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1.
Infection ; 45(4): 539-543, 2017 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-28577242

RESUMO

BACKGROUND: Tumor necrosis factor α-inhibitors (TNFIs) have been associated with increased risk of certain fungal infections, including coccidioidomycosis. The optimal treatment approach to coccidioidomycosis in TNFI recipients is unknown. METHODS: We constructed an anonymous, voluntary survey for practicing pulmonary and infectious disease physicians in the state of Arizona regarding approach to TNFI patients with coccidioidomycosis. RESULTS: There is no current consensus on managing these patients. CONCLUSIONS: Further research is necessary to determine the optimal approach to TNFI recipients with coccidioidomycosis.


Assuntos
Antifúngicos/farmacologia , Antifúngicos/uso terapêutico , Coccidioides/efeitos dos fármacos , Coccidioidomicose/tratamento farmacológico , Assistência ao Paciente/métodos , Fator de Necrose Tumoral alfa/antagonistas & inibidores , Arizona , Coccidioidomicose/microbiologia , Humanos , Médicos
2.
Clin Infect Dis ; 61(5): 787-91, 2015 Sep 01.
Artigo em Inglês | MEDLINE | ID: mdl-25979308

RESUMO

A skin test that detects dermal hypersensitivity in persons with past infection with Coccidioides species is again available for clinical use. Nearly all of the clinical studies with similar materials were published prior to the 1990s, and as a result, many practicing physicians will be unfamiliar with how skin testing for coccidioidomycosis might be useful in patient management or as a research tool. We review clinical and epidemiological studies with past skin test antigens, the composition of past and current skin test preparations with particular attention to differences in the preservatives, and how the current preparation could be used today.


Assuntos
Coccidioidomicose/diagnóstico , Coccidioidomicose/imunologia , Hipersensibilidade Tardia/imunologia , Testes Cutâneos/métodos , Antígenos de Fungos/imunologia , Coccidioidina/imunologia , Humanos , Micologia
3.
Cyberpsychol Behav ; 12(2): 241-4, 2009 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-19006465

RESUMO

Most estimates suggest that American youth are spending a large amount of time playing video and computer games, spurring researchers to examine the impact this media has on various aspects of health and psychosocial functioning. The current study investigated relationships between frequency of electronic game play and obesity, the social/emotional context of electronic game play, and academic performance among 219 college-aged males. Current game players reported a weekly average of 9.73 hours of game play, with almost 10% of current players reporting an average of 35 hours of play per week. Results indicated that frequency of play was not significantly related to body mass index or grade point average. However, there was a significant positive correlation between frequency of play and self-reported frequency of playing when bored, lonely, or stressed. As opposed to the general conception of electronic gaming as detrimental to functioning, the results suggest that gaming among college-aged men may provide a healthy source of socialization, relaxation, and coping.


Assuntos
Logro , Obesidade/epidemiologia , Ajustamento Social , Estudantes/estatística & dados numéricos , Jogos de Vídeo/estatística & dados numéricos , Adaptação Psicológica , Adolescente , Adulto , Ansiedade/psicologia , Índice de Massa Corporal , Tédio , Estudos Transversais , Humanos , Atividades de Lazer , Solidão/psicologia , Masculino , Obesidade/psicologia , Socialização , Estatística como Assunto , Estudantes/psicologia , Jogos de Vídeo/psicologia , Adulto Jovem
4.
Body Image ; 5(4): 365-74, 2008 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-18753019

RESUMO

The current study was conducted to determine if electronic gaming among males is related to body image, formation of body ideals, and appraisals of female attractiveness. A sample of 219 college-aged men (age 18-32) completed a variety of measures that assessed their game play habits, their perceptions of their own attractiveness, and perceptions of women's attractiveness. Results indicated that participants' ratings of women's attractiveness varied across the genres of game most frequently played but was not related to age of commencement or frequency of electronic game play. Additionally, frequency of play and age of commencement of game play were not related to self-perceptions of physical attractiveness, the association of positive attributes with muscularity, or the drive to become more muscular. Men's appearance satisfaction and valuation of muscularity was related to the extent to which they compare their own appearance to that of the characters featured in their electronic games. The results indicate that, unlike other forms of media, electronic gaming may have a weaker relationship to decreased appearance satisfaction or the formation of unrealistic standards of attractiveness.


Assuntos
Atitude , Beleza , Imagem Corporal , Fantasia , Identidade de Gênero , Estudantes/psicologia , Jogos de Vídeo , Adolescente , Adulto , Índice de Massa Corporal , Cultura , Humanos , Masculino , Força Muscular , Satisfação Pessoal , Socialização , Estereotipagem , Adulto Jovem
5.
Br J Psychiatry ; 192(4): 243-4, 2008 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-18378980

RESUMO

The size zero culture of the fashion industry is damaging not only to the general public but also to the models themselves. This editorial explores mechanisms unique to this population that increase the risk of developing an eating disorder, and discusses the potential for successful intervention by the fashion and beauty industries in the modelling world.


Assuntos
Indústria da Beleza/tendências , Transtornos da Alimentação e da Ingestão de Alimentos/prevenção & controle , Saúde Pública , Animais , Transtornos da Alimentação e da Ingestão de Alimentos/psicologia , Feminino , Humanos , Modelos Animais , Magreza/complicações
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