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1.
Sensors (Basel) ; 24(2)2024 Jan 05.
Artigo em Inglês | MEDLINE | ID: mdl-38257416

RESUMO

Attention-Deficit/Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder known for its significant heterogeneity and varied symptom presentation. Describing the different subtypes as predominantly inattentive (ADHD-I), combined (ADHD-C), and hyperactive-impulsive (ADHD-H) relies primarily on clinical observations, which can be subjective. To address the need for more objective diagnostic methods, this pilot study implemented a Microsoft Kinect-based Stroop Color-Word Test (KSWCT) with the objective of investigating the potential differences in executive function and motor control between different subtypes in a group of children and adolescents with ADHD. A series of linear mixture modeling were used to encompass the performance accuracy, reaction times, and extraneous movements during the tests. Our findings suggested that age plays a critical role, and older subjects showed improvements in KSWCT performance; however, no significant divergence in activity level between the subtypes (ADHD-I and ADHD-H/C) was established. Patients with ADHD-H/C showed tendencies toward deficits in motor planning and executive control, exhibited by shorter reaction times for incorrect responses and more difficulty suppressing erroneous responses. This study provides preliminary evidence of unique executive characteristics among ADHD subtypes, advances our understanding of the heterogeneity of the disorder, and lays the foundation for the development of refined and objective diagnostic tools for ADHD.


Assuntos
Transtorno do Deficit de Atenção com Hiperatividade , Adolescente , Criança , Humanos , Transtorno do Deficit de Atenção com Hiperatividade/diagnóstico , Projetos Piloto , Movimento (Física) , Movimento , Comportamento Impulsivo
2.
Sensors (Basel) ; 24(6)2024 Mar 09.
Artigo em Inglês | MEDLINE | ID: mdl-38544032

RESUMO

In the era of expanding manned space missions, understanding the biomechanical impacts of zero gravity on human movement is pivotal. This study introduces a novel and cost-effective framework that demonstrates the application of Microsoft's Azure Kinect body tracking technology as a motion input generator for subsequent OpenSim simulations in weightlessness. Testing rotations, locomotion, coordination, and martial arts movements, we validate the results' realism under the constraints of angular and linear momentum conservation. While complex, full-body coordination tasks face limitations in a zero gravity environment, our findings suggest possible approaches to device-free exercise routines for astronauts and reveal insights into the feasibility of hand-to-hand combat in space. However, some challenges remain in distinguishing zero gravity effects in the simulations from discrepancies in the captured motion input or forward dynamics calculations, making a comprehensive validation difficult. The paper concludes by highlighting the framework's practical potential for the future of space mission planning and related research endeavors, while also providing recommendations for further refinement.


Assuntos
Voo Espacial , Ausência de Peso , Humanos , Movimento , Astronautas , Locomoção , Exercício Físico
3.
Ergonomics ; 67(1): 50-68, 2024 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-37079340

RESUMO

Falls among older people are a major health concern. This study aims to develop a multifactorial fall risk assessment system for older people using a low-cost, markerless Microsoft Kinect. A Kinect-based test battery was designed to comprehensively assess major fall risk factors. A follow-up experiment was conducted with 102 older participants to assess their fall risks. Participants were divided into high and low fall risk groups based on their prospective falls over a 6-month period. Results showed that the high fall risk group performed significantly worse on the Kinect-based test battery. The developed random forest classification model achieved an average classification accuracy of 84.7%. In addition, the individual's performance was computed as the percentile value of a normative database to visualise deficiencies and targets for intervention. These findings indicate that the developed system can not only screen out 'at risk' older individuals with good accuracy, but also identify potential fall risk factors for effective fall intervention.Practitioner summary: Falls are the leading cause of injuries in older people. We newly developed a multifactorial fall risk assessment system for older people utilising a low-cost, markerless Kinect. Results showed that the developed system can screen out 'at risk' individuals and identify potential risk factors for effective fall intervention.


