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1.
Exp Brain Res ; 242(4): 797-808, 2024 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-38319398

RESUMEN

The space immediately around the body, referred to as the peripersonal space (PPS), plays a crucial role in interactions with external objects and in avoiding unsafe situations. This study aimed to investigate whether the size of the PPS changes depending on direction, with a particular focus on the disparity between the front and rear spaces. A vibrotactile stimulus was presented to measure PPS while a task-irrelevant auditory stimulus (probe) approached the participant. In addition, to evaluate the effect of the probe, a baseline condition was used in which only tactile stimuli were presented. The results showed that the auditory facilitation effect of the tactile stimulus was greater in the rear condition than in the front condition. Conversely, the performance on tasks related to auditory distance perception and sound speed estimation did not differ between the two directions, indicating that the difference in the auditory facilitation effect between directions cannot be explained by these factors. These findings indicate that the strength of audio-tactile integration is greater in the rear space compared to the front space, suggesting that the representation of the PPS differed between the front and rear spaces.


Asunto(s)
Espacio Personal , Percepción Espacial , Humanos , Percepción Auditiva , Tacto , Percepción de Distancia
2.
Exp Brain Res ; 242(8): 2023-2031, 2024 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-38953973

RESUMEN

The influence of travel time on perceived traveled distance has often been studied, but the results are inconsistent regarding the relationship between the two magnitudes. We argue that this is due to differences in the lengths of investigated travel distances and hypothesize that the influence of travel time differs for rather short compared to rather long traveled distances. We tested this hypothesis in a virtual environment presented on a desktop as well as through a head-mounted display. Our results show that, for longer distances, more travel time leads to longer perceived distance, while we do not find an influence of travel time on shorter distances. The presentation through an HMD vs. desktop only influenced distance judgments in the short distance condition. These results are in line with the idea that the influence of travel time varies by the length of the traveled distance, and provide insights on the question of how distance perception in path integration studies is affected by travel time, thereby resolving inconsistencies reported in previous studies.


Asunto(s)
Percepción de Distancia , Humanos , Percepción de Distancia/fisiología , Femenino , Masculino , Adulto Joven , Adulto , Factores de Tiempo , Percepción Espacial/fisiología , Realidad Virtual , Juicio/fisiología
3.
Behav Res Methods ; 56(6): 6198-6222, 2024 09.
Artículo en Inglés | MEDLINE | ID: mdl-38504080

RESUMEN

An important aspect of perceptual learning involves understanding how well individuals can perceive distances, sizes, and time-to-contact. Oftentimes, the primary goal in these experiments is to assess participants' errors (i.e., how accurately participants perform these tasks). However, the manner in which researchers have quantified error, or task accuracy, has varied. The use of different measures of task accuracy, to include error scores, ratios, and raw estimates, indicates that the interpretation of findings depends on the measure of task accuracy utilized. In an effort to better understand this issue, we used a Monte Carlo simulation to evaluate five dependent measures of accuracy: raw distance judgments, a ratio of true to estimated distance judgments, relative error, signed error, and absolute error. We simulated data consistent with prior findings in the distance perception literature and evaluated how findings and interpretations vary as a function of the measure of accuracy used. We found there to be differences in both statistical findings (e.g., overall model fit, mean square error, Type I error rate) and the interpretations of those findings. The costs and benefits of utilizing each accuracy measure for quantifying accuracy in distance estimation studies are discussed.


