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Computer games: a double-edged sword?
Sun, De-Lin; Ma, Ning; Bao, Min; Chen, Xang-Chuan; Zhang, Da-Ren.
Afiliação
  • Sun DL; Hefei National Laboratory for Physical Sciences, Microscale and School of Life Sciences, University of Science & Technology of China, Hefei, Anhui, China.
Cyberpsychol Behav ; 11(5): 545-8, 2008 Oct.
Article em En | MEDLINE | ID: mdl-18817481
Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed.
Assuntos

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Desempenho Psicomotor / Tempo de Reação / Cognição / Jogos de Vídeo / Percepção de Movimento Tipo de estudo: Observational_studies / Prognostic_studies Limite: Humans / Male Idioma: En Ano de publicação: 2008 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Desempenho Psicomotor / Tempo de Reação / Cognição / Jogos de Vídeo / Percepção de Movimento Tipo de estudo: Observational_studies / Prognostic_studies Limite: Humans / Male Idioma: En Ano de publicação: 2008 Tipo de documento: Article