Computer games: a double-edged sword?
Cyberpsychol Behav
; 11(5): 545-8, 2008 Oct.
Article
em En
| MEDLINE
| ID: mdl-18817481
Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed.
Texto completo:
1
Base de dados:
MEDLINE
Assunto principal:
Desempenho Psicomotor
/
Tempo de Reação
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Cognição
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Jogos de Vídeo
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Percepção de Movimento
Tipo de estudo:
Observational_studies
/
Prognostic_studies
Limite:
Humans
/
Male
Idioma:
En
Ano de publicação:
2008
Tipo de documento:
Article