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1.
Sensors (Basel) ; 20(3)2020 Jan 23.
Artigo em Inglês | MEDLINE | ID: mdl-31979240

RESUMO

Computational intelligence is a very active and fruitful research of artificial intelligence with a broad spectrum of applications. Remote sensing data has been a salient field of application of computational intelligence algorithms, both for the exploitation of the data and for the research/development of new data analysis tools. In this editorial paper we provide the setting of the special issue "Computational Intelligence in Remote Sensing" and an overview of the published papers. The 11 accepted and published papers cover a wide spectrum of applications and computational tools that we try to summarize and put in perspective in this editorial paper.

2.
Int J Neural Syst ; 32(6): 2250024, 2022 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-35575003

RESUMO

In recent years, speech emotion recognition (SER) has emerged as one of the most active human-machine interaction research areas. Innovative electronic devices, services and applications are increasingly aiming to check the user emotional state either to issue alerts under some predefined conditions or to adapt the system responses to the user emotions. Voice expression is a very rich and noninvasive source of information for emotion assessment. This paper presents a novel SER approach based on that is a hybrid of a time-distributed convolutional neural network (TD-CNN) and a long short-term memory (LSTM) network. Mel-frequency log-power spectrograms (MFLPSs) extracted from audio recordings are parsed by a sliding window that selects the input for the TD-CNN. The TD-CNN transforms the input image data into a sequence of high-level features that are feed to the LSTM, which carries out the overall signal interpretation. In order to reduce overfitting, the MFLPS representation allows innovative image data augmentation techniques that have no immediate equivalent on the original audio signal. Validation of the proposed hybrid architecture achieves an average recognition accuracy of 73.98% on the most widely and hardest publicly distributed database for SER benchmarking. A permutation test confirms that this result is significantly different from random classification ([Formula: see text]). The proposed architecture outperforms state-of-the-art deep learning models as well as conventional machine learning techniques evaluated on the same database trying to identify the same number of emotions.


Assuntos
Emoções , Fala , Humanos , Aprendizado de Máquina , Redes Neurais de Computação , Percepção
3.
Int J Neural Syst ; 30(7): 2050025, 2020 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-32522069

RESUMO

Noninvasive behavior observation techniques allow more natural human behavior assessment experiments with higher ecological validity. We propose the use of gaze ethograms in the context of user interaction with a computer display to characterize the user's behavioral activity. A gaze ethogram is a time sequence of the screen regions the user is looking at. It can be used for the behavioral modeling of the user. Given a rough partition of the display space, we are able to extract gaze ethograms that allow discrimination of three common user behavioral activities: reading a text, viewing a video clip, and writing a text. A gaze tracking system is used to build the gaze ethogram. User behavioral activity is modeled by a classifier of gaze ethograms able to recognize the user activity after training. Conventional commercial gaze tracking for research in the neurosciences and psychology science are expensive and intrusive, sometimes impose wearing uncomfortable appliances. For the purposes of our behavioral research, we have developed an open source gaze tracking system that runs on conventional laptop computers using their low quality cameras. Some of the gaze tracking pipeline elements have been borrowed from the open source community. However, we have developed innovative solutions to some of the key issues that arise in the gaze tracker. Specifically, we have proposed texture-based eye features that are quite robust to low quality images. These features are the input for a classifier predicting the screen target area, the user is looking at. We report comparative results of several classifier architectures carried out in order to select the classifier to be used to extract the gaze ethograms for our behavioral research. We perform another classifier selection at the level of ethogram classification. Finally, we report encouraging results of user behavioral activity recognition experiments carried out over an inhouse dataset.


Assuntos
Tecnologia de Rastreamento Ocular , Fixação Ocular/fisiologia , Aprendizado de Máquina , Atividade Motora/fisiologia , Reconhecimento Automatizado de Padrão/métodos , Reconhecimento Visual de Modelos/fisiologia , Humanos , Leitura , Máquina de Vetores de Suporte , Redação
4.
Front Neurorobot ; 11: 46, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-28900394

RESUMO

We introduce a hybrid algorithm for the self-semantic location and autonomous navigation of robots using entropy-based vision and visual topological maps. In visual topological maps the visual landmarks are considered as leave points for guiding the robot to reach a target point (robot homing) in indoor environments. These visual landmarks are defined from images of relevant objects or characteristic scenes in the environment. The entropy of an image is directly related to the presence of a unique object or the presence of several different objects inside it: the lower the entropy the higher the probability of containing a single object inside it and, conversely, the higher the entropy the higher the probability of containing several objects inside it. Consequently, we propose the use of the entropy of images captured by the robot not only for the landmark searching and detection but also for obstacle avoidance. If the detected object corresponds to a landmark, the robot uses the suggestions stored in the visual topological map to reach the next landmark or to finish the mission. Otherwise, the robot considers the object as an obstacle and starts a collision avoidance maneuver. In order to validate the proposal we have defined an experimental framework in which the visual bug algorithm is used by an Unmanned Aerial Vehicle (UAV) in typical indoor navigation tasks.

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