Asunto(s)
Percepción de Distancia , Método de Montecarlo , Humanos , Percepción de Distancia/fisiología , Juicio/fisiología , Simulación por Computador
4.
J Neurophysiol ; 130(4): 1028-1040, 2023 10 01.
Artículo en Inglés | MEDLINE | ID: mdl-37701952

RESUMEN

When humans walk, it is important for them to have some measure of the distance they have traveled. Typically, many cues from different modalities are available, as humans perceive both the environment around them (for example, through vision and haptics) and their own walking. Here, we investigate the contribution of visual cues and nonvisual self-motion cues to distance reproduction when walking on a treadmill through a virtual environment by separately manipulating the speed of a treadmill belt and of the virtual environment. Using mobile eye tracking, we also investigate how our participants sampled the visual information through gaze. We show that, as predicted, both modalities affected how participants (N = 28) reproduced a distance. Participants weighed nonvisual self-motion cues more strongly than visual cues, corresponding also to their respective reliabilities, but with some interindividual variability. Those who looked more toward those parts of the visual scene that contained cues to speed and distance tended also to weigh visual information more strongly, although this correlation was nonsignificant, and participants generally directed their gaze toward visually informative areas of the scene less than expected. As measured by motion capture, participants adjusted their gait patterns to the treadmill speed but not to walked distance. In sum, we show in a naturalistic virtual environment how humans use different sensory modalities when reproducing distances and how the use of these cues differs between participants and depends on information sampling.NEW & NOTEWORTHY Combining virtual reality with treadmill walking, we measured the relative importance of visual cues and nonvisual self-motion cues for distance reproduction. Participants used both cues but put more weight on self-motion; weight on visual cues had a trend to correlate with looking at visually informative areas. Participants overshot distances, especially when self-motion was slow; they adjusted steps to self-motion cues but not to visual cues. Our work thus quantifies the multimodal contributions to distance reproduction.


Asunto(s)
Percepción de Movimiento , Realidad Virtual , Humanos , Señales (Psicología) , Caminata , Marcha
5.
Scand J Med Sci Sports ; 33(2): 178-188, 2023 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-36315055

RESUMEN

To benefit from virtual reality (VR) as a complementary tool for training, coaches must determine the proper tools and variables for tracking sports performance. We explored the basketball shooting at several scales (basket-ball, ball-player, and player systems) by monitoring success-rate, and ball and body kinematics. We measured how these scales of analysis allowed tracking players' expertise and perceptual sensitivity to basket distance. Experienced and novice players were instructed to naturally throw and swish an instrumented ball in a stereoscopically rendered virtual basket. We challenged their perceptual-motor systems by manipulating the distance of the virtual basket while keeping the surrounding environment unchanged. The success-rate accounted for the players' shooting adjustments to the manipulation of basket distance and allowed tracking their expertise. Ball kinematics also reflected the manipulation of distance and allowed detecting gender, but did not reflect the players' expertise. Finally, body kinematics variables did not echo players' adjustments to the distance manipulation but reflected their expertise and gender. The results gained at each scale of analysis are discussed with regard to the simulator's construct, biomechanical, and psychological fidelity.


Asunto(s)
Rendimiento Atlético , Baloncesto , Realidad Virtual , Humanos , Rendimiento Atlético/psicología , Fenómenos Biomecánicos
6.
Sensors (Basel) ; 23(21)2023 Nov 06.
Artículo en Inglés | MEDLINE | ID: mdl-37960709

RESUMEN

In an integral imaging (II) display system, the self-adjustment ability of the human eye can result in blurry observations when viewing 3D targets outside the focal plane within a specific range. This can impact the overall imaging quality of the II system. This research examines the visual characteristics of the human eye and analyzes the path of light from a point source to the eye in the process of capturing and reconstructing the light field. Then, an overall depth of field (DOF) model of II is derived based on the human visual system (HVS). On this basis, an II system based on the human visual distance (HVD) perception model is proposed, and an interactive II display system is constructed. The experimental results confirm the effectiveness of the proposed method. The display system improves the viewing distance range, enhances spatial resolution and provides better stereoscopic display effects. When comparing our method with three other methods, it is clear that our approach produces better results in optical experiments and objective evaluations: the cumulative probability of blur detection (CPBD) value is 38.73%, the structural similarity index (SSIM) value is 86.56%, and the peak signal-to-noise ratio (PSNR) value is 31.12. These values align with subjective evaluations based on the characteristics of the human visual system.


