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1.
Proc Natl Acad Sci U S A ; 116(6): 1844-1850, 2019 02 05.
Artigo em Inglês | MEDLINE | ID: mdl-30718389

RESUMO

Much contemporary rhetoric regards the prospects and pitfalls of using artificial intelligence techniques to automate an increasing range of tasks, especially those once considered the purview of people alone. These accounts are often wildly optimistic, understating outstanding challenges while turning a blind eye to the human labor that undergirds and sustains ostensibly "automated" services. This long-standing focus on purely automated methods unnecessarily cedes a promising design space: one in which computational assistance augments and enriches, rather than replaces, people's intellectual work. This tension between human agency and machine automation poses vital challenges for design and engineering. In this work, we consider the design of systems that enable rich, adaptive interaction between people and algorithms. We seek to balance the often-complementary strengths and weaknesses of each, while promoting human control and skillful action. We share case studies of interactive systems we have developed in three arenas-data wrangling, exploratory analysis, and natural language translation-that integrate proactive computational support into interactive systems. To improve outcomes and support learning by both people and machines, we describe the use of shared representations of tasks augmented with predictive models of human capabilities and actions. We conclude with a discussion of future prospects and scientific frontiers for intelligence augmentation research.

2.
Proc Natl Acad Sci U S A ; 116(49): 24480-24485, 2019 12 03.
Artigo em Inglês | MEDLINE | ID: mdl-31740598

RESUMO

Gender is one of the central categories organizing children's social world. Clear patterns of gender development have been well-documented among cisgender children (i.e., children who identify as a gender that is typically associated with their sex assigned at birth). We present a comprehensive study of gender development (e.g., gender identity and gender expression) in a cohort of 3- to 12-y-old transgender children (n = 317) who, in early childhood, are identifying and living as a gender different from their assigned sex. Four primary findings emerged. First, transgender children strongly identify as members of their current gender group and show gender-typed preferences and behaviors that are strongly associated with their current gender, not the gender typically associated with their sex assigned at birth. Second, transgender children's gender identity (i.e., the gender they feel they are) and gender-typed preferences generally did not differ from 2 comparison groups: cisgender siblings (n = 189) and cisgender controls (n = 316). Third, transgender and cisgender children's patterns of gender development showed coherence across measures. Finally, we observed minimal or no differences in gender identity or preferences as a function of how long transgender children had lived as their current gender. Our findings suggest that early sex assignment and parental rearing based on that sex assignment do not always define how a child identifies or expresses gender later.


Assuntos
Desenvolvimento Sexual/fisiologia , Pessoas Transgênero/psicologia , Criança , Pré-Escolar , Vestuário/psicologia , Feminino , Humanos , Masculino , Irmãos , Fatores de Tempo , Transexualidade
3.
IEEE Trans Vis Comput Graph ; 30(1): 436-446, 2024 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-37883269

RESUMO

Mosaic is an architecture for greater scalability, extensibility, and interoperability of interactive data views. Mosaic decouples data processing from specification logic: clients publish their data needs as declarative queries that are then managed and automatically optimized by a coordinator that proxies access to a scalable data store. Mosaic generalizes Vegalite's selection abstraction to enable rich integration and linking across visualizations and components such as menus, text search, and tables. We demonstrate Mosaic's expressiveness, extensibility, and interoperability through examples that compose diverse visualization, interaction, and optimization techniques-many constructed using vgplot, a grammar of interactive graphics in which graphical marks act as Mosaic clients. To evaluate scalability, we present benchmark studies with order-of-magnitude performance improvements over existing web-based visualization systems-enabling flexible, real-time visual exploration of billion+ record datasets. We conclude by discussing Mosaic's potential as an open platform that bridges visualization languages, scalable visualization, and interactive data systems more broadly.

