[Internet and video games among students of Reunion Island in 2010: uses, misuses, perceptions and associated factors]. / Internet et jeux vidéo chez les étudiants de La Réunion en 2010 : usages, mésusages, perceptions et facteurs associés.
Rev Epidemiol Sante Publique
; 61(6): 503-12, 2013 Dec.
Article
em Fr
| MEDLINE
| ID: mdl-24210787
ABSTRACT
BACKGROUND:
Describe the uses of Internet and video games and quantify associated problematic uses.METHODS:
Information on student practices concerning the use of the Internet and video games was collected with a self-administered questionnaire. Problematic uses were identified with specific tools (Young criteria and Tejeiro criteria) and with self-evaluative questions. Information on life events with traumatic potential and use of psychoactive substances was also collected. Logistic regression models were applied to identify possible associated factors.RESULTS:
Based on a sample of 1119 subjects, this study showed that students in Reunion Island are very concerned by the uses of the Internet and video games (98% and 46% of respondents). The prevalence of problematic use of the Internet accounted for 6% of respondents. Problematic uses of video games involved 8% of students (18% of gamers). Young people seemed unaware of their problematic practices and were seeking informations. The public respondent was also characterized by vulnerable situations (traumatic events induring their lives, consumption of psychoactive substances). Significant associations (with no identified causality) were examined, in particular between problematic uses of Internet and video games, and life events with traumatic potential.CONCLUSION:
These first estimates of the prevalence of problematic use of Internet and video games on Reunion Island are important to promote locally collective awareness about these modern addictions. These results will be used to guide local actions of prevention and care, especially among younger generations. But it is necessary to conduct further work to better identify the factors associated with these problematic uses (determinants, comorbidities addictive ).Palavras-chave
Texto completo:
1
Base de dados:
MEDLINE
Assunto principal:
Percepção
/
Estudantes
/
Comportamento Aditivo
/
Jogos de Vídeo
/
Internet
Tipo de estudo:
Etiology_studies
/
Prognostic_studies
/
Qualitative_research
/
Risk_factors_studies
Limite:
Adolescent
/
Adult
/
Female
/
Humans
/
Male
Idioma:
Fr
Ano de publicação:
2013
Tipo de documento:
Article