Asunto(s)
Percepción de Distancia , Percepción Visual , Humanos , Visión Ocular
7.
Virtual Real ; : 1-11, 2023 Mar 29.
Artículo en Inglés | MEDLINE | ID: mdl-37360808

RESUMEN

This paper proposes to analyse user experience using two different immersive device categories: a cave automatic virtual environment (CAVE) and a head-mounted display (HMD). While most past studies focused on one of these devices to characterize user experience, we propose to fill the gap in comparative studies by conducting investigations using both devices, considering the same application, method and analysis. Through this study, we want to highlight the differences in user experience induced when using either one of these technologies in terms of visualization and interaction. We performed two experiments, each focusing on a specific aspect of the devices employed. The first one is related to distance perception when walking and the possible influence of the HMD's weight, which does not occur with CAVE systems as they do not require wearing any heavy equipment. Past studies found that weight may impact distance perception. Several walking distances were considered. Results revealed that the HMD's weight does not induce significant differences over short distances (above three meters). In the second experiment, we focused on distance perception over short distances. We considered that the HMD's screen being closer to the user's eyes than in CAVE systems might induce substantial distance perception differences, especially for short-distance interaction. We designed a task in which users had to move an object from one place to another at several distances using the CAVE and an HMD. Results revealed significant underestimation compared to reality as in past work, but no significant differences between the immersive devices. These results provide a better understanding of the differences between the two emblematic virtual reality displays.

8.
Exp Brain Res ; 240(4): 1257-1266, 2022 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-35199188

RESUMEN

Self-motion perception refers to the ability to perceive how the body is moving through the environment. Perception of self-motion has been shown to depend upon the locomotor action patterns used to move the body through the environment. Two separate lines of enquiry have led to the establishment of two distinct theories regarding this effect. One theory has proposed that distances travelled during locomotion are perceived via higher order perceptual variables detected by the haptic perceptual system. This theory proposes that two higher order haptic perceptual variables exist, and that the implication of one of these variables depends upon the type of gait pattern that is used. A second theory proposes that self-motion is perceived via a higher order perceptual variable termed multimodally specified energy expenditure (MSEE). This theory proposes that the effect of locomotor actions patterns upon self-motion perception is related to changes in the metabolic cost of locomotion per unit of perceptually specified traversed distance. Here, we test the hypothesis that the development of these distinct theories is the result of different choices in methodology. The theory of gait type has been developed based largely on the results of homing tasks, whereas the effect of MSEE has been developed based on the results of distance matching tasks. Here we test the hypothesis that the seemly innocuous change in experimental design from using a homing task to using a distance matching task changes the type of perceptual variables implicated in self-motion perception. To test this hypothesis, we closely replicated a recent study of the effect of gait type in all details bar one-we investigated a distance matching task rather than a homing task. As hypothesized, this change yielded results consistent with the predictions of MSEE, and distinct from gait type. We further show that, unlike the effect of gait type, the effect of MSEE is unaffected by the availability of vision. In sum, our findings support the existence of two distinct types of higher order perceptual variables in self-motion perception. We discuss the roles of these two types of perceptual variables in supporting effective human wayfinding.


Asunto(s)
Locomoción , Percepción de Movimiento , Metabolismo Energético , Marcha , Humanos , Visión Ocular
9.
Perception ; 51(1): 25-36, 2022 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-34913755

RESUMEN

Here, we investigate how body orientation relative to gravity affects the perceived size of visual targets. When in virtual reality, participants judged the size of a visual target projected at simulated distances of between 2 and 10 m and compared it to a physical reference length held in their hands while they were standing or lying prone or supine. Participants needed to make the visual size of the target 5.4% larger when supine and 10.1% larger when prone, compared to when they were in an upright position to perceive that it matched the physical reference length. Needing to make the target larger when lying compared to when standing suggests some not mutually exclusive possibilities. It may be that while tilted participants perceived the targets as smaller than when they were upright. It may be that participants perceived the targets as being closer while tilted compared to when upright. It may also be that participants perceived the physical reference length as longer while tilted. Misperceiving objects as larger and/or closer when lying may provide a survival benefit while in such a vulnerable position.


