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Crowd behaviour during high-stress evacuations in an immersive virtual environment.
Moussaïd, Mehdi; Kapadia, Mubbasir; Thrash, Tyler; Sumner, Robert W; Gross, Markus; Helbing, Dirk; Hölscher, Christoph.
Afiliação
  • Moussaïd M; Center for Adaptive Rationality, Max Planck Institute for Human Development, Berlin, Germany moussaid@mpib-berlin.mpg.de.
  • Kapadia M; Disney Research Zürich, Zürich, Switzerland Computer Science Department, Rutgers University, NJ, USA.
  • Thrash T; Chair of Cognitive Science, ETH Zürich, Zürich, Switzerland.
  • Sumner RW; Disney Research Zürich, Zürich, Switzerland Computer Graphics Laboratory, ETH Zürich, Zürich, Switzerland.
  • Gross M; Disney Research Zürich, Zürich, Switzerland Computer Graphics Laboratory, ETH Zürich, Zürich, Switzerland.
  • Helbing D; Computational Social Science, ETH Zürich, Zürich, Switzerland.
  • Hölscher C; Chair of Cognitive Science, ETH Zürich, Zürich, Switzerland.
J R Soc Interface ; 13(122)2016 09.
Article em En | MEDLINE | ID: mdl-27605166
ABSTRACT
Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to ethical and methodological constraints. In this paper, we demonstrate the viability of shared three-dimensional virtual environments as an experimental platform for conducting crowd experiments with real people. In particular, we show that crowds of real human subjects moving and interacting in an immersive three-dimensional virtual environment exhibit typical patterns of real crowds as observed in real-life crowded situations. These include the manifestation of social conventions and the emergence of self-organized patterns during egress scenarios. High-stress evacuation experiments conducted in this virtual environment reveal movements characterized by mass herding and dangerous overcrowding as they occur in crowd disasters. We describe the behavioural mechanisms at play under such extreme conditions and identify critical zones where overcrowding may occur. Furthermore, we show that herding spontaneously emerges from a density effect without the need to assume an increase of the individual tendency to imitate peers. Our experiments reveal the promise of immersive virtual environments as an ethical, cost-efficient, yet accurate platform for exploring crowd behaviour in high-risk situations with real human subjects.
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Estresse Psicológico / Aglomeração / Modelos Teóricos Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Ano de publicação: 2016 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Estresse Psicológico / Aglomeração / Modelos Teóricos Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Ano de publicação: 2016 Tipo de documento: Article