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Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption.
Moraes-Partelli, Adriana Nunes; Coelho, Marta Pereira; Santos, Séfora Gasparini; Santos, Isabela Lorencini; Cabral, Ivone Evangelista.
Afiliação
  • Moraes-Partelli AN; Universidade Federal do Espírito Santo, Centro Universitário Norte do Espírito Santo, Departamento de Ciências da Saúde, São Mateus, ES, Brazil.
  • Coelho MP; Universidade Federal do Espírito Santo, Centro Universitário Norte do Espírito Santo, Departamento de Ciências da Saúde, São Mateus, ES, Brazil.
  • Santos SG; Universidade Federal do Espírito Santo, Centro Universitário Norte do Espírito Santo, Departamento de Ciências da Saúde, São Mateus, ES, Brazil.
  • Santos IL; Universidade Federal do Espírito Santo, Centro Universitário Norte do Espírito Santo, Departamento de Ciências da Saúde, São Mateus, ES, Brazil.
  • Cabral IE; Universidade Federal do Rio de Janeiro, Escola de Enfermagem Anna Nery, Programa Pós-Graduação em Enfermagem, Rio de Janeiro, Brazil.
Rev Esc Enferm USP ; 56: e20210402, 2022.
Article em En, Pt | MEDLINE | ID: mdl-35377388
ABSTRACT

OBJECTIVE:

To describe and discuss the participation of adolescents from a quilombola community in the transformation of the comic "Possible Story" ("Uma História Possível"), from the Comic on alcohol, into an educational game.

METHOD:

Implementation of the creative and sensitive method of art-based research, with adolescents from a quilombola community in the state of Espírito Santo, for the development of a board game.

RESULTS:

The democratic and interactive space favored the problematization of images and narratives about alcohol consumption mediated in the comic book. The group selected scenes, reordered the story, devised questions and riddles, formulated true and false assertions in a 17-card composition of the board game. The potential of the game as a content mediating tool to promote learning, reinforcement, and fixation of scientific content was evaluated.

CONCLUSION:

The active and dynamic participation of adolescents took place from conception to evaluation of the board game, encouraging them to reflect on a community context of cultural permissiveness of alcohol use.
Assuntos

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Consumo de Bebidas Alcoólicas / Aprendizagem Limite: Adolescent / Humans Idioma: En / Pt Ano de publicação: 2022 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Consumo de Bebidas Alcoólicas / Aprendizagem Limite: Adolescent / Humans Idioma: En / Pt Ano de publicação: 2022 Tipo de documento: Article