Asunto(s)
Gravitación , Orientación , Mano , Humanos
10.
Neuroimage ; 229: 117730, 2021 04 01.
Artículo en Inglés | MEDLINE | ID: mdl-33454399

RESUMEN

Psychophysical experiments have demonstrated large and highly systematic perceptual distortions of tactile space. Such a space can be referred to our experience of the spatial organisation of objects, at representational level, through touch, in analogy with the familiar concept of visual space. We investigated the neural basis of tactile space by analysing activity patterns induced by tactile stimulation of nine points on a 3 × 3 square grid on the hand dorsum using functional magnetic resonance imaging. We used a searchlight approach within pre-defined regions of interests to compute the pairwise Euclidean distances between the activity patterns elicited by tactile stimulation. Then, we used multidimensional scaling to reconstruct tactile space at the neural level and compare it with skin space at the perceptual level. Our reconstructions of the shape of skin space in contralateral primary somatosensory and motor cortices reveal that it is distorted in a way that matches the perceptual shape of skin space. This suggests that early sensorimotor areas critically contribute to the distorted internal representation of tactile space on the hand dorsum.


Asunto(s)
Percepción de Distancia/fisiología , Mano/fisiología , Corteza Motora/fisiología , Fenómenos Fisiológicos de la Piel , Corteza Somatosensorial/fisiología , Percepción del Tacto/fisiología , Adulto , Femenino , Mano/inervación , Humanos , Imagen por Resonancia Magnética/métodos , Masculino , Corteza Motora/diagnóstico por imagen , Estimulación Luminosa/métodos , Estimulación Física/métodos , Corteza Somatosensorial/diagnóstico por imagen , Percepción Espacial/fisiología , Adulto Joven
11.
Mov Disord ; 36(8): 1949-1955, 2021 08.
Artículo en Inglés | MEDLINE | ID: mdl-33942381

RESUMEN

BACKGROUND: Systematic perceptual distortions of tactile space have been documented in healthy adults. In isolated focal dystonia impaired spatial somatosensory processing is suggested to be a central pathophysiological finding, but the structure of tactile space for different body parts has not been previously explored. OBJECTIVES: The objective of this study was to assess tactile space organization with a novel behavioral paradigm of tactile distance perception in patients with isolated focal dystonia and controls. METHODS: Three groups of isolated focal dystonia patients (cervical dystonia, blepharospasm/Meige syndrome, focal hand dystonia) and controls estimated perceived distances between 2 touches across 8 orientations on the back of both hands and the forehead. RESULTS: Stimulus size judgments differed significantly across orientations in all groups replicating distortions of tactile space known for healthy individuals. There were no differences between groups in the behavioral parameters we assessed on the hands and forehead. CONCLUSIONS: Tactile space organization is comparable between patients with isolated focal dystonia and healthy controls in dystonic and unaffected body parts. © 2021 The Authors. Movement Disorders published by Wiley Periodicals LLC on behalf of International Parkinson and Movement Disorder Society.


