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This study explores a novel approach to enhancing cognitive proficiency by targeting neural mechanisms that facilitate science and math learning, especially mental rotation. The study specifically examines the relationship between upper alpha intensity and mental rotation skills. Although prior neurofeedback research for increasing upper alpha highlights this correlation, mostly with familiar objects, novel chemistry and math learning prompts envisioning unfamiliar objects which question the persistence of this correlation. This study revisits the upper alpha and mental rotation relationship in the context of unfamiliar objects with a single neurofeedback session and examines the efficiency of manual and automatic neurofeedback protocols. Results will provide a basis for integrating neurofeedback protocols into learning applications for enhanced learning. Our study encompassed three cohorts: Group 1 experienced an automatic neurofeedback protocol, Group 2 received a manual neurofeedback protocol, and the control group had no neurofeedback intervention. The experimental phases involved EEG measurement of individual upper alpha (frequency of maximal power + 2 Hz) intensity, mental rotation tasks featuring geometric and unfamiliar molecular stimuli, one neurofeedback session for applicable groups, post-treatment upper alpha level assessments, and a mental rotation retest. The neurofeedback groups exhibited increased levels of upper alpha power, which was correlated with improved response time in mental rotation, regardless of stimulus type, compared to the control group. Both neurofeedback protocols achieved comparable results. This study advocates integrating neurofeedback into learning software for optimal learning experiences, highlighting a single session's efficacy and the substantial neurofeedback protocol's impact in enhancing upper alpha oscillations.
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Ritmo alfa , Neurorretroalimentação , Humanos , Neurorretroalimentação/métodos , Feminino , Masculino , Ritmo alfa/fisiologia , Adulto , Adulto Jovem , Eletroencefalografia , Aprendizagem/fisiologia , Rotação , Imaginação/fisiologiaRESUMO
Neurofeedback has begun to attract the attention and scrutiny of the scientific and medical mainstream. Here, neurofeedback researchers present a consensus-derived checklist that aims to improve the reporting and experimental design standards in the field.
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Lista de Checagem/métodos , Neurorretroalimentação/métodos , Adulto , Consenso , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Revisão da Pesquisa por Pares , Projetos de Pesquisa/normas , Participação dos InteressadosRESUMO
BACKGROUND: The family environment is important for explaining individual health behaviour. While previous research mostly focused on influences among family members and dyadic interactions (parent-child), the purpose of this study was to develop a new measure, the Family Health Climate Scale (FHC-Scale), using a family-based approach. The FHC is an attribute of the whole family and describes an aspect of the family environment that is related to health and health behaviour. Specifically, a questionnaire measuring the FHC (a) for nutrition (FHC-NU) and (b) for activity behaviour (FHC-PA) was developed and validated. METHODS: In Study 1 (N=787) the FHC scales were refined and validated. The sample was randomly divided into two subsamples. With random sample I exploratory factor analyses were conducted and items were selected according to their psychometric quality. In a second step, confirmatory factor analyses were conducted using the random sample II. In Study 2 (N=210 parental couples) the construct validity was tested by correlating the FHC to self-determined motivation of healthy eating and physical activity as well as the families' food environment and joint physical activities. RESULTS: Exploratory factor analyses with random sample I (Study 1) revealed a four (FHC-NU) and a three (FHC-PA) factor model. These models were cross-validated with random sample II and demonstrated an acceptable fit [FHC-PA: χ(2)=222.69, df=74, p<.01; χ(2)/df=3.01; CFI=.96; SRMR=.04; RMSEA=.07, CI .06/.08; FHC-NU: χ(2)=278.30, df=113, p<.01, χ(2)/df=2.46, CFI=.96; SRMR=.04; RMSEA=.06, CI .05/.07]. The perception of FHC correlated (p<.01) with the intrinsic motivation of healthy eating (r=.42) and physical activity (r=.56). Moreover, parental perceptions of FHC-NU correlated with household soft drink availability (r=-.31) and perceptions of FHC-PA with the frequency of joint physical activities with the child (r=.51). These patterns were found on the intraindividual and interindividual level. CONCLUSIONS: Two valid instruments measuring the FHC within families were developed. The use of different informants' ratings demonstrated that the FHC is a family level variable. The results confirm the high relevance of the FHC for individuals' health behaviour. The FHC and the measurement instruments are useful for examining health-related aspects of the family environment.
