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1.
J Ment Health ; 25(4): 366-371, 2016 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-26828824

RESUMO

BACKGROUND: Adults with serious mental illness (SMI) may struggle with expectations of failure in vocational rehabilitation. These expectations can be global and trait-like or performance-specific and related to ability. AIMS: To date, it has not been examined whether global or performance-specific defeatist beliefs are related to functional outcomes. METHOD: The Indianapolis Vocational Intervention Program (IVIP) is a CBT intervention used to address expectations of failure and improve work performance. We examined the relationships between defeatist beliefs, self-esteem, social functioning, and work behaviors in 54 adults with SMI who completed IVIP within a work therapy program. RESULTS: Baseline work-specific defeatist beliefs were related to baseline self-esteem, employment attitude, and work behaviors. Decline in work-specific defeatist beliefs was associated with better social functioning, self-esteem, and work behaviors. Decline in global defeatist beliefs was only associated with improvements in social functioning. CONCLUSIONS: Performance-specific expectations about work may be an appropriate therapeutic target to enhance work outcome in SMI.


Assuntos
Emprego/psicologia , Conhecimentos, Atitudes e Prática em Saúde , Transtornos Mentais/psicologia , Transtornos Mentais/reabilitação , Reabilitação Vocacional , Trabalho/psicologia , Adulto , Terapia Cognitivo-Comportamental , Feminino , Humanos , Masculino , Autoimagem , Resultado do Tratamento
2.
Front Psychol ; 5: 136, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24600427

RESUMO

Action video game training may hold promise as a cognitive intervention with the potential to enhance daily functioning and remediate impairments, but this must be more thoroughly evaluated through evidence-based practices. We review current research on the effect of action video game training on visual attention and visuospatial processing, executive functions, and learning and memory. Focusing on studies that utilize strict experimental controls and synthesize behavioral and neurophysiological data, we examine whether there is sufficient evidence to support a causal relationship between action video game training and beneficial changes in cognition. Convergent lines of behavioral and neurophysiological evidence tentatively support the efficacy of training, but the magnitude and specificity of these effects remain obscure. Causal inference is thus far limited by a lack of standardized and well-controlled methodology. Considering future directions, we suggest stringent adherence to evidence-based practices and collaboration modeled after clinical trial networks. Finally, we recommend the exploration of more complex causal models, such as indirect causal relationships and interactions that may be masking true effects.

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