Asunto(s)
Trastornos Distónicos , Percepción del Tacto , Adulto , Mano , Humanos , Percepción Espacial , Tacto
12.
Proc Natl Acad Sci U S A ; 115(3): 573-577, 2018 01 16.
Artículo en Inglés | MEDLINE | ID: mdl-29295924

RESUMEN

A crucial step in forming spatial representations of the environment involves the estimation of relative distance. Active sampling through specific movements is considered essential for optimizing the sensory flow that enables the extraction of distance cues. However, in electric sensing, direct evidence for the generation and exploitation of sensory flow is lacking. Weakly electric fish rely on a self-generated electric field to navigate and capture prey in the dark. This electric sense provides a blurred representation of the environment, making the exquisite sensory abilities of electric fish enigmatic. Stereotyped back-and-forth swimming patterns reminiscent of visual peering movements are suggestive of the active generation of sensory flow, but how motion contributes to the disambiguation of the electrosensory world remains unclear. Here, we show that a dipole-like electric field geometry coupled to motion provides the physical basis for a nonvisual parallax. We then show in a behavioral assay that this cue is used for electrosensory distance perception across phylogenetically distant taxa of weakly electric fish. Notably, these species electrically sample the environment in temporally distinct ways (using discrete pulses or quasisinusoidal waves), suggesting a ubiquitous role for parallax in electric sensing. Our results demonstrate that electrosensory information is extracted from sensory flow and used in a behaviorally relevant context. A better understanding of motion-based electric sensing will provide insight into the sensorimotor coordination required for active sensing in general and may lead to improved electric field-based imaging applications in a variety of contexts.

13.
J Neuroeng Rehabil ; 18(1): 127, 2021 08 21.
Artículo en Inglés | MEDLINE | ID: mdl-34419086

RESUMEN

BACKGROUND: Augmented Reality (AR)-based interventions are applied in neurorehabilitation with increasing frequency. Depth perception is required for the intended interaction within AR environments. Until now, however, it is unclear whether patients after stroke with impaired visuospatial perception (VSP) are able to perceive depth in the AR environment. METHODS: Different aspects of VSP (stereovision and spatial localization/visuoconstruction) were assessed in 20 patients after stroke (mean age: 64 ± 14 years) and 20 healthy subjects (HS, mean age: 28 ± 8 years) using clinical tests. The group of HS was recruited to assess the validity of the developed AR tasks in testing stereovision. To measure perception of holographic objects, three distance judgment tasks and one three-dimensionality task were designed. The effect of impaired stereovision on performance in each AR task was analyzed. AR task performance was modeled by aspects of VSP using separate regression analyses for HS and for patients. RESULTS: In HS, stereovision had a significant effect on the performance in all AR distance judgment tasks (p = 0.021, p = 0.002, p = 0.046) and in the three-dimensionality task (p = 0.003). Individual quality of stereovision significantly predicted the accuracy in each distance judgment task and was highly related to the ability to perceive holograms as three-dimensional (p = 0.001). In stroke-survivors, impaired stereovision had a specific deterioration effect on only one distance judgment task (p = 0.042), whereas the three-dimensionality task was unaffected (p = 0.317). Regression analyses confirmed a lacking impact of patients' quality of stereovision on AR task performance, while spatial localization/visuoconstruction significantly prognosticated the accuracy in distance estimation of geometric objects in two AR tasks. CONCLUSION: Impairments in VSP reduce the ability to estimate distance and to perceive three-dimensionality in an AR environment. While stereovision is key for task performance in HS, spatial localization/visuoconstruction is predominant in patients. Since impairments in VSP are present after stroke, these findings might be crucial when AR is applied for neurorehabilitative treatment. In order to maximize the therapy outcome, the design of AR games should be adapted to patients' impaired VSP.  Trial registration: The trial was not registered, as it was an observational study.


Asunto(s)
Realidad Aumentada , Accidente Cerebrovascular , Adulto , Anciano , Percepción de Profundidad , Humanos , Juicio , Persona de Mediana Edad , Análisis y Desempeño de Tareas , Adulto Joven
14.
Psychol Sci ; 31(5): 488-504, 2020 05.
Artículo en Inglés | MEDLINE | ID: mdl-32271656