4.
IEEE Trans Vis Comput Graph ; 30(1): 403-413, 2024 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-37889812

RESUMO

Dynamically Interactive Visualization (DIVI) is a novel approach for orchestrating interactions within and across static visualizations. DIVI deconstructs Scalable Vector Graphics charts at runtime to infer content and coordinate user input, decoupling interaction from specification logic. This decoupling allows interactions to extend and compose freely across different tools, chart types, and analysis goals. DIVI exploits positional relations of marks to detect chart components such as axes and legends, reconstruct scales and view encodings, and infer data fields. DIVI then enumerates candidate transformations across inferred data to perform linking between views. To support dynamic interaction without prior specification, we introduce a taxonomy that formalizes the space of standard interactions by chart element, interaction type, and input event. We demonstrate DIVI's usefulness for rapid data exploration and analysis through a usability study with 13 participants and a diverse gallery of dynamically interactive visualizations, including single chart, multi-view, and cross-tool configurations.

5.
IEEE Trans Vis Comput Graph ; 30(1): 208-218, 2024 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-37871070

RESUMO

Visual analytics (VA) tools support data exploration by helping analysts quickly and iteratively generate views of data which reveal interesting patterns. However, these tools seldom enable explicit checks of the resulting interpretations of data-e.g., whether patterns can be accounted for by a model that implies a particular structure in the relationships between variables. We present EVM, a data exploration tool that enables users to express and check provisional interpretations of data in the form of statistical models. EVM integrates support for visualization-based model checks by rendering distributions of model predictions alongside user-generated views of data. In a user study with data scientists practicing in the private and public sector, we evaluate how model checks influence analysts' thinking during data exploration. Our analysis characterizes how participants use model checks to scrutinize expectations about data generating process and surfaces further opportunities to scaffold model exploration in VA tools.

6.
J Anim Ecol ; 82(3): 540-50, 2013 May.
Artigo em Inglês | MEDLINE | ID: mdl-23368713

RESUMO

1. We estimate colony reproductive success, in numbers of offspring colonies arising from a colony's daughter queens, of colonies of the red harvester ant, Pogonomyrmex barbatus. 2. A measure of lifetime reproductive success is essential to understand the relation of ecological factors, phenotype and fitness in a natural population. This was possible for the first time in a natural population of ant colonies using data from long-term study of a population of colonies in south-eastern Arizona, for which ages of all colonies are known from census data collected since 1985. 3. Parentage analyses of microsatellite data from 5 highly polymorphic loci were used to assign offspring colonies to maternal parent colonies in a population of about 265 colonies, ages 1-28 years, sampled in 2010. 4. The estimated population growth rate Ro was 1.69 and generation time was 7.8 years. There was considerable variation among colonies in reproductive success: of 199 possible parent colonies, only 49 (˜ 25%) had offspring colonies on the site. The mean number of offspring colonies per maternal parent colony was 2.94 and ranged from 1 to 8. A parent was identified for the queen of 146 of 247 offspring colonies. There was no evidence for reproductive senescence; fecundity was about the same throughout the 25-30 year lifespan of a colony. 5. There were no trends in the distance or direction of the dispersal of an offspring relative to its maternal parent colony. There was no relationship between the number of gynes produced by a colony in 1 year and the number of offspring colonies subsequently founded by its daughter reproductive females. The results provide the first estimate of a life table for a population of ant colonies and the first estimate of the female component of colony lifetime reproductive success. 6. The results suggest that commonly used measures of reproductive output may not be correlated with realized reproductive success. This is the starting point for future investigation asking whether variation in reproductive success is related to phenotypic variation among colonies in behavioural and ecological traits.


Assuntos
Distribuição Animal , Formigas/fisiologia , Variação Genética , Animais , Formigas/genética , Repetições de Microssatélites/genética , New Mexico , Crescimento Demográfico , Reprodução
7.
Artigo em Inglês | MEDLINE | ID: mdl-37871053

RESUMO

Findings from graphical perception can guide visualization recommendation algorithms in identifying effective visualization designs. However, existing algorithms use knowledge from, at best, a few studies, limiting our understanding of how complementary (or contradictory) graphical perception results influence generated recommendations. In this paper, we present a pipeline of applying a large body of graphical perception results to develop new visualization recommendation algorithms and conduct an exploratory study to investigate how results from graphical perception can alter the behavior of downstream algorithms. Specifically, we model graphical perception results from 30 papers in Draco-a framework to model visualization knowledge-to develop new recommendation algorithms. By analyzing Draco-generated algorithms, we showcase the feasibility of our method to (1) identify gaps in existing graphical perception literature informing recommendation algorithms, (2) cluster papers by their preferred design rules and constraints, and (3) investigate why certain studies can dominate Draco's recommendations, whereas others may have little influence. Given our findings, we discuss the potential for mutually reinforcing advancements in graphical perception and visualization recommendation research.

