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Creating a neuroanatomy education model with augmented reality and virtual reality simulations of white matter tracts.
Gurses, Muhammet Enes; Gökalp, Elif; Gecici, Neslihan Nisa; Gungor, Abuzer; Berker, Mustafa; Ivan, Michael E; Komotar, Ricardo J; Cohen-Gadol, Aaron A; Türe, Ugur.
Afiliação
  • Gurses ME; 1Department of Neurosurgery, Miller School of Medicine, University of Miami, Miami, Florida.
  • Gökalp E; 2Department of Neurosurgery, Hacettepe University, Ankara, Turkey.
  • Gecici NN; 3Department of Neurosurgery, Ankara University, Ankara, Turkey.
  • Gungor A; 2Department of Neurosurgery, Hacettepe University, Ankara, Turkey.
  • Berker M; 4Department of Neurosurgery, Istinye University, Istanbul, Turkey.
  • Ivan ME; 2Department of Neurosurgery, Hacettepe University, Ankara, Turkey.
  • Komotar RJ; 1Department of Neurosurgery, Miller School of Medicine, University of Miami, Miami, Florida.
  • Cohen-Gadol AA; 1Department of Neurosurgery, Miller School of Medicine, University of Miami, Miami, Florida.
  • Türe U; 5Department of Neurological Surgery, Indiana University School of Medicine, Indianapolis, Indiana; and.
J Neurosurg ; : 1-10, 2024 Apr 26.
Article em En | MEDLINE | ID: mdl-38669709
ABSTRACT

OBJECTIVE:

The utilization of digital technologies has experienced a notable surge, particularly in cases where access to cadavers is constrained, within the context of practical neuroanatomy training. This study evaluates augmented reality (AR)- and virtual reality (VR)-based educational models for neuroanatomy education.

METHODS:

Three-dimensional models were created using advanced photogrammetry. VR- and AR-based educational models were developed by arranging these 3D models to align with the learning objectives of neurosurgery residents and second-year medical students whose cadaveric training was disrupted due to an earthquake in Turkey. Participants engaged with and evaluated the VR- and AR-based educational models, followed by the completion of a 20-item graded user experience survey. A 10-question mini-test was given to assess the baseline knowledge level prior to training and to measure the achievement of learning objectives after training.

RESULTS:

Forty neurosurgery residents were trained with a VR-based educational model using VR headsets. An AR-based educational model was provided online to 200 second-year medical students for their practical neuroanatomy lesson. The average correct answer rates before the training were 7.5/10 for residents and 4.8/10 for students. These rates were significantly improved after the training to 9.7/10 for residents and to 8.7/10 for students (p < 0.001). Feedback from the users concurred that VR- and AR-based training could significantly enhance the learning experience in the field of neuroanatomy.

CONCLUSIONS:

VR/AR-based educational models have the potential to improve education. VR/AR-based training systems can serve as an auxiliary tool in neuroanatomy training, offering a realistic alternative to traditional learning tools.
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Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2024 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2024 Tipo de documento: Article