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Evol Psychol ; 10(5): 884-98, 2012 Dec 20.
Artigo em Inglês | MEDLINE | ID: mdl-23253793

RESUMO

This article describes the use of evolutionary psychology to inform the design of a serious computer game aimed at improving 9-12-year-old children's conflict resolution skills. The design of the game will include dynamic narrative generation and emotional tagging, and there is a strong evolutionary rationale for the effect of both of these on conflict resolution. Gender differences will also be taken into consideration in designing the game. In interview research in schools in three countries (Greece, Portugal, and the UK) aimed at formalizing the game requirements, we found that gender differences varied in the extent to which they applied cross-culturally. Across the three countries, girls were less likely to talk about responding to conflict with physical aggression, talked more about feeling sad about conflict and about conflicts over friendship alliances, and talked less about conflicts in the context of sports or games. Predicted gender differences in anger and reconciliation were not found. Results are interpreted in terms of differing underlying models of friendship that are motivated by parental investment theory. This research will inform the design of the themes that we use in game scenarios for both girls and boys.


Assuntos
Evolução Biológica , Comportamento Infantil/psicologia , Conflito Psicológico , Comportamento Cooperativo , Jogos Experimentais , Caracteres Sexuais , Adolescente , Adulto , Agressão/psicologia , Ira , Criança , Feminino , Amigos/psicologia , Humanos , Relações Interpessoais , Masculino , Modelos Psicológicos , Negociação/métodos , Negociação/psicologia , Jogos de Vídeo
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