Your browser doesn't support javascript.
loading
Exploring the Use of Virtual Reality for the Delivery and Practice of Stress-Management Exercises.
Soh, Desmond Jun Hong; Ong, Crystal Huiyi; Fan, Qianqian; Seah, Denise Ju Ling; Henderson, Stacey Lee; Jeevanandam, Lohsnah; Doshi, Kinjal.
  • Soh DJH; Department of Psychology, National University of Singapore, Singapore, Singapore.
  • Ong CH; Department of Psychology, National University of Singapore, Singapore, Singapore.
  • Fan Q; Department of Psychology, Singapore General Hospital, Singapore, Singapore.
  • Seah DJL; Department of Psychology, Singapore General Hospital, Singapore, Singapore.
  • Henderson SL; Department of Psychology, Singapore General Hospital, Singapore, Singapore.
  • Jeevanandam L; Department of Psychology, National University of Singapore, Singapore, Singapore.
  • Doshi K; Department of Psychology, Singapore General Hospital, Singapore, Singapore.
Front Psychol ; 12: 640341, 2021.
Article en En | MEDLINE | ID: mdl-34149524
ABSTRACT

Background:

Mindfulness-based interventions may benefit healthcare professionals with burnout symptoms. Virtual reality (VR) may reduce initial difficulty of engaging in mindfulness exercises and increase participants' engagement through immersion and presence.

Aim:

The aim was to investigate how VR affects participants' experience of engagement with mindfulness practice, and its impact on quality of practice and negative mood states.

Methods:

Fifty-one healthcare professionals were randomized to receive either a visualization or non-visualization mindfulness practice, to compare the quality of practice through the use of audio only vs. with a virtual reality interface. Selected self-reported measures were collected during the session (immersion, quality and difficulty of practice, mood states and likelihood for future practice).

Results:

Results showed that order instead of type of modality administered made a difference in quality of mindfulness practice. A greater sense of presence was reported with VR if administered after audio (F = 4.810, p = 0.033, Partial η2 = 0.093). Further, participants described difficulty practicing with audio if administered after VR (F = 4.136, p = 0.048, Partial η2 = 0.081). Additionally, lower mood disturbance was reported with VR if administered after audio (F = 8.116, p = 0.006, Partial η2 = 0.147). Qualitative responses echoed a preference for VR to engage better, in addition to improved mood states after practice.

Conclusion:

Findings suggest that VR has the potential to provide healthcare professionals with an alternative or a supplement to conventional mindfulness practice.
Palabras clave

Texto completo: 1 Banco de datos: MEDLINE Tipo de estudio: Clinical_trials / Qualitative_research Idioma: En Año: 2021 Tipo del documento: Article

Texto completo: 1 Banco de datos: MEDLINE Tipo de estudio: Clinical_trials / Qualitative_research Idioma: En Año: 2021 Tipo del documento: Article