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1.
IEEE Comput Graph Appl ; 41(1): 99-105, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-33444132

RESUMO

BubbleUp is a tool that lets DevOps teams-data analysts who specialize in building and maintaining online systems-rapidly figure out why anomalous data have gone wrong. We developed BubbleUp with an iterative, human-centered design approach. Through multiple rounds of feedback, we were able to build a tool that presents a paired-histogram view to help make high-dimensional data make sense.

2.
IEEE Trans Vis Comput Graph ; 16(6): 1157-63, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-20975154

RESUMO

In order to use new visualizations, most toolkits require application developers to rebuild their applications and distribute new versions to users. The WebCharts Framework take a different approach by hosting JavaScript from within an application and providing a standard data and events interchange. In this way, applications can be extended dynamically, with a wide variety of visualizations. We discuss the benefits of this architectural approach, contrast it to existing techniques, and give a variety of examples and extensions of the basic system.

3.
IEEE Trans Vis Comput Graph ; 15(6): 961-8, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19834160

RESUMO

The research presented in this paper compares user-generated and automatic graph layouts. Following the methods suggested by van Ham et al. (2008), a group of users generated graph layouts using both multi-touch interaction on a tabletop display and mouse interaction on a desktop computer. Users were asked to optimize their layout for aesthetics and analytical tasks with a social network. We discuss characteristics of the user-generated layouts and interaction methods employed by users in this process. We then report on a web-based study to compare these layouts with the output of popular automatic layout algorithms. Our results demonstrate that the best of the user-generated layouts performed as well as or better than the physics-based layout. Orthogonal and circular automatic layouts were found to be considerably less effective than either the physics-based layout or the best of the user-generated layouts. We highlight several attributes of the various layouts that led to high accuracy and improved task completion time, as well as aspects in which traditional automatic layout methods were unsuccessful for our tasks.

4.
IEEE Trans Vis Comput Graph ; 14(6): 1325-32, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18988980

RESUMO

Animation has been used to show trends in multi-dimensional data. This technique has recently gained new prominence for presentations, most notably with Gapminder Trendalyzer. In Trendalyzer, animation together with interesting data and an engaging presenter helps the audience understand the results of an analysis of the data. It is less clear whether trend animation is effective for analysis. This paper proposes two alternative trend visualizations that use static depictions of trends: one which shows traces of all trends overlaid simultaneously in one display and a second that uses a small multiples display to show the trend traces side-by-side. The paper evaluates the three visualizations for both analysis and presentation. Results indicate that trend animation can be challenging to use even for presentations; while it is the fastest technique for presentation and participants find it enjoyable and exciting, it does lead to many participant errors. Animation is the least effective form for analysis; both static depictions of trends are significantly faster than animation, and the small multiples display is more accurate.

5.
Artigo em Inglês | MEDLINE | ID: mdl-30136958

RESUMO

Dashboards are one of the most common use cases for data visualization, and their design and contexts of use are considerably different from exploratory visualization tools. In this paper, we look at the broad scope of how dashboards are used in practice through an analysis of dashboard examples and documentation about their use. We systematically review the literature surrounding dashboard use, construct a design space for dashboards, and identify major dashboard types. We characterize dashboards by their design goals, levels of interaction, and the practices around them. Our framework and literature review suggest a number of fruitful research directions to better support dashboard design, implementation, and use.

6.
IEEE Trans Vis Comput Graph ; 13(6): 1184-91, 2007.
Artigo em Inglês | MEDLINE | ID: mdl-17968063

RESUMO

Understanding how people use online maps allows data acquisition teams to concentrate their efforts on the portions of the map that are most seen by users. Online maps represent vast databases, and so it is insufficient to simply look at a list of the most-accessed URLs. Hotmap takes advantage of the design of a mapping system's imagery pyramid to superpose a heatmap of the log files over the original maps. Users' behavior within the system can be observed and interpreted. This paper discusses the imagery acquisition task that motivated Hotmap, and presents several examples of information that Hotmap makes visible. we discuss the design choices behind Hotmap, including logarithmic color schemes; low-saturation background images; and tuning images to explore both infrequently-viewed and frequently-viewed spaces.

