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Virtual reality stimulation and organizational neuroscience for the assessment of empathy.
Parra Vargas, Elena; García Delgado, Aitana; Torres, Sergio C; Carrasco-Ribelles, Lucía A; Marín-Morales, Javier; Alcañiz Raya, Mariano.
Afiliação
  • Parra Vargas E; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • García Delgado A; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • Torres SC; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • Carrasco-Ribelles LA; Fundació Institut Universitari per a la recerca a l'Atenció Primària de Salut Jordi Gol i Gurina (IDIAPJGol), Cornellà de Llobregat, Spain.
  • Marín-Morales J; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
  • Alcañiz Raya M; Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, Spain.
Front Psychol ; 13: 993162, 2022.
Article em En | MEDLINE | ID: mdl-36420385
ABSTRACT
This study aimed to evaluate the viability of a new procedure based on machine learning (ML), virtual reality (VR), and implicit measures to discriminate empathy. Specifically, eye-tracking and decision-making patterns were used to classify individuals according to their level in each of the empathy dimensions, while they were immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centered design approach. Interaction and gaze patterns were recorded for 82 participants, who were classified as having high or low empathy on each of the following empathy dimensions perspective-taking, emotional understanding, empathetic stress, and empathetic joy. The dimensions were assessed using the Cognitive and Affective Empathy Test. An ML-based model that combined behavioral outputs and eye-gaze patterns was developed to predict the empathy dimension level of the participants (high or low). The analysis indicated that the different dimensions could be differentiated by eye-gaze patterns and behaviors during immersive VR. The eye-tracking measures contributed more significantly to this differentiation than did the behavioral metrics. In summary, this study illustrates the potential of a novel VR organizational environment coupled with ML to discriminate the empathy dimensions. However, the results should be interpreted with caution, as the small sample does not allow general conclusions to be drawn. Further studies with a larger sample are required to support the results obtained in this study.
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Texto completo: 1 Base de dados: MEDLINE Tipo de estudo: Prognostic_studies Idioma: En Ano de publicação: 2022 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Tipo de estudo: Prognostic_studies Idioma: En Ano de publicação: 2022 Tipo de documento: Article