8.
IEEE Trans Vis Comput Graph ; 27(2): 485-494, 2021 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-33079664

RESUMO

Animated transitions help viewers follow changes between related visualizations. Specifying effective animations demands significant effort: authors must select the elements and properties to animate, provide transition parameters, and coordinate the timing of stages. To facilitate this process, we present Gemini, a declarative grammar and recommendation system for animated transitions between single-view statistical graphics. Gemini specifications define transition "steps" in terms of high-level visual components (marks, axes, legends) and composition rules to synchronize and concatenate steps. With this grammar, Gemini can recommend animation designs to augment and accelerate designers' work. Gemini enumerates staged animation designs for given start and end states, and ranks those designs using a cost function informed by prior perceptual studies. To evaluate Gemini, we conduct both a formative study on Mechanical Turk to assess and tune our ranking function, and a summative study in which 8 experienced visualization developers implement animations in D3 that we then compare to Gemini's suggestions. We find that most designs (9/11) are exactly replicable in Gemini, with many (8/11) achievable via edits to suggestions, and that Gemini suggestions avoid multiple participant errors.

9.
IEEE Trans Vis Comput Graph ; 27(2): 1753-1763, 2021 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-33027002

RESUMO

Multiverse analysis is an approach to data analysis in which all "reasonable" analytic decisions are evaluated in parallel and interpreted collectively, in order to foster robustness and transparency. However, specifying a multiverse is demanding because analysts must manage myriad variants from a cross-product of analytic decisions, and the results require nuanced interpretation. We contribute Baba: an integrated domain-specific language (DSL) and visual analysis system for authoring and reviewing multiverse analyses. With the Boba DSL, analysts write the shared portion of analysis code only once, alongside local variations defining alternative decisions, from which the compiler generates a multiplex of scripts representing all possible analysis paths. The Boba Visualizer provides linked views of model results and the multiverse decision space to enable rapid, systematic assessment of consequential decisions and robustness, including sampling uncertainty and model fit. We demonstrate Boba's utility through two data analysis case studies, and reflect on challenges and design opportunities for multiverse analysis software.

10.
IEEE Trans Vis Comput Graph ; 16(6): 1149-56, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-20975153

RESUMO

We investigate the design of declarative, domain-specific languages for constructing interactive visualizations. By separating specification from execution, declarative languages can simplify development, enable unobtrusive optimization, and support retargeting across platforms. We describe the design of the Protovis specification language and its implementation within an object-oriented, statically-typed programming language (Java). We demonstrate how to support rich visualizations without requiring a toolkit-specific data model and extend Protovis to enable declarative specification of animated transitions. To support cross-platform deployment, we introduce rendering and event-handling infrastructures decoupled from the runtime platform, letting designers retarget visualization specifications (e.g., from desktop to mobile phone) with reduced effort. We also explore optimizations such as runtime compilation of visualization specifications, parallelized execution, and hardware-accelerated rendering. We present benchmark studies measuring the performance gains provided by these optimizations and compare performance to existing Java-based visualization tools, demonstrating scalability improvements exceeding an order of magnitude.

11.
IEEE Trans Vis Comput Graph ; 16(6): 1139-48, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-20975152

RESUMO

Data visualization is regularly promoted for its ability to reveal stories within data, yet these “data stories” differ in important ways from traditional forms of storytelling. Storytellers, especially online journalists, have increasingly been integrating visualizations into their narratives, in some cases allowing the visualization to function in place of a written story. In this paper, we systematically review the design space of this emerging class of visualizations. Drawing on case studies from news media to visualization research, we identify distinct genres of narrative visualization. We characterize these design differences, together with interactivity and messaging, in terms of the balance between the narrative flow intended by the author (imposed by graphical elements and the interface) and story discovery on the part of the reader (often through interactive exploration). Our framework suggests design strategies for narrative visualization, including promising under-explored approaches to journalistic storytelling and educational media.

