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Practical psychiatry: Taking gaming seriously - a primer for psychiatrists on gamers and gaming culture.
Looi, Jeffrey Cl; Wilkes, Fiona A; Bastiampillai, Tarun; Allison, Stephen.
Afiliação
  • Looi JC; Academic Unit of Psychiatry and Addiction Medicine, The Australian National University School of Medicine and Psychology, Canberra Hospital, Canberra, ACT, Australia; Consortium of Australian-Academic Psychiatrists for Independent Policy and Research Analysis (CAPIPRA), Canberra, ACT, Australia.
  • Wilkes FA; Academic Unit of Psychiatry and Addiction Medicine, The Australian National University School of Medicine and Psychology, Canberra Hospital, Canberra, ACT, Australia.
  • Bastiampillai T; Consortium of Australian-Academic Psychiatrists for Independent Policy and Research Analysis (CAPIPRA), Canberra, ACT, Australia; College of Medicine and Public Health, Flinders University, Adelaide, SA, Australia; Department of Psychiatry, Monash University, Clayton, VIC, Australia.
  • Allison S; Consortium of Australian-Academic Psychiatrists for Independent Policy and Research Analysis (CAPIPRA), Canberra, ACT, Australia; College of Medicine and Public Health, Flinders University, Adelaide, SA, Australia.
Australas Psychiatry ; 32(1): 59-62, 2024 Feb.
Article em En | MEDLINE | ID: mdl-37907239
ABSTRACT

OBJECTIVE:

Up to three billion, of the eight billion people in the world, play videogames. Gaming is a significant global sociocultural influence. This primer will aid psychiatrists in understanding sociocultural milieux of gamers, who include patients and their communities.

METHOD:

A rapid narrative review.

RESULTS:

Benefits include expression of personality, identity and culture through social aspects of gaming. Improved physical health, neurocognition, self-efficacy and quality of life are associated with gaming in those with certain mental health disorders including schizophrenia. Harms may include in-game discrimination, disordered gaming, as well as encouragement of online gambling. There is no longitudinal association between violent games and youth aggression.

CONCLUSIONS:

Psychiatrists should enquire about gaming as part of the sociocultural milieux of patients' lives, and the perceived mental health benefits and harms of gaming.
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Psiquiatria / Comportamento Aditivo / Jogos de Vídeo / Jogo de Azar Limite: Adolescent / Humans Idioma: En Ano de publicação: 2024 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Psiquiatria / Comportamento Aditivo / Jogos de Vídeo / Jogo de Azar Limite: Adolescent / Humans Idioma: En Ano de publicação: 2024 Tipo de documento: Article