Assuntos
Acidentes por Quedas , Humanos , Idoso , Estudos Prospectivos , Medição de Risco/métodos , Fatores de Risco
4.
Cerebellum ; 2023 Sep 18.
Artigo em Inglês | MEDLINE | ID: mdl-37721679

RESUMO

This study aimed to identify quantitative biomarkers of motor function for cerebellar ataxia by evaluating gait and postural control using an RGB-depth camera-based motion analysis system. In 28 patients with degenerative cerebellar ataxia and 33 age- and sex-matched healthy controls, motor tasks (short-distance walk, closed feet stance, and stepping in place) were selected from a previously reported protocol, and scanned using Kinect V2 and customized software. The Clinical Assessment Scale for the Assessment and Rating of Ataxia (SARA) was also evaluated. Compared with the normal control group, the cerebellar ataxia group had slower gait speed and shorter step lengths, increased step width, and mediolateral trunk sway in the walk test (all P < 0.001). Lateral sway increased in the stance test in the ataxia group (P < 0.001). When stepping in place, the ataxia group showed higher arrhythmicity of stepping and increased stance time (P < 0.001). In the correlation analyses, the ataxia group showed a positive correlation between the total SARA score and arrhythmicity of stepping in place (r = 0.587, P = 0.001). SARA total score (r = 0.561, P = 0.002) and gait subscore (ρ = 0.556, P = 0.002) correlated with mediolateral truncal sway during walking. These results suggest that the RGB-depth camera-based motion analyses on mediolateral truncal sway during walking and arrhythmicity of stepping in place are useful digital motor biomarkers for the assessment of cerebellar ataxia, and could be utilized in future clinical trials.

5.
Dev Sci ; 26(1): e13253, 2023 01.
Artigo em Inglês | MEDLINE | ID: mdl-35191158

RESUMO

We investigated children's positive emotions as an indicator of their underlying prosocial motivation. In Study 1, 2-, and 5-year-old children (N = 64) could either help an individual or watch as another person provided help. Following the helping event and using depth sensor imaging, we measured children's positive emotions through changes in postural elevation. For 2-year-olds, helping the individual and watching another person help was equally rewarding; 5-year-olds showed greater postural elevation after actively helping. In Study 2, 5-year-olds' (N = 59) positive emotions following helping were greater when an audience was watching. Together, these results suggest that 2-year-old children have an intrinsic concern that individuals be helped whereas 5-year-old children have an additional, strategic motivation to improve their reputation by helping.


Assuntos
Emoções , Motivação , Pré-Escolar , Humanos
6.
BMC Geriatr ; 23(1): 495, 2023 08 16.
Artigo em Inglês | MEDLINE | ID: mdl-37587451

RESUMO

BACKGROUND: With concerns about accurate diagnosis through telehealth, the Kinect sensor offers a reliable solution for movement analysis. However, there is a lack of practical research investigating the suitability of a Kinect-based system as a functional fitness assessment tool in homecare settings. Hence, the objective of this study was to evaluate the feasibility of using a Kinect-based system to assess physical function changes in the elderly. METHODS: The study consisted of two phases. Phase one involved 35 young healthy adults, evaluating the reliability and validity of a Kinect-based fitness evaluation compared to traditional physical examination using the intraclass correlation coefficient (ICC). Phase two involved 665 elderly subjects, examining the correlation between the Kinect-based fitness evaluation and physical examination through Pearson's correlation coefficients. A Kinect sensor (Microsoft Xbox One Kinect V2) with customized software was employed to capture and compute the movement of joint centers. Both groups performed seven functional assessments simultaneously monitored by a physical therapist and the Kinect system. System usability and user satisfaction were assessed using the System Usability Scale (SUS) and Questionnaire for User Interface Satisfaction (QUIS), respectively. RESULTS: Kinect-based system showed overall moderate to excellent within-day reliability (ICC = 0.633-1.0) and between-day reliability (ICC = 0.686-1.0). The overall agreement between the two devices was highly correlated (r ≧ 0.7) for all functional assessment tests in young healthy adults. The Kinect-based system also showed a high correlation with physical examination for the functional assessments (r = 0.858-0.988) except functional reach (r = 0.484) and walking speed(r = 0.493). The users' satisfaction with the system was excellent (SUS score = 84.4 ± 18.5; QUIS score = 6.5-6.7). CONCLUSIONS: The reliability and validity of Kinect for assessing functional performance are generally favorable. Nonetheless, caution is advised when employing Kinect for tasks involving depth changes, such as functional reach and walking speed tests for their moderate validity. However, Kinect's fundamental motion detection capabilities demonstrate its potential for future applications in telerehabilitation in different healthcare settings.


