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Virtual and live social facilitation while exergaming: competitiveness moderates exercise intensity.
Snyder, Amanda L; Anderson-Hanley, Cay; Arciero, Paul J.
Afiliação
  • Snyder AL; Department of Psychology, Union College, Schenectady, NY, USA.
J Sport Exerc Psychol ; 34(2): 252-9, 2012 Apr.
Article em En | MEDLINE | ID: mdl-22605365
Grounded in social facilitation theory, this study compared the impact on exercise intensity of a virtual versus a live competitor, when riding a virtual reality-enhanced stationary bike ("cybercycle"). It was hypothesized that competitiveness would moderate effects. Twenty-three female college students were exposed to three conditions on a cybercycle: solo training, virtual competitor, and live competitor. After training without a competitor (solo condition for familiarization with equipment), participants competed against a virtual avatar or live rider (random order of presentation). A repeated-measures analysis revealed a significant condition (virtual/live) by competitiveness (high/low) interaction for exercise intensity (watts). More competitive participants exhibited significantly greater exercise intensity when competing against a live versus virtual competitor. The implication is that live competitors can have an added social facilitation effect and influence exercise intensity, although competitiveness moderates this effect.
Assuntos
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Base de dados: MEDLINE Assunto principal: Facilitação Social / Exercício Físico / Comportamento Competitivo Limite: Adolescent / Adult / Female / Humans Idioma: En Ano de publicação: 2012 Tipo de documento: Article
Buscar no Google
Base de dados: MEDLINE Assunto principal: Facilitação Social / Exercício Físico / Comportamento Competitivo Limite: Adolescent / Adult / Female / Humans Idioma: En Ano de publicação: 2012 Tipo de documento: Article