7.
IEEE Trans Vis Comput Graph ; 23(1): 481-490, 2017 01.
Artigo em Inglês | MEDLINE | ID: mdl-27875164

RESUMO

A common workflow for visualization designers begins with a generative tool, like D3 or Processing, to create the initial visualization; and proceeds to a drawing tool, like Adobe Illustrator or Inkscape, for editing and cleaning. Unfortunately, this is typically a one-way process: once a visualization is exported from the generative tool into a drawing tool, it is difficult to make further, data-driven changes. In this paper, we propose a bridge model to allow designers to bring their work back from the drawing tool to re-edit in the generative tool. Our key insight is to recast this iteration challenge as a merge problem - similar to when two people are editing a document and changes between them need to reconciled. We also present a specific instantiation of this model, a tool called Hanpuku, which bridges between D3 scripts and Illustrator. We show several examples of visualizations that are iteratively created using Hanpuku in order to illustrate the flexibility of the approach. We further describe several hypothetical tools that bridge between other visualization tools to emphasize the generality of the model.

8.
IEEE Trans Vis Comput Graph ; 19(12): 2406-15, 2013 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-24051807

RESUMO

Conveying a narrative with visualizations often requires choosing an order in which to present visualizations. While evidence exists that narrative sequencing in traditional stories can affect comprehension and memory, little is known about how sequencing choices affect narrative visualization. We consider the forms and reactions to sequencing in narrative visualization presentations to provide a deeper understanding with a focus on linear, 'slideshow-style' presentations. We conduct a qualitative analysis of 42 professional narrative visualizations to gain empirical knowledge on the forms that structure and sequence take. Based on the results of this study we propose a graph-driven approach for automatically identifying effective sequences in a set of visualizations to be presented linearly. Our approach identifies possible transitions in a visualization set and prioritizes local (visualization-to-visualization) transitions based on an objective function that minimizes the cost of transitions from the audience perspective. We conduct two studies to validate this function. We also expand the approach with additional knowledge of user preferences for different types of local transitions and the effects of global sequencing strategies on memory, preference, and comprehension. Our results include a relative ranking of types of visualization transitions by the audience perspective and support for memory and subjective rating benefits of visualization sequences that use parallelism as a structural device. We discuss how these insights can guide the design of narrative visualization and systems that support optimization of visualization sequence.


Assuntos
Algoritmos , Compreensão/fisiologia , Imagem Multimodal/métodos , Narração , Reconhecimento Visual de Modelos/fisiologia , Interface Usuário-Computador , Percepção Visual/fisiologia , Inteligência Artificial , Gráficos por Computador , Humanos , Reprodutibilidade dos Testes , Sensibilidade e Especificidade
9.
IEEE Comput Graph Appl ; 32(4): 55-62, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-24806633

RESUMO

Large datasets can mean slow queries, for which users must wait. Incremental visualization systems can give faster results at a cost of accuracy. This article asked analysts to use one and report on their results. Their feedback provides suggestions for alternative visualizations to represent a query still in progress.

10.
IEEE Trans Vis Comput Graph ; 18(5): 689-702, 2012 May.
Artigo em Inglês | MEDLINE | ID: mdl-22156107

RESUMO

Co-located collaboration can be extremely valuable during complex visual analytics tasks. We present an exploratory study of a system designed to support collaborative visual analysis tasks on a digital tabletop display. Fifteen participant pairs employed Cambiera, a visual analytics system, to solve a problem involving 240 digital documents. Our analysis, supported by observations, system logs, questionnaires, and interview data, explores how pairs approached the problem around the table. We contribute a unique, rich understanding of how users worked together around the table and identify eight types of collaboration styles that can be used to identify how closely people work together while problem solving. We show how the closeness of teams' collaboration and communication influenced how they performed on the task overall. We further discuss the role of the tabletop for visual analytics tasks and derive design implications for future co-located collaborative tabletop problem solving systems.

11.
IEEE Comput Graph Appl ; 34(5): 22-4, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25379581
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