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Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses' performance in a disaster situation.
Masoumian Hosseini, Mohsen; Masoumian Hosseini, Seyedeh Toktam; Qayumi, Karim; Hosseinzadeh, Shahriar; Ahmady, Soleiman.
Afiliação
  • Masoumian Hosseini M; Department of E-learning in Medical Sciences, Tehran University of Medical Sciences, Tehran, Iran.
  • Masoumian Hosseini ST; CyberPatient Research Affiliate, Interactive Health International, Department of the surgery, University of British Columbia, Vancouver, Canada.
  • Qayumi K; CyberPatient Research Affiliate, Interactive Health International, Department of the surgery, University of British Columbia, Vancouver, Canada. masoumiant99@gmail.com.
  • Hosseinzadeh S; Department of Nursing, School of Nursing and Midwifery, Torbat Heydariyeh University of Medical Sciences, Torbat Heydariyeh, Iran. masoumiant99@gmail.com.
  • Ahmady S; Professor at Department of Surgery, University of British Columbia, Vancouver, Canada.
BMC Res Notes ; 16(1): 313, 2023 Nov 05.
Article em En | MEDLINE | ID: mdl-37926836
ABSTRACT

INTRODUCTION:

This study investigates the effectiveness of incorporating simulated interactive guidelines in nursing students' performance during disaster situations, compared to routine training.

METHOD:

This study was a crossover design with pre-and post-tests for two groups. Each group consisted of 60 students selected using the census method. SIG and routine (Face-to-Face) training sessions were conducted as a crossover design. Triage knowledge questionnaires were used in the pretest to assess triage knowledge. An OSCE test was administered in the posttest to assess student performance, followed by a triage skills questionnaire. Both questionnaires were highly reliable, as indicated by Cronbach's alpha coefficients (0.9 and 0.95, respectively). Statistical analysis was performed using SPSS version 26 software at a significance level 0.05.

RESULT:

The chi-square test showed that the two groups were homogeneous regarding age. Regarding knowledge level, both groups were homogeneous before the intervention (P = 0.99). Nevertheless, the results of the OSCE test showed that the students in Group A had a higher level of skill than the students in Group B (93% versus 70%). Also, 18% of the students in group B had low skills.

DISCUSSION:

The study found that student outcomes improved in both groups receiving SIG, suggesting that interaction and simulation improve learning. However, gamification is an ideal precursor to learning and not a substitute for education. Therefore, gamification should not be used as a stand-alone teaching method.

CONCLUSIONS:

The crossover study found that simulators and games should not be considered stand-alone teaching methods but can contribute to learning sustainability when used alongside instruction.
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Estudantes de Enfermagem / Desastres / Enfermeiras e Enfermeiros Limite: Humans Idioma: En Ano de publicação: 2023 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Estudantes de Enfermagem / Desastres / Enfermeiras e Enfermeiros Limite: Humans Idioma: En Ano de publicação: 2023 Tipo de documento: Article