12.
IEEE Trans Vis Comput Graph ; 16(6): 990-8, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-20975136

RESUMO

Treemaps are space-filling visualizations that make efficient use of limited display space to depict large amounts of hierarchical data. Creating perceptually effective treemaps requires carefully managing a number of design parameters including the aspect ratio and luminance of rectangles. Moreover, treemaps encode values using area, which has been found to be less accurate than judgments of other visual encodings, such as length. We conduct a series of controlled experiments aimed at producing a set of design guidelines for creating effective rectangular treemaps. We find no evidence that luminance affects area judgments, but observe that aspect ratio does have an effect. Specifically, we find that the accuracy of area comparisons suffers when the compared rectangles have extreme aspect ratios or when both are squares. Contrary to common assumptions, the optimal distribution of rectangle aspect ratios within a treemap should include non-squares, but should avoid extremes. We then compare treemaps with hierarchical bar chart displays to identify the data densities at which length-encoded bar charts become less effective than area-encoded treemaps. We report the transition points at which treemaps exhibit judgment accuracy on par with bar charts for both leaf and non-leaf tree nodes. We also find that even at relatively low data densities treemaps result in faster comparisons than bar charts. Based on these results, we present a set of guidelines for the effective use of treemaps and suggest alternate approaches for treemap layout.

13.
IEEE Trans Vis Comput Graph ; 26(1): 461-471, 2020 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-31442976

RESUMO

An emerging generation of visualization authoring systems support expressive information visualization without textual programming. As they vary in their visualization models, system architectures, and user interfaces, it is challenging to directly compare these systems using traditional evaluative methods. Recognizing the value of contextualizing our decisions in the broader design space, we present critical reflections on three systems we developed -Lyra, Data Illustrator, and Charticulator. This paper surfaces knowledge that would have been daunting within the constituent papers of these three systems. We compare and contrast their (previously unmentioned) limitations and trade-offs between expressivity and learnability. We also reflect on common assumptions that we made during the development of our systems, thereby informing future research directions in visualization authoring systems.

14.
IEEE Trans Vis Comput Graph ; 15(6): 1121-8, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19834180

RESUMO

Despite myriad tools for visualizing data, there remains a gap between the notational efficiency of high-level visualization systems and the expressiveness and accessibility of low-level graphical systems. Powerful visualization systems may be inflexible or impose abstractions foreign to visual thinking, while graphical systems such as rendering APIs and vector-based drawing programs are tedious for complex work. We argue that an easy-to-use graphical system tailored for visualization is needed. In response, we contribute Protovis, an extensible toolkit for constructing visualizations by composing simple graphical primitives. In Protovis, designers specify visualizations as a hierarchy of marks with visual properties defined as functions of data. This representation achieves a level of expressiveness comparable to low-level graphics systems, while improving efficiency--the effort required to specify a visualization--and accessibility--the effort required to learn and modify the representation. We substantiate this claim through a diverse collection of examples and comparative analysis with popular visualization tools.

15.
IEEE Trans Vis Comput Graph ; 14(6): 1189-96, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18988963

RESUMO

Interactive history tools, ranging from basic undo and redo to branching timelines of user actions, facilitate iterative forms of interaction. In this paper, we investigate the design of history mechanisms for information visualization. We present a design space analysis of both architectural and interface issues, identifying design decisions and associated trade-offs. Based on this analysis, we contribute a design study of graphical history tools for Tableau, a database visualization system. These tools record and visualize interaction histories, support data analysis and communication of findings, and contribute novel mechanisms for presenting, managing, and exporting histories. Furthermore, we have analyzed aggregated collections of history sessions to evaluate Tableau usage. We describe additional tools for analyzing users' history logs and how they have been applied to study usage patterns in Tableau.