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Saúde da Família , Comportamento Alimentar , Comportamentos Relacionados com a Saúde , Conhecimentos, Atitudes e Prática em Saúde , Adulto , Análise Fatorial , Família , Feminino , Alimentos Orgânicos , Humanos , Masculino , Pessoa de Meia-Idade , Motivação , Atividade Motora , Pais , Psicometria , Reprodutibilidade dos Testes , Inquéritos e Questionários , Adulto JovemRESUMO
BACKGROUND: The treatment of noncommunicable diseases (NCD), like coronary heart disease or type 2 diabetes mellitus, causes rising costs for the health system. Physical activity is supposed to reduce the risk for these diseases. Results of cross-sectional studies showed that physical activity is associated with better health, and that physical activity could prevent the development of these diseases. The purpose of this review is to summarize existing evidence for the long-term (>5 years) relationship between physical activity and weight gain, obesity, coronary heart disease, type 2 diabetes mellitus, Alzheimer's disease and dementia. METHODS: Fifteen longitudinal studies with at least 5-year follow up times and a total of 288,724 subjects (>500 participants in each study), aged between 18 and 85 years, were identified using digital databases. Only studies published in English, about healthy adults at baseline, intentional physical activity and the listed NCDs were included. RESULTS: The results of these studies show that physical activity appears to have a positive long-term influence on all selected diseases. CONCLUSIONS: This review revealed a paucity of long-term studies on the relationship between physical activity and the incidence of NCD.
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Promoção da Saúde , Atividade Motora , Prevenção Primária/métodos , Saúde Pública , Adolescente , Adulto , Idoso , Idoso de 80 Anos ou mais , Doenças Cardiovasculares/mortalidade , Doenças Cardiovasculares/prevenção & controle , Demência/mortalidade , Demência/prevenção & controle , Diabetes Mellitus Tipo 2/mortalidade , Diabetes Mellitus Tipo 2/prevenção & controle , Feminino , Humanos , Estudos Longitudinais , Masculino , Pessoa de Meia-Idade , Obesidade/prevenção & controle , Prognóstico , Análise de Sobrevida , Fatores de Tempo , Adulto JovemRESUMO
The manipulation of remote agents such as robotic arms in remote surgery or in BCI-wheelchair control are prone to errors. Some of these are related to user intent misclassification or other interface system errors, which lead to an incorrect movement. Here we focused on errors originating from unpredicted interface movements violating user intent and producing sensory conflicts. In addition, we examined effects of incongruent/congruent sensory stimuli induced by interface errors, focusing on haptic and visual cues in the system. The overarching goal was to identify the prototypical patterns of electroencephalogram (EEG) error signals associated with two types of interface errors rising when the visual and proprioceptive feedback are congruent or incongruent. For purposes of comparison validity, both types of errors were recorded in the same 3D virtual game environment. The comparison of congruent and incongruent interface errors revealed significant and marginally significant differences in EEG potentials with respect to profile, latencies, scalp distribution and sources. Different EEG time-frequency combinations had high power content. Incongruence between visual and proprioceptive feedback in interface errors not only elicited distinct EEG signal characteristics, but also produced a marginally significant Stroop effect. Incongruency in visuo-haptic feedback modalities cause a delayed user response. This effect is of major importance for the design of controlling interfaces and can provide designers with crucial information when aiming to control human response time.