Assuntos
Exercício Físico , Instalações de Saúde , Idoso , Humanos , Estudos de Viabilidade , Reprodutibilidade dos Testes , Nível de Saúde
7.
Aging Clin Exp Res ; 35(11): 2507-2516, 2023 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-37639172

RESUMO

BACKGROUND: Frailty is common in Parkinson's disease (PD) and increases vulnerability to adverse outcomes. Early detection of this syndrome aids in early intervention. AIMS: To objectively identify frailty at an early stage during routine motor tasks in PD patients using a Kinect-based system. METHODS: PD patients were recruited and assessed with the Fried criteria to determine their frailty status. Each participant was recorded performing the Movement Disorder Society-Sponsored Revision of the Unified Parkinson's Disease Rating Scale part III (MDS-UPDRS III) extremity tasks with a Kinect-based system. Statistically significant kinematic parameters were selected to discriminate the pre-frail from the non-frail group. RESULTS: Of the fifty-two participants, twenty were non-frail and thirty-two were pre-frail. Decreased frequency in finger tapping (P = 0.005), hand grasping (P = 0.002), toe tapping (P = 0.002), and leg agility (P = 0.019) alongside reduced hand grasping speed (P = 0.030), lifting (P < 0.001) and falling speed (P < 0.001) in leg agility were observed in the pre-frail group. Amplitude in leg agility (P = 0.048) and amplitude decrement rate (P = 0.046) in hand grasping showed marginally significant differences between two groups. Moderate discriminative values were found in frequency and speed of the extremity tasks to identify pre-frailty with sensitivity, specificity, and area under the curve (AUC) in the range of 45.00-85.00%, 68.75-100%, and 0.701-0.836, respectively. The combination of frequency and speed in extremity tasks showed moderate to high discriminatory ability, with AUC of 0.775 (95% CI 0.637-0.913, P < 0.001) for upper limb tasks and 0.909 (95% CI 0.832-0.987, P < 0.001) for lower limb tasks. When combining these features in both upper and lower limb tasks, the AUC increased to 0.942 (95% CI 0.886-0.999, P < 0.001). CONCLUSIONS: Our findings demonstrated the promise of utilizing Kinect-based kinematic data from MDS-UPDRS III tasks as early indicators of frailty in PD patients.


Assuntos
Fragilidade , Doença de Parkinson , Humanos , Extremidade Inferior , Mãos , Extremidade Superior
8.
Sensors (Basel) ; 23(2)2023 Jan 12.
Artigo em Inglês | MEDLINE | ID: mdl-36679675

RESUMO

The Azure Kinect DK is an RGB-D-camera popular in research and studies with humans. For good scientific practice, it is relevant that Azure Kinect yields consistent and reproducible results. We noticed the yielded results were inconsistent. Therefore, we examined 100 body tracking runs per processing mode provided by the Azure Kinect Body Tracking SDK on two different computers using a prerecorded video. We compared those runs with respect to spatiotemporal progression (spatial distribution of joint positions per processing mode and run), derived parameters (bone length), and differences between the computers. We found a previously undocumented converging behavior of joint positions at the start of the body tracking. Euclidean distances of joint positions varied clinically relevantly with up to 87 mm between runs for CUDA and TensorRT; CPU and DirectML had no differences on the same computer. Additionally, we found noticeable differences between two computers. Therefore, we recommend choosing the processing mode carefully, reporting the processing mode, and performing all analyses on the same computer to ensure reproducible results when using Azure Kinect and its body tracking in research. Consequently, results from previous studies with Azure Kinect should be reevaluated, and until then, their findings should be interpreted with caution.


