Your browser doesn't support javascript.
loading
Technology-enhanced and game based learning for children with special needs: a systematic mapping study.
Gallud, Jose A; Carreño, Monica; Tesoriero, Ricardo; Sandoval, Andrés; Lozano, María D; Durán, Israel; Penichet, Victor M R; Cosio, Rafael.
Afiliação
  • Gallud JA; Universidad de Castilla-La Mancha, Campus Universitario s/n, 02071 Albacete, Spain.
  • Carreño M; Universidad Autónoma de Baja California Sur, La Paz, BCS México.
  • Tesoriero R; Universidad de Castilla-La Mancha, Campus Universitario s/n, 02071 Albacete, Spain.
  • Sandoval A; Universidad Autónoma de Baja California Sur, La Paz, BCS México.
  • Lozano MD; Universidad de Castilla-La Mancha, Campus Universitario s/n, 02071 Albacete, Spain.
  • Durán I; Universidad Autónoma de Baja California Sur, La Paz, BCS México.
  • Penichet VMR; Universidad de Castilla-La Mancha, Campus Universitario s/n, 02071 Albacete, Spain.
  • Cosio R; Universidad Autónoma de Baja California Sur, La Paz, BCS México.
Univers Access Inf Soc ; 22(1): 227-240, 2023.
Article em En | MEDLINE | ID: mdl-34248457
ABSTRACT
Technology-based education of children with special needs has become the focus of many research works in recent years. The wide range of different disabilities that are encompassed by the term "special needs", together with the educational requirements of the children affected, represent an enormous multidisciplinary challenge for the research community. In this article, we present a systematic literature review of technology-enhanced and game-based learning systems and methods applied on children with special needs. The article analyzes the state-of-the-art of the research in this field by selecting a group of primary studies and answering a set of research questions. Although there are some previous systematic reviews, it is still not clear what the best tools, games or academic subjects (with technology-enhanced, game-based learning) are, out of those that have obtained good results with children with special needs. The 18 articles selected (carefully filtered out of 614 contributions) have been used to reveal the most frequent disabilities, the different technologies used in the prototypes, the number of learning subjects, and the kind of learning games used. The article also summarizes research opportunities identified in the primary studies.
Palavras-chave

Texto completo: 1 Base de dados: MEDLINE Tipo de estudo: Systematic_reviews Idioma: En Ano de publicação: 2023 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Tipo de estudo: Systematic_reviews Idioma: En Ano de publicação: 2023 Tipo de documento: Article