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Immersive virtual reality interferes with default head-trunk coordination strategies in young children.
Miehlbradt, Jenifer; Cuturi, Luigi F; Zanchi, Silvia; Gori, Monica; Micera, Silvestro.
  • Miehlbradt J; Bertarelli Foundation Chair in Translational Neuroengineering, Center for Neuroprosthetics, École Polytechnique Fédérale de Lausanne, 1202, Geneva, Switzerland. jenifer.miehlbradt@gmail.com.
  • Cuturi LF; Brain Electrophysiology Attention Movement Laboratory, Institute of Psychology, Université de Lausanne, 1015, Lausanne, Switzerland. jenifer.miehlbradt@gmail.com.
  • Zanchi S; Unit for Visually Impaired People, Center for Human Technologies, Fondazione Istituto Italiano di Tecnologia, 16152, Genova, Italy.
  • Gori M; Unit for Visually Impaired People, Center for Human Technologies, Fondazione Istituto Italiano di Tecnologia, 16152, Genova, Italy.
  • Micera S; Robotics Brain and Cognitive Sciences, Center for Human Technologies, Fondazione Istituto Italiano di Tecnologia, 16152, Genova, Italy.
Sci Rep ; 11(1): 17959, 2021 09 27.
Article en En | MEDLINE | ID: mdl-34580325
The acquisition of postural control is an elaborate process, which relies on the balanced integration of multisensory inputs. Current models suggest that young children rely on an 'en-block' control of their upper body before sequentially acquiring a segmental control around the age of 7, and that they resort to the former strategy under challenging conditions. While recent works suggest that a virtual sensory environment alters visuomotor integration in healthy adults, little is known about the effects on younger individuals. Here we show that this default coordination pattern is disrupted by an immersive virtual reality framework where a steering role is assigned to the trunk, which causes 6- to 8-year-olds to employ an ill-adapted segmental strategy. These results provide an alternate trajectory of motor development and emphasize the immaturity of postural control at these ages.
Asunto(s)

Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Desempeño Psicomotor / Equilibrio Postural / Realidad Virtual / Cabeza Límite: Child / Female / Humans / Male Idioma: En Año: 2021 Tipo del documento: Article

Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Desempeño Psicomotor / Equilibrio Postural / Realidad Virtual / Cabeza Límite: Child / Female / Humans / Male Idioma: En Año: 2021 Tipo del documento: Article