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The State of Science in the Use of Virtual Reality in the Treatment of Acute and Chronic Pain: A Systematic Scoping Review.
Baker, Nancy A; Polhemus, Augusta Hixon; Haan Ospina, Emma; Feller, Haley; Zenni, Miranda; Deacon, Megan; DeGrado, Grace; Basnet, Sami; Driscoll, Megan.
  • Baker NA; Department of Occupational Therapy, Tufts University, Medford MA.
  • Polhemus AH; Department of Occupational Therapy, Tufts University, Medford MA.
  • Haan Ospina E; Department of Occupational Therapy, Tufts University, Medford MA.
  • Feller H; John H. Stroger, Jr. Hospital of Cook County, Chicago, IL.
  • Zenni M; Department of Occupational Therapy, Tufts University, Medford MA.
  • Deacon M; Department of Occupational Therapy, Tufts University, Medford MA.
  • DeGrado G; Department of Occupational Therapy, Tufts University, Medford MA.
  • Basnet S; Department of Occupational Therapy, Tufts University, Medford MA.
  • Driscoll M; UPMC Centers for Rehab Services, Pittsburgh, PA.
Clin J Pain ; 38(6): 424-441, 2022 06 01.
Article en En | MEDLINE | ID: mdl-35537072
Previous reviews have reported virtual reality (VR) to be an effective method to treat pain. This scoping review examines the state of the science for VR and pain both generally and by pain type (acute and chronic) related to types of mechanisms, dosage, effectiveness, and adverse events (AEs). We searched online databases PubMed, Web of Science, PsychInfo, and CINAHL from 2010 to 2020 and included studies from peer reviewed journals that examined people with pain, (excluding pain-free participants) with a primary outcome measuring pain. We assessed studies for risk of bias using PEDro criteria. We described data through counts and percentages. Significant results were determined through P-values. We found 70 studies representing 4105 people; 46 acute pain studies (65.7%), 22 chronic pain studies (31.4%), and 2 (2.9%) "both." The most common VR mechanism was distraction (78.6%) then embodiment (17.1%). However, distraction was the mechanism for 97.8% acute pain studies while embodiment was more common for chronic pain (54.5%). Dosage of VR was inconsistently reported and varied considerably. VR treatment groups showed significant improvements in pain, particularly for intensity of pain (72.1%) and quality of pain (75.0%). Few studies examined AEs. Limitations of this review include only examining last 10 years of articles and that many studies were missing data. VR appears to be an effective intervention to address both acute and chronic pain. Research evaluating VR mechanisms, dosage, and AEs is warranted, as is further work in under-served populations (children for chronic pain and older adults) as the current evidence is largely limited to adult populations with pain.
Asunto(s)

Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Dolor Agudo / Dolor Crónico / Realidad Virtual Tipo de estudio: Systematic_reviews Límite: Aged / Child / Humans Idioma: En Año: 2022 Tipo del documento: Article

Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Dolor Agudo / Dolor Crónico / Realidad Virtual Tipo de estudio: Systematic_reviews Límite: Aged / Child / Humans Idioma: En Año: 2022 Tipo del documento: Article