Assuntos
Computadores , Humanos , Fenômenos Biomecânicos , Reprodutibilidade dos Testes
9.
Sensors (Basel) ; 23(1)2023 Jan 03.
Artigo em Inglês | MEDLINE | ID: mdl-36617138

RESUMO

Time-of-flight cameras are widely adopted in a variety of indoor applications ranging from industrial object measurement to human activity recognition. However, the available products may differ in terms of the quality of the acquired point cloud, and the datasheet provided by the constructors may not be enough to guide researchers in the choice of the perfect device for their application. Hence, this work details the experimental procedure to assess time-of-flight cameras' error sources that should be considered when designing an application involving time-of-flight technology, such as the bias correction and the temperature influence on the point cloud stability. This is the first step towards a standardization of the metrological characterization procedure that could ensure the robustness and comparability of the results among tests and different devices. The procedure was conducted on Kinect Azure, Basler Blaze 101, and Basler ToF 640 cameras. Moreover, we compared the devices in the task of 3D reconstruction following a procedure involving the measure of both an object and a human upper-body-shaped mannequin. The experiment highlighted that, despite the results of the previously conducted metrological characterization, some devices showed evident difficulties in reconstructing the target objects. Thus, we proved that performing a rigorous evaluation procedure similar to the one proposed in this paper is always necessary when choosing the right device.


Assuntos
Corpo Humano , Humanos
10.
Sensors (Basel) ; 23(7)2023 Mar 25.
Artigo em Inglês | MEDLINE | ID: mdl-37050520

RESUMO

Anthropometric measurements of the human body are an important problem that affects many aspects of human life. However, anthropometric measurement often requires the application of an appropriate measurement procedure and the use of specialized, sometimes expensive measurement tools. Sometimes the measurement procedure is complicated, time-consuming, and requires properly trained personnel. This study aimed to develop a system for estimating human anthropometric parameters based on a three-dimensional scan of the complete body made with an inexpensive depth camera in the form of the Kinect v2 sensor. The research included 129 men aged 18 to 28. The developed system consists of a rotating platform, a depth sensor (Kinect v2), and a PC computer that was used to record 3D data, and to estimate individual anthropometric parameters. Experimental studies have shown that the precision of the proposed system for a significant part of the parameters is satisfactory. The largest error was found in the waist circumference parameter. The results obtained confirm that this method can be used in anthropometric measurements.


Assuntos
Antropometria , Masculino , Humanos , Antropometria/métodos , Fenômenos Biomecânicos
11.
Sensors (Basel) ; 23(21)2023 Nov 02.
Artigo em Inglês | MEDLINE | ID: mdl-37960620

RESUMO

Indoor human action recognition, essential across various applications, faces significant challenges such as orientation constraints and identification limitations, particularly in systems reliant on non-contact devices. Self-occlusions and non-line of sight (NLOS) situations are important representatives among them. To address these challenges, this paper presents a novel system utilizing dual Kinect V2, enhanced by an advanced Transmission Control Protocol (TCP) and sophisticated ensemble learning techniques, tailor-made to handle self-occlusions and NLOS situations. Our main works are as follows: (1) a data-adaptive adjustment mechanism, anchored on localization outcomes, to mitigate self-occlusion in dynamic orientations; (2) the adoption of sophisticated ensemble learning techniques, including a Chirp acoustic signal identification method, based on an optimized fuzzy c-means-AdaBoost algorithm, for improving positioning accuracy in NLOS contexts; and (3) an amalgamation of the Random Forest model and bat algorithm, providing innovative action identification strategies for intricate scenarios. We conduct extensive experiments, and our results show that the proposed system augments human action recognition precision by a substantial 30.25%, surpassing the benchmarks set by current state-of-the-art works.

