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1.
Behav Brain Sci ; 38: e36, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26786048

RESUMO

Classification schemes are useful when they elucidate common underlying mechanisms, bring together diverse examples, or illustrate gaps in knowledge for empirical investigation. Kline's scheme merges different approaches, but is orthogonal to existing schemes and overemphasizes evolved specializations, potentially at the detriment of clarifying teaching processes. Focus on underlying mechanisms, what is learned, and consequences for information transfer may provide additional utility.


Assuntos
Fenômenos Bioquímicos , Fenótipo , Homeostase , Humanos
2.
R Soc Open Sci ; 6(2): 181735, 2019 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-30891285

RESUMO

Whether learning primarily reflects general processes or species-specific challenges is a long-standing matter of dispute. Here, we present a comprehensive analysis of public information use (PI-use) in sticklebacks (Gasterosteidae). PI-use is a form of social learning by which animals are able to assess the relative quality of resources, here prey patches, by observing the behaviour of others. PI-use was highly specific with only Pungitius and their closest relative Culaea inconstans showing evidence of PI-use. We saw no effects of ontogenetic experience upon PI-use in Pungitius pungitius. Experiments with live demonstrators and animated fish revealed that heightened activity and feeding strikes by foraging conspecifics are important cues in the transmission of PI. Finally, PI-use was the only form of learning in which P. pungitius and another stickleback, Gasterosteus aculeatus differed. PI-use in sticklebacks is species-specific and may represent an 'ecological specialization' for social foraging. Whether this reflects selection on perception, attentional or cognitive processes remains to be determined.

3.
Curr Zool ; 63(1): 5-19, 2017 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-29491958

RESUMO

Rapid technical advances in the field of computer animation (CA) and virtual reality (VR) have opened new avenues in animal behavior research. Animated stimuli are powerful tools as they offer standardization, repeatability, and complete control over the stimulus presented, thereby "reducing" and "replacing" the animals used, and "refining" the experimental design in line with the 3Rs. However, appropriate use of these technologies raises conceptual and technical questions. In this review, we offer guidelines for common technical and conceptual considerations related to the use of animated stimuli in animal behavior research. Following the steps required to create an animated stimulus, we discuss (I) the creation, (II) the presentation, and (III) the validation of CAs and VRs. Although our review is geared toward computer-graphically designed stimuli, considerations on presentation and validation also apply to video playbacks. CA and VR allow both new behavioral questions to be addressed and existing questions to be addressed in new ways, thus we expect a rich future for these methods in both ultimate and proximate studies of animal behavior.

4.
Curr Zool ; 63(1): 1-4, 2017 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-29491957
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