RESUMEN

Previous studies have suggested that action constraints influence visual perception of distances. For instance, the greater the effort to cover a distance, the longer people perceive this distance to be. The present multilevel Bayesian meta-analysis (37 studies with 1,035 total participants) supported the existence of a small action-constraint effect on distance estimation, Hedges's g = 0.29, 95% credible interval = [0.16, 0.47]. This effect varied slightly according to the action-constraint category (effort, weight, tool use) but not according to participants' motor intention. Some authors have argued that such effects reflect experimental demand biases rather than genuine perceptual effects. Our meta-analysis did not allow us to dismiss this possibility, but it also did not support it. We provide field-specific conventions for interpreting action-constraint effect sizes and the minimum sample sizes required to detect them with various levels of power. We encourage researchers to help us update this meta-analysis by directly uploading their published or unpublished data to our online repository ( https://osf.io/bc3wn/ ).


Asunto(s)
Percepción de Distancia , Desempeño Psicomotor , Percepción Visual , Teorema de Bayes , Humanos , Estimulación Luminosa
15.
Perception ; 49(9): 968-977, 2020 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-32781885

RESUMEN

The ability of 32 younger (ages ranged from 19 to 32 years) and older adults (ages ranged from 65 to 83 years) to visually perceive outdoor distances was evaluated; we used the method of equal-appearing intervals. On any given trial, the observers adjusted five distance intervals in depth so that they all appeared equivalent in magnitude (and equal to a standard initial egocentric distance of 6 m). The judgments of approximately two thirds of the younger and older observers exhibited varying degrees of perceptual compression, while those of the remaining one third were essentially accurate. Unlike a number of previous studies that evaluated the perception of shorter distances, no significant effects of age were obtained in the current experiment. In particular, there were no significant effects of age upon either accuracy or precision. The ability of human observers to evaluate large-scale distances outdoors is well maintained with increasing age.


Asunto(s)
Envejecimiento/fisiología , Percepción de Distancia/fisiología , Percepción Visual/fisiología , Adulto , Factores de Edad , Anciano , Anciano de 80 o más Años , Femenino , Humanos , Masculino , Adulto Joven
16.
Perception ; 49(5): 539-557, 2020 May.
Artículo en Inglés | MEDLINE | ID: mdl-32268837

RESUMEN

(a) Participants indicated, for pairs of circles whose locations varied on the horizontal and vertical axes of a frontal plane, whether the horizontal distance between the circles exceeded a target horizontal distance. The error rate depended on the vertical as well as the horizontal distance between the circles. (b) Participants indicated, for pairs of circles that were varying horizontal (or vertical) distances and a constant vertical (or horizontal) distance apart in a frontal plane, whether the horizontal (or vertical) distance between them matched a target horizontal (or vertical) distance. Incorrect "match" responses were more likely if the horizontal (or vertical) distance between the circles was less than as opposed to greater than the target distance. The results suggest that distance judgments for pairs of stimuli varying on the horizontal and vertical axes are based on the overall distance between the stimuli, with the relevant axis given more weight than the irrelevant axis in assessment of the distance. The results do not support the view that that such distance judgments are based on the relevant distance between the stimuli, with the relevant and irrelevant axes being erroneously interchanged on some iterations of the assessment process.


Asunto(s)
Atención/fisiología , Percepción de Distancia/fisiología , Juicio/fisiología , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Masculino , Adulto Joven
17.
Perception ; 49(9): 926-939, 2020 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-33002393

RESUMEN

According to the sequential surface integration process hypothesis, the fine near-ground-surface representation and the homogeneous ground surface play a vital role in the representation of the ground surface. When an occluding box or opaque wall is placed between observers and targets, observers underestimate egocentric distance. However, in our daily life, many obstacles are perforated and cover the ground surface and targets simultaneously (e.g., fences). Humans see and observe through fences. The images of these fences and targets, projected onto observers' retinas, overlap each other. This study aims to explore the effects of perforated obstacles (i.e., fences) on space perception. The results showed that observers underestimated the egocentric distances when there was a fence on the ground surface relative to the no-fence condition, and the effect of widely spaced thick wood fences was larger than that of narrowly spaced thin iron fences. We further demonstrated that this effect was quite robust when the target size had a visual angle of 1°, 2°, or 4° in three virtual reality experiments. This study may add support for the notion that the sequential surface integration process hypothesis is applicable even if the obstacle is perforated and covers the target.