12.
Sensors (Basel) ; 23(11)2023 May 24.
Artigo em Inglês | MEDLINE | ID: mdl-37299744

RESUMO

The study of visuomotor adaptation (VMA) capabilities has been encompassed in various experimental protocols aimed at investigating human motor control strategies and/or cognitive functions. VMA-oriented frameworks can have clinical applications, primarily in the investigation and assessment of neuromotor impairments caused by conditions such as Parkinson's disease or post-stroke, which affect the lives of tens of thousands of people worldwide. Therefore, they can enhance the understanding of the specific mechanisms of such neuromotor disorders, thus being a potential biomarker for recovery, with the aim of being integrated with conventional rehabilitative programs. Virtual Reality (VR) can be entailed in a framework targeting VMA since it allows the development of visual perturbations in a more customizable and realistic way. Moreover, as has been demonstrated in previous works, a serious game (SG) can further increase engagement thanks to the use of full-body embodied avatars. Most studies implementing VMA frameworks have focused on upper limb tasks and have utilized a cursor as visual feedback for the user. Hence, there is a paucity in the literature about VMA-oriented frameworks targeting locomotion tasks. In this article, the authors present the design, development, and testing of an SG-based framework that addresses VMA in a locomotion activity by controlling a full-body moving avatar in a custom VR environment. This workflow includes a set of metrics to quantitatively assess the participants' performance. Thirteen healthy children were recruited to evaluate the framework. Several quantitative comparisons and analyses were run to validate the different types of introduced visuomotor perturbations and to evaluate the ability of the proposed metrics to describe the difficulty caused by such perturbations. During the experimental sessions, it emerged that the system is safe, easy to use, and practical in a clinical setting. Despite the limited sample size, which represents the main limitation of the study and can be compensated for with future recruitment, the authors claim the potential of this framework as a useful instrument for quantitatively assessing either motor or cognitive impairments. The proposed feature-based approach gives several objective parameters as additional biomarkers that can integrate the conventional clinical scores. Future studies might investigate the relation between the proposed biomarkers and the clinical scores for specific disorders such as Parkinson's disease and cerebral palsy.


Assuntos
Doença de Parkinson , Acidente Vascular Cerebral , Realidade Virtual , Criança , Humanos , Doença de Parkinson/diagnóstico , Interface Usuário-Computador , Locomoção
13.
Sensors (Basel) ; 23(5)2023 Mar 03.
Artigo em Inglês | MEDLINE | ID: mdl-36904990

RESUMO

Because of societal changes, human activity recognition, part of home care systems, has become increasingly important. Camera-based recognition is mainstream but has privacy concerns and is less accurate under dim lighting. In contrast, radar sensors do not record sensitive information, avoid the invasion of privacy, and work in poor lighting. However, the collected data are often sparse. To address this issue, we propose a novel Multimodal Two-stream GNN Framework for Efficient Point Cloud and Skeleton Data Alignment (MTGEA), which improves recognition accuracy through accurate skeletal features from Kinect models. We first collected two datasets using the mmWave radar and Kinect v4 sensors. Then, we used zero-padding, Gaussian Noise (GN), and Agglomerative Hierarchical Clustering (AHC) to increase the number of collected point clouds to 25 per frame to match the skeleton data. Second, we used Spatial Temporal Graph Convolutional Network (ST-GCN) architecture to acquire multimodal representations in the spatio-temporal domain focusing on skeletal features. Finally, we implemented an attention mechanism aligning the two multimodal features to capture the correlation between point clouds and skeleton data. The resulting model was evaluated empirically on human activity data and shown to improve human activity recognition with radar data only. All datasets and codes are available in our GitHub.

14.
Multimed Syst ; 29(1): 401-420, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-36217413

RESUMO

Unlike deep learning which requires large training datasets, correlation filter-based trackers like Kernelized Correlation Filter (KCF) use implicit properties of tracked images (circulant structure) for training in real time. Despite their popularity in tracking applications, there exists significant drawbacks of the tracker in cases like occlusions and out-of-view scenarios. This paper attempts to address some of these drawbacks with a novel RGB-D Kernel Correlation tracker in target re-detection. Our target re-detection framework not only re-detects the target in challenging scenarios but also intelligently adapts to avoid any boundary issues. Our results are experimentally evaluated using (a) standard dataset and (b) real time using the Microsoft Kinect V2 sensor. We believe this work will set the basis for improvement in the effectiveness of kernel-based correlation filter trackers and will further the development of a more robust tracker.

