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Assessment of executive functions using a 3D-video game in children and adolescents with ADHD.
Takahashi, Nagahide; Ono, Tomihiro; Omori, Yuka; Iizumi, Misuzu; Kato, Hidekazu; Kasuno, Shinichi; Persing, Barry; Tsuchiya, Kenji J.
Afiliação
  • Takahashi N; Department of Child and Adolescent Psychiatry, Nagoya University Hospital, Nagoya, Japan.
  • Ono T; Research Center for Child Mental Development, Hamamatsu University School of Medicine, Hamamatsu, Japan.
  • Omori Y; United Graduate School of Child Development, Osaka University, Kanazawa University, Hamamatsu University School of Medicine, Chiba University, and University of Fukui, Suita, Japan.
  • Iizumi M; Department of Research and Development, Almaprism Inc., Kyoto, Japan.
  • Kato H; Research Center for Child Mental Development, Hamamatsu University School of Medicine, Hamamatsu, Japan.
  • Kasuno S; Department of Child and Adolescent Psychiatry, Nagoya University Hospital, Nagoya, Japan.
  • Persing B; Department of Child and Adolescent Psychiatry, Nagoya University Hospital, Nagoya, Japan.
  • Tsuchiya KJ; Department of Research and Development, Almaprism Inc., Kyoto, Japan.
Front Psychiatry ; 15: 1407703, 2024.
Article em En | MEDLINE | ID: mdl-39238936
ABSTRACT

Objective:

Executive functions are important factors that affect the well-being of children with ADHD. Therefore, inclusion of a convenient assessment of executive dysfunction in diagnosis and treatment of ADHD patients is warranted. However, executive dysfunction assessment presently relies on lab-based neuropsychological tests and symptom rating scales. The present study examined the potential of a 3-D action puzzle video game to reflect ecologically valid executive functioning in pediatric ADHD patients.

Methods:

Participant gameplay metrics were compared to both their Cambridge Neuropsychological Test Automated Battery (CANTAB) and Conners 3 Parent Form's executive functioning subscale scores. Participants consisted of 33 ADHD and non-ADHD patients aged 8-21.

Results:

Metrics from gameplay were associated with distinct CANTAB test scores, and a composite score from gameplay was significantly correlated with executive dysfunction from Conners 3.

Conclusion:

For children with ADHD, cognitive domains related to executive function and overall real-life executive functioning appear to both be measurable via video games. It may be possible to develop individualized behavioral therapy based on the quantitative data obtained from the video game used in this study.
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Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2024 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2024 Tipo de documento: Article