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Teaching cardiopulmonary resuscitation using virtual reality: A randomized study.
Alcázar Artero, P M; Greif, R; Cerón Madrigal, J J; Escribano, D; Pérez Rubio, M T; Alcázar Artero, M E; López Guardiola, P; Mendoza López, M; Melendreras Ruiz, R; Pardo Ríos, M.
Afiliação
  • Alcázar Artero PM; UCAM Universidad Católica de Murcia, New Technologies in Health Research Group (NT4H), Spain; Health Emergencies Service 061 from the Region de Murcia, Spain.
  • Greif R; Department of Anaesthesiology and Pain Medicine, Inselspital, Bern University Hospital, University of Bern, Bern, Switzerland; School of Medicine, Sigmund Freud Private University Vienna, Vienna, Austria.
  • Cerón Madrigal JJ; Interdisciplinary Laboratory of Clinical Analysis, Interlab-UMU, University of Murcia, Spain.
  • Escribano D; Interdisciplinary Laboratory of Clinical Analysis, Interlab-UMU, University of Murcia, Spain.
  • Pérez Rubio MT; UCAM Universidad Católica de Murcia, New Technologies in Health Research Group (NT4H), Spain.
  • Alcázar Artero ME; UCAM Universidad Católica de Murcia, New Technologies in Health Research Group (NT4H), Spain.
  • López Guardiola P; UCAM Universidad Católica de Murcia, New Technologies in Health Research Group (NT4H), Spain.
  • Mendoza López M; UCAM Universidad Católica de Murcia, New Technologies in Health Research Group (NT4H), Spain.
  • Melendreras Ruiz R; UCAM Universidad Católica de Murcia, New Technologies in Health Research Group (NT4H), Spain.
  • Pardo Ríos M; UCAM Universidad Católica de Murcia, New Technologies in Health Research Group (NT4H), Spain; Health Emergencies Service 061 from the Region de Murcia, Spain. Electronic address: mpardo@ucam.edu.
Australas Emerg Care ; 27(1): 57-62, 2024 Mar.
Article em En | MEDLINE | ID: mdl-37666723
ABSTRACT

BACKGROUND:

The main functions of healthcare professionals include training and health education. In this sense, we must be able to incorporate new technologies and serious game to the teaching cardiopulmonary resuscitation.

METHODS:

a multicenter, comparative and cross-sectional study was carried out to assess the learning of resuscitation of a group that was trained with the use of serious gaming with virtual reality, as compared to a control group trained with conventional classroom teaching.

RESULTS:

the mean quality obtained in chest compressions for the virtual reality group was 86.1 % (SD 9.3), and 74.8 % (SD 9.5) for the control group [mean difference 11.3 % (95 % CI 6.6-16.0), p < 0.001]. Salivary Alpha-Amylase was 218.882 (SD 177.621) IU/L for the virtual reality group and 155.190 (SD 116.746) IU/L for the control group [mean difference 63.691 (95 % CI 122.998-4.385), p = 0.037].

CONCLUSION:

using virtual reality and serious games can improve the quality parameters of chest compressions as compared to traditional training.
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Reanimação Cardiopulmonar / Treinamento por Simulação / Realidade Virtual Tipo de estudo: Clinical_trials / Observational_studies Limite: Humans Idioma: En Ano de publicação: 2024 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Reanimação Cardiopulmonar / Treinamento por Simulação / Realidade Virtual Tipo de estudo: Clinical_trials / Observational_studies Limite: Humans Idioma: En Ano de publicação: 2024 Tipo de documento: Article