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Interfaces Cérebro-Computador , Potenciais Evocados , Eletroencefalografia/métodos , Potenciais Evocados/fisiologia , Retroalimentação Sensorial/fisiologia , Humanos , Movimento/fisiologia , Tempo de Reação/fisiologia , Interface Usuário-ComputadorRESUMO
Many studies have associated mental imagery with motor control mechanisms by showing mutually active brain areas and functions, as well as similar temporal patterns of imagining and executing the same motor actions. One of the main conjectured mutual mechanisms is the Cerebellar forward-model, commonly believed to generate sensory predictions as part of both motor control and mental imagery processes. Nevertheless, trials to associate one's overall individual mental and motor capacities have shown only mild and inconsistent correlations, hence challenging the mutual mechanism assumption. We hypothesized that one cause to this inconsistency is the forward-model's dominance in the motor-planning stage only when adapting to novel sensorimotor environments, while the inverse-model is gradually taking the lead along the adaptation, and therefore biasing most attempts to measure motor-mental overlapping functions and correlate these measurements under regular circumstances. Our current study aimed to tackle and explore this gap using immersive virtual embodiment, by applying an experience of a fundamental sensorimotor conflict, thereby manipulating the sensory prediction mechanism, and presumably forcing an increased involvement of the forward-model in the motor planning stage throughout the experiment. In the study, two groups of subjects (n = 48) performed mental and manual rotation within an immersive, motion-captured, virtual reality environment, while the sensorimotor dynamics of only the test group were altered by physical-virtual speed re-mapping making the virtual hand move twice as fast as the physical hand controlling it. Individual mental imagery capacities were assessed before and after three blocks of manual-rotation, where motor planning durations were measured as the time until motion onset. The results show that virtual sensorimotor alteration extremely increases the correlation of mental imagery and motor planning (r = 0.9, p < .0001) and leads to higher mental imagery performance improvement following the physical blocks. We particularly show that virtual embodiment manipulation affects the motor planning stage to change and functionally overlap with imagery mechanisms, rather than the other way around, which supports our conjecture of an increased sensory-prediction forward-model involvement. Our results shed new light on the embodied nature of mental imagery, support the view of the predictive forward-model as a key mechanism mutually underlying motor control and imagery, and suggest virtual sensorimotor alteration as a novel methodology to increase physical-mental convergence. These findings also suggest the applicability of using existing motion-tracked virtual environments for continuous cognitive evaluation and treatment, through kinematic analysis of ongoing natural motor behaviors.
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Encéfalo/fisiologia , Imaginação/fisiologia , Desempenho Psicomotor/fisiologia , Realidade Virtual , Adulto , Eletroencefalografia , Feminino , Humanos , Masculino , Pessoa de Meia-IdadeRESUMO
Participants presented with auditory, visual, or bi-sensory audio-visual stimuli in a speeded discrimination task, fail to respond to the auditory component of the bi-sensory trials significantly more often than they fail to respond to the visual component--a 'visual dominance' effect. The current study investigated further the sensory dominance phenomenon in all combinations of auditory, visual and haptic stimuli. We found a similar visual dominance effect also in bi-sensory trials of combined haptic-visual stimuli, but no bias towards either sensory modality in bi-sensory trials of haptic-auditory stimuli. When presented with tri-sensory trials of combined auditory-visual-haptic stimuli, participants made more errors of responding only to two corresponding sensory signals than errors of responding only to a single sensory modality, however, there were no biases towards either sensory modality (or sensory pairs) in the distribution of both types of errors (i.e. responding only to a single stimulus or to pairs of stimuli). These results suggest that while vision can dominate both the auditory and the haptic sensory modalities, it is limited to bi-sensory combinations in which the visual signal is combined with another single stimulus. However, in a tri-sensory combination when a visual signal is presented simultaneously with both the auditory and the haptic signals, the probability of missing two signals is much smaller than of missing only one signal and therefore the visual dominance disappears.
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Percepção Auditiva , Discriminação Psicológica , Mascaramento Perceptivo , Percepção Visual , Estimulação Acústica , Adulto , Análise de Variância , Feminino , Humanos , Masculino , Estimulação Luminosa , Tempo de Reação , Análise e Desempenho de Tarefas , Adulto JovemRESUMO
Human motor response time (RT) is determined by the matureness of the preceding neural motor planning process. In the current study, we characterize the temporal boundaries required for the motor planning process, and its impact on the overall motor RT. In particular, we contrasted short and long planning times by measuring the resulting differences in motor RTs, in an attempt to find whether an optimal planning time for minimal RT exists. Using a "Timed Response" paradigm, we presented participants with varying planning intervals prior to a requested motor response and studied their effect on the timing of initiation of the following movement. We found that, as expected, reaction time shortens as more planning time is provided, yet only until reaching a minimal RT, after which additional planning time increases the motor RT, thus creating a U-shaped behavioral function. Furthermore, since the minimal RT was found to be an individual characteristic, we suggest that there is an individual time window for motor planning.