15.
Sheng Wu Yi Xue Gong Cheng Xue Za Zhi ; 40(2): 350-357, 2023 Apr 25.
Artigo em Chinês | MEDLINE | ID: mdl-37139768

RESUMO

The gait acquisition system can be used for gait analysis. The traditional wearable gait acquisition system will lead to large errors in gait parameters due to different wearing positions of sensors. The gait acquisition system based on marker method is expensive and needs to be used by combining with the force measurement system under the guidance of rehabilitation doctors. Due to the complex operation, it is inconvenient for clinical application. In this paper, a gait signal acquisition system that combines foot pressure detection and Azure Kinect system is designed. Fifteen subjects are organized to participate in gait test, and relevant data are collected. The calculation method of gait spatiotemporal parameters and joint angle parameters is proposed, and the consistency analysis and error analysis of the gait parameters of proposed system and camera marking method are carried out. The results show that the parameters obtained by the two systems have good consistency (Pearson correlation coefficient r ≥ 0.9, P < 0.05) and have small error (root mean square error of gait parameters is less than 0.1, root mean square error of joint angle parameters is less than 6). In conclusion, the gait acquisition system and its parameter extraction method proposed in this paper can provide reliable data acquisition results as a theoretical basis for gait feature analysis in clinical medicine.


Assuntos
Marcha , Extremidade Inferior , Humanos , Fenômenos Biomecânicos , , Análise da Marcha , Reprodutibilidade dos Testes
16.
Biomed Eng Online ; 21(1): 65, 2022 Sep 07.
Artigo em Inglês | MEDLINE | ID: mdl-36071434

RESUMO

Facial paralysis (FP) is an inability to move facial muscles voluntarily, affecting daily activities. There is a need for quantitative assessment and severity level classification of FP to evaluate the condition. None of the available tools are widely accepted. A comprehensive FP evaluation system has been developed by the authors. The system extracts real-time facial animation units (FAUs) using the Kinect V2 sensor and includes both FP assessment and classification. This paper describes the development and testing of the FP classification phase. A dataset of 375 records from 13 unilateral FP patients and 1650 records from 50 control subjects was compiled. Artificial Intelligence and Machine Learning methods are used to classify seven FP categories: the normal case and three severity levels: mild, moderate, and severe for the left and right sides. For better prediction results (Accuracy = 96.8%, Sensitivity = 88.9% and Specificity = 99%), an ensemble learning classifier was developed rather than one weak classifier. The ensemble approach based on SVMs was proposed for the high-dimensional data to gather the advantages of stacking and bagging. To address the problem of an imbalanced dataset, a hybrid strategy combining three separate techniques was used. Model robustness and stability was evaluated using fivefold cross-validation. The results showed that the classifier is robust, stable and performs well for different train and test samples. The study demonstrates that FAUs acquired by the Kinect sensor can be used in classifying FP. The developed FP assessment and classification system provides a detailed quantitative report and has significant advantages over existing grading scales.


Assuntos
Inteligência Artificial , Paralisia Facial , Algoritmos , Face , Paralisia Facial/diagnóstico , Humanos , Aprendizado de Máquina
17.
J Neuroeng Rehabil ; 19(1): 1, 2022 01 07.
Artigo em Inglês | MEDLINE | ID: mdl-34996473

RESUMO

BACKGROUND: Motor impairment is widely acknowledged as a core feature in children with autism spectrum disorder (ASD), which can affect adaptive behavior and increase severity of symptoms. Low-cost motion capture and virtual reality (VR) game technologies hold a great deal of promise for providing personalized approaches to motor intervention in ASD. The present study explored the feasibility, acceptability and potential efficacy of a custom-designed VR game-based intervention (GaitWayXR™) for improving gross motor skills in youth with ASD. METHODS: Ten children and adolescents (10-17 years) completed six, 20-min VR-based motor training sessions over 2 weeks while whole-body movement was tracked with a low-cost motion capture system. We developed a methodology for using motion tracking data to quantify whole-body movement in terms of efficiency, synchrony and symmetry. We then studied the relationships of the above quantities with standardized measures of motor skill and cognitive flexibility. RESULTS: Our results supported our presumption that the VR intervention is safe, with no adverse events and very few minor to moderate side-effects, while a large proportion of parents said they would use the VR game at home, the most prohibitive reasons for adopting the system for home therapy were cost and space. Although there was little evidence of any benefits of the GaitWayXR™ intervention in improving gross motor skills, we showed several positive correlations between the standardized measures of gross motor skills in ASD and our measures of efficiency, symmetry and synchrony from low-cost motion capture. CONCLUSIONS: These findings, though preliminary and limited by small sample size, suggest that low-cost motion capture of children with ASD is feasible with movement exercises in a VR-based game environment. Based on these preliminary findings, we recommend conducting larger-scale studies with methods for improving adherence to VR gaming interventions over longer periods.


