Your browser doesn't support javascript.
loading
Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study.
Lim, IkHyun; Cha, Byoungwoo; Cho, Dong Rae; Park, EunYoung; Lee, Ki Suk; Kim, MinYoung.
Afiliação
  • Lim I; Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, Republic of Korea.
  • Cha B; Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, Republic of Korea.
  • Cho DR; Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, Republic of Korea.
  • Park E; Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, Republic of Korea.
  • Lee KS; VR/AR Content Research Laboratory, Electronics and Telecommunications Research Institute, Daejeon, Republic of Korea.
  • Kim M; Department of Rehabilitation Medicine, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, Republic of Korea.
Games Health J ; 12(1): 34-41, 2023 Feb.
Article em En | MEDLINE | ID: mdl-36206236
ABSTRACT

Objective:

This study was conducted to demonstrate the safety and usability of an immersive virtual reality (VR) game as a rehabilitative training by assessing adverse events (AEs), adherence, and satisfaction in patients with brain injury who had free optional opportunities. Materials and

Methods:

The results were analyzed retrospectively. Seventy-eight patients with brain injury, undergoing rehabilitation treatment for motor impairment, were recruited. Among them, 51 were available for postintervention survey. The immersive type of VR training was programmed to facilitate use of the paralyzed upper extremity through a fishing simulation game. The Oculus Rift was used as head-mounted display device. Patients were observed for any AEs as defined in the Common Terminology Criteria for AEs during and after each VR training session. A postintervention telephone survey was done to investigate adherence-related factors and safety.

Results:

The results were analyzed after dividing the patients into nonadherence (patients participated <3 times) and high-adherence (≥3 times) groups. No serious AEs were reported during and after the VR training, and several patients reported other AEs, predominantly dizziness, with one case requiring cessation of VR training. Overall, the satisfaction rate was 54%. Compared with the nonadherence group, the high-adherence group expressed higher satisfaction with VR training, regarded it as effective for recovery from upper limb paralysis, accepted VR as comprehensible, and considered the level of difficulty to be appropriate (P < 0.05).

Conclusion:

Immersive VR training appeared to be safe for patients with brain injury.
Assuntos
Palavras-chave

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Lesões Encefálicas / Terapia de Exposição à Realidade Virtual Limite: Humans Idioma: En Ano de publicação: 2023 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Lesões Encefálicas / Terapia de Exposição à Realidade Virtual Limite: Humans Idioma: En Ano de publicação: 2023 Tipo de documento: Article