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Simultaneous activation of two sensory modalities can improve perception and enhance performance. This multi-sensory enhancement had been previously observed only in conditions wherein participants were not performing any movement. Since tactile perception is attenuated during active movements, we investigated whether a bi- and a tri-modal enhancement can occur also when participants are presented with tactile stimuli, while engaged in active movements. Participants held a pen-like stylus and performed bidirectional writing-like movements inside a restricted workspace. During these movements participants were given a uni-modal sensory signal (visual--a thin gray line; auditory--a brief sound; haptic--a mechanical resisting force delivered through the stylus) or a bi- or tri-modal combination of these uni-modal signals, and their task was to respond, by pressing a button on the stylus, as soon as any one of these three stimuli was detected. Results showed that a combination of tri-modal signals was detected faster than any of the bi-modal combinations, which in turn were detected faster than any of the uni-modal signals. These facilitations exceeded the "Race model" predictions. A breakdown of the time gained in the bi-modal combinations by hemispace, hands and gender, provide further support for the "inverse effectiveness" principle, as the maximal bi-modal enhancements occurred for the least effective uni-modal responses.
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Percepção Auditiva/fisiologia , Movimento/fisiologia , Tempo de Reação/fisiologia , Tato/fisiologia , Percepção Visual/fisiologia , Estimulação Acústica/métodos , Adulto , Feminino , Humanos , Masculino , Estimulação Luminosa/métodos , Estimulação Física/métodos , Desempenho Psicomotor/fisiologiaRESUMO
Human observers can detect combinations of multisensory signals faster than each of the corresponding signals presented separately. In simple detection tasks, this facilitation in response times may reflect an enhancement in the perceptual processing stage or/and in the motor response stage. The current study compared the multisensory enhancements obtained in simple and choice response times (SRT and CRT, respectively) in bi- and tri-sensory (audio-visual-haptic) signal combinations using an identical experimental setup that differed only in the tasks--detecting the signals (SRT) or reporting the signals' location (CRT). Our measurements show that RTs were faster in the multisensory combinations conditions compared to the single stimulus conditions and that the absolute multisensory gains were larger in CRT than in SRT. These results can be interpreted in two ways. According to a serial stages model, the larger multisensory gains in CRT may suggest that when combinations of multisensory signals are presented, an additional enhancement occurs in the cognitive processing stages engaged in the CRT, beyond the enhancement in the perceptual and motor stages common to both SRT and CRT. Alternatively, the results suggest that multisensory enhancement reflect task-dependent interactions within and between multiple processing levels rather than facilitated processing modules. Thus, the larger absolute multisensory gains in CRT may reflect the inverse effectiveness principle, and Bayesian statistics, in that the maximal multisensory enhancements occur in the more difficult (less precise) uni-sensory conditions, i.e., in the CRT.
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Comportamento de Escolha/fisiologia , Tempo de Reação/fisiologia , Estimulação Acústica/métodos , Adulto , Percepção Auditiva/fisiologia , Feminino , Humanos , Masculino , Estimulação Luminosa/métodos , Estimulação Física/métodos , Desempenho Psicomotor/fisiologia , Tato/fisiologia , Percepção Visual/fisiologiaRESUMO
Any motor action is, by nature, potentially accompanied by human errors. In order to facilitate development of error-tailored Brain-Computer Interface (BCI) correction systems, we focused on internal, human-initiated errors, and investigated EEG correlates of user outcome successes and errors during a continuous 3D virtual tennis game against a computer player. We used a multisensory, 3D, highly immersive environment. Missing and repelling the tennis ball were considered, as 'error' (miss) and 'success' (repel). Unlike most previous studies, where the environment "encouraged" the participant to perform a mistake, here errors happened naturally, resulting from motor-perceptual-cognitive processes of incorrect estimation of the ball kinematics, and can be regarded as user internal, self-initiated errors. Results show distinct and well-defined Event-Related Potentials (ERPs), embedded in the ongoing EEG, that differ across conditions by waveforms, scalp signal distribution maps, source estimation results (sLORETA) and time-frequency patterns, establishing a series of typical features that allow valid discrimination between user internal outcome success and error. The significant delay in latency between positive peaks of error- and success-related ERPs, suggests a cross-talk between top-down and bottom-up processing, represented by an outcome recognition process, in the context of the game world. Success-related ERPs had a central scalp distribution, while error-related ERPs were centro-parietal. The unique characteristics and sharp differences between EEG correlates of error/success provide the crucial components for an improved BCI system. The features of the EEG waveform can be used to detect user action outcome, to be fed into the BCI correction system.