Asunto(s)
Enmascaramiento Perceptual/fisiología , Percepción Espacial/fisiología , Percepción Visual/fisiología , Adulto , Percepción de Distancia/fisiología , Femenino , Humanos , Masculino , Realidad Virtual , Adulto Joven
18.
Perception ; 49(9): 940-967, 2020 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-33002392

RESUMEN

Virtual reality systems are a popular tool in behavioral sciences. The participants' behavior is, however, a response to cognitively processed stimuli. Consequently, researchers must ensure that virtually perceived stimuli resemble those present in the real world to ensure the ecological validity of collected findings. Our article provides a literature review relating to distance perception in virtual reality. Furthermore, we present a new study that compares verbal distance estimates within real and virtual environments. The virtual space-a replica of a real outdoor area-was displayed using a state-of-the-art head-mounted display. Investigated distances ranged from 8 to 13 m. Overall, the results show no significant difference between egocentric distance estimates in real and virtual environments. However, a more in-depth analysis suggests that the order in which participants were exposed to the two environments may affect the outcome. Furthermore, the study suggests that a rising experience of immersion leads to an alignment of the estimated virtual distances with the real ones. The results also show that the discrepancy between estimates of real and virtual distances increases with the incongruity between virtual and actual eye heights, demonstrating the importance of an accurately set virtual eye height.


Asunto(s)
Percepción de Distancia/fisiología , Realidad Virtual , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Masculino , Adulto Joven
19.
Behav Res Methods ; 52(4): 1587-1598, 2020 08.
Artículo en Inglés | MEDLINE | ID: mdl-32399659

RESUMEN

With the increase in popularity of consumer virtual reality headsets, for research and other applications, it is important to understand the accuracy of 3D perception in VR. We investigated the perceptual accuracy of near-field virtual distances using a size and shape constancy task, in two commercially available devices. Participants wore either the HTC Vive or the Oculus Rift and adjusted the size of a virtual stimulus to match the geometric qualities (size and depth) of a physical stimulus they were able to refer to haptically. The judgments participants made allowed for an indirect measure of their perception of the egocentric, virtual distance to the stimuli. The data show under-constancy and are consistent with research from carefully calibrated psychophysical techniques. There was no difference in the degree of constancy found in the two headsets. We conclude that consumer virtual reality headsets provide a sufficiently high degree of accuracy in distance perception, to allow them to be used confidently in future experimental vision science, and other research applications in psychology.


Asunto(s)
Interfaz Usuario-Computador , Realidad Virtual , Comprensión , Percepción de Distancia , Humanos , Juicio
20.
Exp Brain Res ; 236(6): 1603-1609, 2018 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-29582108

RESUMEN

Our ability to estimate distances, be it verbally or by locomotion, is exquisite at close range (action space). At distances above 100 m (vista space), verbal estimates continue to be quite accurate, whereas locomotor estimates have been found to be grossly underestimated. Until now, however, the latter have been performed on a treadmill, which might not translate to real-world walking. We investigated if the motor underestimation found on the treadmill holds up in a natural environment. Observers viewed pictures of objects at distances between 10 and 245 m and were asked to reproduce these distances in a blindfolded walking task (using passive movement or an active production method). Active and passive locomotor judgments underestimated far distances above 100 m. We conclude that underestimation of large distances does not depend on the medium (treadmill vs. real-world) but rather on the sensory modality and effort involved in the task.


Asunto(s)
Percepción de Distancia/fisiología , Locomoción/fisiología , Adolescente , Adulto , Femenino , Humanos , Masculino , Caminata/fisiología , Adulto Joven
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