16.
IEEE Trans Vis Comput Graph ; 24(1): 637-646, 2018 01.
Artigo em Inglês | MEDLINE | ID: mdl-28866538

RESUMO

Visualization designers regularly use color to encode quantitative or categorical data. However, visualizations "in the wild" often violate perceptual color design principles and may only be available as bitmap images. In this work, we contribute a method to semi-automatically extract color encodings from a bitmap visualization image. Given an image and a legend location, we classify the legend as describing either a discrete or continuous color encoding, identify the colors used, and extract legend text using OCR methods. We then combine this information to recover the specific color mapping. Users can also correct interpretation errors using an annotation interface. We evaluate our techniques using a corpus of images extracted from scientific papers and demonstrate accurate automatic inference of color mappings across a variety of chart types. In addition, we present two applications of our method: automatic recoloring to improve perceptual effectiveness, and interactive overlays to enable improved reading of static visualizations.

17.
Artigo em Inglês | MEDLINE | ID: mdl-30137004

RESUMO

There exists a gap between visualization design guidelines and their application in visualization tools. While empirical studies can provide design guidance, we lack a formal framework for representing design knowledge, integrating results across studies, and applying this knowledge in automated design tools that promote effective encodings and facilitate visual exploration. We propose modeling visualization design knowledge as a collection of constraints, in conjunction with a method to learn weights for soft constraints from experimental data. Using constraints, we can take theoretical design knowledge and express it in a concrete, extensible, and testable form: the resulting models can recommend visualization designs and can easily be augmented with additional constraints or updated weights. We implement our approach in Draco, a constraint-based system based on Answer Set Programming (ASP). We demonstrate how to construct increasingly sophisticated automated visualization design systems, including systems based on weights learned directly from the results of graphical perception experiments.

18.
IEEE Trans Vis Comput Graph ; 13(6): 1240-7, 2007.
Artigo em Inglês | MEDLINE | ID: mdl-17968070

RESUMO

In this paper we investigate the effectiveness of animated transitions between common statistical data graphics such as bar charts, pie charts, and scatter plots. We extend theoretical models of data graphics to include such transitions, introducing a taxonomy of transition types. We then propose design principles for creating effective transitions and illustrate the application of these principles in DynaVis, a visualization system featuring animated data graphics. Two controlled experiments were conducted to assess the efficacy of various transition types, finding that animated transitions can significantly improve graphical perception.

19.
IEEE Trans Vis Comput Graph ; 13(6): 1129-36, 2007.
Artigo em Inglês | MEDLINE | ID: mdl-17968056

RESUMO

This paper presents scented widgets, graphical user interface controls enhanced with embedded visualizations that facilitate navigation in information spaces. We describe design guidelines for adding visual cues to common user interface widgets such as radio buttons, sliders, and combo boxes and contribute a general software framework for applying scented widgets within applications with minimal modifications to existing source code. We provide a number of example applications and describe a controlled experiment which finds that users exploring unfamiliar data make up to twice as many unique discoveries using widgets imbued with social navigation data. However, these differences equalize as familiarity with the data increases.

20.
IEEE Trans Vis Comput Graph ; 23(1): 651-660, 2017 01.
Artigo em Inglês | MEDLINE | ID: mdl-27875180

RESUMO

Thematic maps are commonly used for visualizing the density of events in spatial data. However, these maps can mislead by giving visual prominence to known base rates (such as population densities) or to artifacts of sample size and normalization (such as outliers arising from smaller, and thus more variable, samples). In this work, we adapt Bayesian surprise to generate maps that counter these biases. Bayesian surprise, which has shown promise for modeling human visual attention, weights information with respect to how it updates beliefs over a space of models. We introduce Surprise Maps, a visualization technique that weights event data relative to a set of spatia-temporal models. Unexpected events (those that induce large changes in belief over the model space) are visualized more prominently than those that follow expected patterns. Using both synthetic and real-world datasets, we demonstrate how Surprise Maps overcome some limitations of traditional event maps.

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