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Interfaces Cérebro-Computador , Encéfalo/fisiologia , Atividade Motora/fisiologia , Adulto , Potenciais Evocados , Feminino , Humanos , Masculino , Tênis/fisiologia , Realidade VirtualRESUMO
A correction to this article has been published and is linked from the HTML and PDF versions of this paper. The error has been fixed in the paper.
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Previous studies have shown that theta neurofeedback enhances motor memory consolidation on an easy-to-learn finger-tapping task. However, the simplicity of the finger-tapping task precludes evaluating the putative effects of elevated theta on performance accuracy. Mastering a motor sequence is classically assumed to entail faster performance with fewer errors. The speed-accuracy tradeoff (SAT) principle states that as action speed increases, motor performance accuracy decreases. The current study investigated whether theta neurofeedback could improve both performance speed and performance accuracy, or would only enhance performance speed at the cost of reduced accuracy. A more complex task was used to study the effects of parietal elevated theta on 45 healthy volunteers The findings confirmed previous results on the effects of theta neurofeedback on memory consolidation. In contrast to the two control groups, in the theta-neurofeedback group the speed-accuracy tradeoff was reversed. The speed-accuracy tradeoff patterns only stabilized after a night's sleep implying enhancement in terms of both speed and accuracy.
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Consolidação da Memória/fisiologia , Destreza Motora/fisiologia , Neurorretroalimentação , Ritmo Teta , Adulto , Interfaces Cérebro-Computador , Feminino , Humanos , Masculino , Sono/fisiologiaRESUMO
There is a growing body of evidence pointing at several types of motor abnormalities found in attention-deficit/hyperactivity disorder (ADHD). In this article we review findings stemming from different paradigms, and suggest an interweaving approach to the different stages involved in the motor regulation process. We start by reviewing various aspects of motor abnormalities found in ADHD and related brain mechanisms. Then, we classify reported motor impairments associated with ADHD, into four classes of motor stages: Attention to the task, motion preparation, motion execution and motion monitoring. Motor abnormalities and corresponding neural activations are analyzed in the context of each of the four identified motor patterns, along with the interactions among them and with other systems. Given the specifications and models of the role of the four motor impairments in ADHD, we ask what treatments correspond to the identified motor impairments. We analyze therapeutic interventions targeting motor difficulties most commonly experienced among individuals with ADHD; first, Neurofeedback training and EMG-biofeedback. As some of the identified components of attention, planning and monitoring have been shown to be linked to abnormal oscillation patterns in the brain, we examine neurofeedback interventions aimed to address these types of oscillations: Theta/beta frequency training and SCP neurofeedback targeted at elevating the CNV component. Additionally we discuss EMG-Biofeedback interventions targeted at feedback on motor activity. Further we review physical activity and motor interventions aimed at improving motor difficulties, associated with ADHD. These kinds of interventions are shown to be helpful not only in aspects of physical ability, but also in enhancing cognition and executive functioning.
