Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 4 de 4
Filtrar
Mais filtros

Base de dados
Tipo de documento
Intervalo de ano de publicação
1.
IEEE Trans Haptics ; 17(1): 66-71, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38261476

RESUMO

Model-Mediated Teleoperation (MMT) between a haptic device and a remote or virtual environment uses a local model of the environment to compensate for latency of communication. MMT is often case-specific, and requires underlying latency distributions to be known. We propose a novel approach - which we refer to as the DelayRIM - which uses the time-stepping aspect of a Reduced Interface Model for the environment to render an up-to-date force to the haptic device from the delayed information. RIM is applicable to any physical or virtual system, and the DelayRIM itself makes no underlying assumption about the latency distribution. We show that for realistic variable delays, the DelayRIM improves transparency compared to other methods for a virtual drone bilateral teleoperation scenario.


Assuntos
Robótica , Percepção do Tato , Humanos , Robótica/métodos , Interface Háptica , Tecnologia Háptica , Interface Usuário-Computador
2.
IEEE Trans Haptics ; 14(3): 479-490, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-33502983

RESUMO

In this article, we present three studies involving WhatsHap, a mobile system designed to deliver speech as vibrations on the forearm with minimal hardware demands and practice time. After only 4.2 h of training on a 24-haptic phoneme vocabulary and on how to combine these to form words, participants were able to generalize their phoneme identification skills to the understanding of untrained English words, correctly identifying 65% of words in phrases rendered with a user-controlled interval between words, and up to 59% with a fixed interval. Ultimately, participants were able to complete 88% of simple communicative tasks that elicited spontaneous speech and semi-structured bidirectional conversation using the apparatus. We conclude by providing insights as to how such a system may ultimately be used for communication under more natural conditions.


Assuntos
Percepção da Fala , Fala , Comunicação , Humanos , Idioma , Vocabulário
3.
IEEE Trans Haptics ; 13(1): 130-136, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-31944994

RESUMO

In comparison with fingers, toes are relatively unexplored candidates for multi-site haptic rendering. This is likely due to their reported susceptibility to erroneous perception of haptic stimuli, owing to their anatomical structure. We hypothesize that this shortcoming can be mitigated by careful design of the tactile encoding to account for the idiosyncrasies of toe perception. Our efforts to design such an encoding achieved an improved perceptual accuracy of 18% for poking and 16% for vibrotactile stimuli. As we demonstrate, in this article, the resulting perceptual accuracy achieved by the proposed tactile encoding approaches that of the fingers, allowing for consideration of the toes as a practical location to render multi-site haptic stimuli.


Assuntos
Discriminação Psicológica , Retroalimentação Sensorial , Dedos , Dedos do Pé , Percepção do Tato , Tato , Adolescente , Adulto , Desenho de Equipamento , Feminino , Humanos , Masculino , Estimulação Física , Adulto Jovem
4.
IEEE Trans Haptics ; 12(3): 232-246, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31352355

RESUMO

As haptics have become an ingrained part of our wearable experience, particularly through phones, smartwatches, and fitness trackers, significant research effort has been conducted to find new ways of using wearable haptics to convey information, especially while we are on-the-go. In this paper, instead of focusing on aspects of haptic information design, such as tacton encoding methods, actuators, and technical fabrication of devices, we address the more general recurring issues and "gotchas" that arise when moving from core haptic perceptual studies and in-lab wearable experiments to real world testing of wearable vibrotactile haptic systems. We summarize key issues for practitioners to take into account when designing and carrying out in-the-wild wearable haptic user studies, as well as for user studies in a lab environment that seek to simulate real-world conditions. We include not only examples from published work and commercial sources, but also hard-won illustrative examples derived from issues and failures from our own haptic studies. By providing a broad-based, accessible overview of recurring issues, we expect that both novice and experienced haptic researchers will find suggestions that will improve their own mobile wearable haptic studies.


Assuntos
Retroalimentação Sensorial , Projetos de Pesquisa , Percepção do Tato , Dispositivos Eletrônicos Vestíveis , Desenho de Equipamento , Humanos , Estimulação Física , Tato , Interface Usuário-Computador , Tecnologia sem Fio
SELEÇÃO DE REFERÊNCIAS
Detalhe da pesquisa