Practical psychiatry: Taking gaming seriously - a primer for psychiatrists on gamers and gaming culture.
Australas Psychiatry
; 32(1): 59-62, 2024 Feb.
Article
em En
| MEDLINE
| ID: mdl-37907239
ABSTRACT
OBJECTIVE:
Up to three billion, of the eight billion people in the world, play videogames. Gaming is a significant global sociocultural influence. This primer will aid psychiatrists in understanding sociocultural milieux of gamers, who include patients and their communities.METHOD:
A rapid narrative review.RESULTS:
Benefits include expression of personality, identity and culture through social aspects of gaming. Improved physical health, neurocognition, self-efficacy and quality of life are associated with gaming in those with certain mental health disorders including schizophrenia. Harms may include in-game discrimination, disordered gaming, as well as encouragement of online gambling. There is no longitudinal association between violent games and youth aggression.CONCLUSIONS:
Psychiatrists should enquire about gaming as part of the sociocultural milieux of patients' lives, and the perceived mental health benefits and harms of gaming.Palavras-chave
Texto completo:
1
Base de dados:
MEDLINE
Assunto principal:
Psiquiatria
/
Comportamento Aditivo
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Jogos de Vídeo
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Jogo de Azar
Limite:
Adolescent
/
Humans
Idioma:
En
Ano de publicação:
2024
Tipo de documento:
Article