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Transtorno do Deficit de Atenção com Hiperatividade/fisiopatologia , Transtorno do Deficit de Atenção com Hiperatividade/terapia , Atividade Motora , Animais , Humanos , Atividade Motora/fisiologia , Transtornos dos Movimentos/etiologia , Transtornos dos Movimentos/fisiopatologia , Transtornos dos Movimentos/terapia , Neurorretroalimentação/métodosRESUMO
Virtual environment (VE) users often report having a sense of being present in the virtual place or a sense that the virtual object is present in their environment. This sense of presence depends on both the technological fidelity (e.g., in graphics, haptics) and the users' cognitive/ personality characteristics. This study examined the correlation between user's cognitive style on the field-dependency dimension and the level of object-presence they reported in a haptic VE. Results indicated that field-independent individuals reported higher presence ratings compared to field-dependent participants. We hypothesize that field-independents' advantage in reorganizing the perceptual field and constructing it according to their previously acquired internal knowledge enables them to cognitively reconstruct the VE experience more efficiently by selectively attending only to the relevant cues and by filling in the gap of missing information with their previous knowledge and creative imagination. This active and creative cognitive process may be behind the enhanced sense of presence. In addition, we raise a possible linkage between field dependency, the sense of presence, and simulator sickness phenomenon.
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Atenção , Área de Dependência-Independência , Controle Interno-Externo , Ilusões Ópticas , Tato , Interface Usuário-Computador , Adulto , Criatividade , Sinais (Psicologia) , Feminino , Humanos , Imaginação , Cinestesia , Masculino , Propriocepção , Teste de Realidade , SoftwareRESUMO
Interacting with 2D displays, such as computer screens, smartphones, and TV, is currently a part of our daily routine; however, our visual system is built for processing 3D worlds. We examined the cognitive load associated with a simple and a complex task of learning paper-folding (origami) by observing 2D or stereoscopic 3D displays. While connected to an electroencephalogram (EEG) system, participants watched a 2D video of an instructor demonstrating the paper-folding tasks, followed by a stereoscopic 3D projection of the same instructor (a digital avatar) illustrating identical tasks. We recorded the power of alpha and theta oscillations and calculated the cognitive load index (CLI) as the ratio of the average power of frontal theta (Fz.) and parietal alpha (Pz). The results showed a significantly higher cognitive load index associated with processing the 2D projection as compared to the 3D projection; additionally, changes in the average theta Fz power were larger for the 2D conditions as compared to the 3D conditions, while alpha average Pz power values were similar for 2D and 3D conditions for the less complex task and higher in the 3D state for the more complex task. The cognitive load index was lower for the easier task and higher for the more complex task in 2D and 3D. In addition, participants with lower spatial abilities benefited more from the 3D compared to the 2D display. These findings have implications for understanding cognitive processing associated with 2D and 3D worlds and for employing stereoscopic 3D technology over 2D displays in designing emerging virtual and augmented reality applications.
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Ondas Encefálicas/fisiologia , Encéfalo/fisiologia , Cognição/fisiologia , Percepção de Profundidade/fisiologia , Comportamento Espacial/fisiologia , Interface Usuário-Computador , Adulto , Eletroencefalografia , Feminino , Humanos , Masculino , Desempenho Psicomotor/fisiologia , Análise Espectral , Adulto JovemRESUMO
The extensive use of gestures for human-human communication, independently of culture and language, suggests an underlying universal neural mechanism for gesture recognition. The mirror neuron system (MNS) is known to respond to observed human actions, and overlaps with self-action. The minimal cues needed for activation of the MNS for gesture recognition, facial expressions and bodily dynamics, is not yet defined. Using LED-point representations of gestures, we compared two types of brain activations: 1) in response to human recognizable vs non-recognizable motion and 2) in response to human vs non-human motion. Our preliminary results show that parts of the MNS respond only to human kinematics, and not to nonhuman kinematics, suggesting that the brain has a mechanism of discriminating human from nonhuman motion, even if the pattern of motion is meaningless, but still follows biological motion patterns. This implies that mechanisms of learning-mimicking, empathy and emotional communication, are possibly constrained by biological motion patterns. We then suggest a two-tier-model of human-bodily-communication: (1) recognition of human biological kinematics; (2) recognition of meaning. Implications are both theoretical (understanding the underlying mechanism for action recognition) and applicative (in digital graphical social representations, motion should be reasonably biological to generate the same emotional and mimicking automatic mechanisms as in face-to-face social interactions).
