the animation. From a responsible gambling perspective, the current study suggests that there is no additive effect of exposure to both responsible gambling tools. Therefore, for minimal disruption in play, a pop-up message reminding gamblers of their preset monetary limit might be preferred over the lengthier educational animation.
Asunto(s)
Juego de Azar/prevención & control , Juego de Azar/psicología , Educación en Salud/métodos , Comunicación Persuasiva , Adolescente , Adulto , Femenino , Humanos , Masculino , Evaluación de Programas y Proyectos de Salud , Adulto JovenRESUMEN
OBJECTIVES: Problematic cocaine use is highly prevalent and is a significant public health concern. However, few investigations have distinguished between the 2 formulations of cocaine (ie, powder and crack cocaine) when examining the characteristics of cocaine use. Moreover, research has yet to assess the patterns of powder and crack cocaine use among opioid users, a clinical population in which problematic cocaine use is increasingly common. Using a within-subjects design, this study examined whether opioid users reported different patterns and features of powder and crack cocaine use, along with distinct trajectories and consequences of use. METHODS: Seventy-three clients enrolled in a low-threshold methadone maintenance treatment were interviewed regarding their lifetime use of powder and crack cocaine. RESULTS: Compared with crack cocaine, initiation and peak use of powder cocaine occurred at a significantly younger age. In relation to recent cocaine use, participants were significantly more likely to report using crack cocaine than using powder cocaine. Differences in routes of administration, polysubstance use, and criminal activity associated with cocaine use were also found between the 2 forms of cocaine. CONCLUSIONS: Results suggest that it may not be appropriate to consider powder and crack cocaine as diagnostically and clinically equivalent. As such, researchers may wish to distinguish explicitly between powder and crack cocaine when assessing the characteristics and patterns of cocaine use among substance users and treat these 2 forms of cocaine separately in analyses.
Asunto(s)
Conducta Adictiva/epidemiología , Cocaína/efectos adversos , Cocaína/química , Cocaína Crack/efectos adversos , Cocaína Crack/química , Consumidores de Drogas/psicología , Adulto , Edad de Inicio , Química Farmacéutica , Cocaína/administración & dosificación , Cocaína Crack/administración & dosificación , Crimen/estadística & datos numéricos , Vías de Administración de Medicamentos , Femenino , Humanos , Masculino , Nueva Escocia/epidemiología , Polvos , Adulto JovenRESUMEN
A failure to set and adhere to monetary limits has been implicated in the development of problematic gambling. A randomized controlled experiment (N = 59) with 2 conditions (i.e., monetary limit pop-up reminder vs. no monetary limit pop-up reminder) was conducted to assess the value of monetary limit pop-up messages in increasing adherence to self-proclaimed monetary limits. The current research also examined dissociation as a potential mechanism by which gambling symptomatology may undermine adherence to monetary limits. Results revealed that participants who received a monetary limit pop-up reminder were significantly more likely to adhere to monetary limits than participants who did not. As predicted, dissociation mediated the relationship between gambling symptomatology and adherence to monetary limits, but only among those who did not receive a monetary limit pop-up reminder. Importantly, the forced stop in play created by the pop-up message did not heighten craving to continue gambling. The efficacy of monetary limit pop-up messages as a tool to facilitate responsible gambling is discussed.