Assuntos
Transtorno do Espectro Autista , Realidade Virtual , Adolescente , Criança , Terapia por Exercício , Estudos de Viabilidade , Humanos , Destreza Motora
18.
Sensors (Basel) ; 22(7)2022 Mar 23.
Artigo em Inglês | MEDLINE | ID: mdl-35408082

RESUMO

The Azure Kinect represents the latest generation of Microsoft Kinect depth cameras. Of interest in this article is the depth and spatial accuracy of the Azure Kinect and how it compares to its predecessor, the Kinect v2. In one experiment, the two sensors are used to capture a planar whiteboard at 15 locations in a grid pattern with laser scanner data serving as ground truth. A set of histograms reveals the temporal-based random depth error inherent in each Kinect. Additionally, a two-dimensional cone of accuracy illustrates the systematic spatial error. At distances greater than 2.5 m, we find the Azure Kinect to have improved accuracy in both spatial and temporal domains as compared to the Kinect v2, while for distances less than 2.5 m, the spatial and temporal accuracies were found to be comparable. In another experiment, we compare the distribution of random depth error between each Kinect sensor by capturing a flat wall across the field of view in horizontal and vertical directions. We find the Azure Kinect to have improved temporal accuracy over the Kinect v2 in the range of 2.5 to 3.5 m for measurements close to the optical axis. The results indicate that the Azure Kinect is a suitable substitute for Kinect v2 in 3D scanning applications.


Assuntos
Sistemas Computacionais , Luz , Fenômenos Biomecânicos
19.
Sensors (Basel) ; 22(10)2022 May 23.
Artigo em Inglês | MEDLINE | ID: mdl-35632357

RESUMO

Obtaining accurate and objective assessments of an individual's personality is vital in many areas including education, medicine, sports and management. Currently, most personality assessments are conducted using scales and questionnaires. Unfortunately, it has been observed that both scales and questionnaires present various drawbacks. Their limitations include the lack of veracity in the answers, limitations in the number of times they can be administered, or cultural biases. To solve these problems, several articles have been published in recent years proposing the use of movements that participants make during their evaluation as personality predictors. In this work, a multiple linear regression model was developed to assess the examinee's personality based on their movements. Movements were captured with the low-cost Microsoft Kinect camera, which facilitates its acceptance and implementation. To evaluate the performance of the proposed system, a pilot study was conducted aimed at assessing the personality traits defined by the Big-Five Personality Model. It was observed that the traits that best fit the model are Extroversion and Conscientiousness. In addition, several patterns that characterize the five personality traits were identified. These results show that it is feasible to assess an individual's personality through his or her movements and open up pathways for several research.


Assuntos
Determinação da Personalidade , Personalidade , Feminino , Humanos , Masculino , Projetos Piloto , Inquéritos e Questionários
20.
Sensors (Basel) ; 22(13)2022 Jul 01.
Artigo em Inglês | MEDLINE | ID: mdl-35808479

RESUMO

Nowadays, the need for reliable and low-cost multi-camera systems is increasing for many potential applications, such as localization and mapping, human activity recognition, hand and gesture analysis, and object detection and localization. However, a precise camera calibration approach is mandatory for enabling further applications that require high precision. This paper analyzes the available two-camera calibration approaches to propose a guideline for calibrating multiple Azure Kinect RGB-D sensors to achieve the best alignment of point clouds in both color and infrared resolutions, and skeletal joints returned by the Microsoft Azure Body Tracking library. Different calibration methodologies using 2D and 3D approaches, all exploiting the functionalities within the Azure Kinect devices, are presented. Experiments demonstrate that the best results are returned by applying 3D calibration procedures, which give an average distance between all couples of corresponding points of point clouds in color or an infrared resolution of 21.426 mm and 9.872 mm for a static experiment and of 20.868 mm and 7.429 mm while framing a dynamic scene. At the same time, the best results in body joint alignment are achieved by three-dimensional procedures on images captured by the infrared sensors, resulting in an average error of 35.410 mm.


Assuntos
Gestos , Esqueleto , Calibragem , Humanos
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