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Mapeamento Encefálico , Encéfalo/fisiologia , Gestos , Reconhecimento Psicológico/fisiologia , Semântica , Fenômenos Biomecânicos , Encéfalo/diagnóstico por imagem , Comportamento de Escolha , Feminino , Humanos , Processamento de Imagem Assistida por Computador , Imageamento por Ressonância Magnética , Masculino , Percepção de Movimento , Oxigênio/sangue , Estimulação LuminosaRESUMO
Motor impairments come in different forms. One class of motor impairments, relates to accuracy of tracking a moving object, as, for instance, when chasing in an attempt to catch it. Here we look at neural signals associated with errors in tracking, and the implications for brain-computer-interfaces that target impairment-tailored rehabilitation. As a starting point, we characterized EEG signals evoked by tracking errors during continuous natural motion, in healthy participants. Participants played a virtual 3D, ecologically valid haptic tennis game, and had to track a moving tennis ball in order to hit and send the ball towards the opponent's court. Sudden changes in the motion of the tennis ball elicited error related potentials. These were characterized by a negative peak at 135 msec and two positive peaks at 211 and 336 msec. The negative peak had a parietal scalp distribution, and the positive had a centro-frontal distribution. sLORETA source estimation for the peaks suggested brain activity in the somatosensory, motor, visual and anterior cingulate cortex. Implications are double: changes in the error potential characteristics provide an assessment strategy for rehabilitation; and the identified error potential can be used in the Brain computer interface feedback loop for tailored rehabilitation. Taken together, these results provide a methodology of rehabilitation systems specifically tailored to the unique impairment.
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Interfaces Cérebro-Computador , Encéfalo/fisiologia , Potenciais Evocados/fisiologia , Reabilitação Neurológica/métodos , Adulto , Eletroencefalografia , Feminino , Humanos , Masculino , Jogos de Vídeo , Realidade Virtual , Adulto JovemRESUMO
We compare motor planning mechanisms of ADHD and control subjects based on their effect on later observed kinematic characteristics. We monitor hand movement following planning conditions that differ in preparation time, and evaluate the differences across conditions and participants with/without ADHD. Our findings show that when there is sufficient planning time, people without ADHD seem to have a motor plan ready, and immediately initiate a planned movement after a 'GO' cue, with a bell shaped velocity profile. When planning time is not sufficient, they start the movement in a delayed time, possibly indicating that they needed to complete a movement plan. However, people with ADHD, did not start movement immediately after the cue, even when provided with a long preparation time, possibly indicating that even for this planning interval they did not have a motion plan ready. The movement was not only delayed, its velocity profile was not bell shaped and had several peaks. We further found differences between control and ADHD participants in the velocity profile, variability and jitter of movements. Our results suggest that ADHD motion characteristics, are associated with an immature motor plan. Based on the results we propose a paradigm to evaluate deficiencies in motor planning.
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Transtorno do Deficit de Atenção com Hiperatividade/patologia , Atividade Motora , Desempenho Psicomotor , Adulto , Fenômenos Biomecânicos , Feminino , Mãos , Humanos , Masculino , Pessoa de Meia-IdadeRESUMO
What are the neural responses to success and failure in a throwing task? To answer this question, we compared Event Related Potentials (ERPs) correlated with success and failure during a highly-ecological-virtual game. Participants played a tennis-like game in an immersive 3D virtual world, against a computer player, by controlling a virtual tennis racket with a force feedback robotic arm. Results showed that success, i.e. hitting the target, and failure, by missing the target, evoked ERP's that differ by peak, latencies, scalp signal distributions, sLORETA source estimation, and time-frequency patterns. The success related grand averaged ERP at the Cz electrode, had two peaks - a negative peak at 244ms and a positive peak at 12ms, prior to the actual successful hit, suggesting a possible process of prediction of success. The grand averaged ERP correlated with failure at Cz, had two peaks, a negative peak at about 107ms and a positive peak at about 311ms post failure. These results suggest different top-down and bottom-up loops for success and failure, which seem to be rooted in the spatial arrangement of the virtual game. Although the latency of the latter is consistent with the error related potentials reported in the literature, the characteristic is unique to this specific error, and differ significantly from other error related potentials in the same environment. These results further provide a basis for EEG based assessment and prediction of user's successful or erroneous movements, and design of the feedback loop in EEG based Brain-Computer Interfaces.