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1.
FEBS Open Bio ; 13(3): 396-407, 2023 03.
Artigo em Inglês | MEDLINE | ID: mdl-36723273

RESUMO

The use of gamified learning interventions is expanding in postsecondary education as a means to improve students' motivation and learning outcomes. Virtual laboratory simulations have been used in science education to supplement students' learning, as well as to increase engagement with course material. Due to COVID-19, many instructors sought to replace or supplement hands-on 'wet-lab' work in an online environment. In this paper, we explored how the use of head-mounted display technology in two laboratory simulations impacts learner motivation and learning outcomes. We used a mixed-methods approach to analyze the experience of 39 undergraduate participants, examining test scores pre- and postsimulation, qualitative feedback, and quantitative experience ratings. The head-mounted display technology was described as easy to use, with eye strain identified as a common occurrence. Participants had increased test scores following the laboratory simulations, with no significant difference between simulation groups. Very positive self-reported measures of motivation and learner engagement were documented. Ninety-one percent of participants agreed that virtual reality laboratory simulation would be a good supplement to regular teaching modalities. Overall, our results suggest that immersive virtual reality laboratory simulations experienced through head-mounted display technology can be used to enhance learning outcomes and increase learner motivation.


Assuntos
COVID-19 , Realidade Virtual , Humanos , Motivação , Aprendizagem , Estudantes
2.
Biochem Mol Biol Educ ; 43(1): 20-7, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-25395001

RESUMO

Increasing student participation in science is an ongoing challenge for many universities. In this active learning workshop, centered on inquiry and teamwork, we introduce high-school students to biochemistry and molecular biology techniques using a murder mystery activity. During this intensive 3 hr workshop, we engage students in a murder scenario entitled "The Case of the Silenced Scientist." A commercially available DNA fingerprinting kit was used as a basis to create a customized scenario whereby students collaborate with one another to solve a murder mystery. Through analysis of DNA samples taken from the crime scene and suspects, students can identify the murderer while developing technical, teamwork, and critical thinking skills. Emphasis is placed on teamwork by immersing students in the collaborative process of research inquiry. Though short in duration, this workshop aims to build student relationships to science through creativity and exploration. In this article, we describe the key customized applications of this workshop as a blueprint for science recruitment. We focus on the workshop facilitators' perceived learning impact on students.


Assuntos
Bioquímica/educação , Tecnologia Educacional , Pesquisa/educação , Instituições Acadêmicas , Humanos
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