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1.
Res Q Exerc Sport ; 86(4): 347-59, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26452580

RESUMO

In this article, we elaborate on 10 current research questions related to the "teaching games for understanding" (TGfU) approach with the objective of both developing the model itself and fostering game understanding, tactical decision making, and game-playing ability in invasion and net/wall games: (1) How can existing scientific approaches from different disciplines be used to enhance game play for beginners and proficient players? (2) How can state-of-the-art technology be integrated to game-play evaluations of beginners and proficient players by employing corresponding assessments? (4) How can complexity thinking be utilized to shape day-to-day physical education (PE) and coaching practices? (5) How can game making/designing be helpfully utilized for emergent learning? (6) How could purposeful game design create constraints that enable tactical understanding and skill development through adaptive learning and distributed cognition? (7) How can teacher/coach development programs benefit from game-centered approaches? (8) How can TGfU-related approaches be implemented in teacher or coach education with the goal of facilitating preservice and in-service teachers/coaches' learning to teach and thereby foster their professional development from novices to experienced practitioners? (9) Can the TGfU approach be considered a helpful model across different cultures? (10) Can physical/psychomotor, cognitive, affective/social, and cultural development be fostered via TGfU approaches? The answers to these questions are critical not only for the advancement of teaching and coaching in PE and sport-based clubs, but also for an in-depth discussion on new scientific avenues and technological tools.


Assuntos
Educação Física e Treinamento/métodos , Esportes/educação , Esportes/psicologia , Ensino/métodos , Cognição , Cultura , Tomada de Decisões , Humanos , Aprendizagem , Destreza Motora
2.
Motor Control ; 15(3): 321-41, 2011 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-21878687

RESUMO

Previous studies on sequential effects of human grasping behavior were restricted to binary grasp type selection. We asked whether two established motor control strategies, the end-state comfort effect and the hysteresis effect, would hold for sequential motor tasks with continuous solutions. To this end, participants were tested in a sequential (predictable) and a randomized (nonpredictable) perceptual-motor task, which offered a continuous range of posture solutions for each movement trial. Both the end-state comfort effect and the hysteresis effect were reproduced under predictable, continuous conditions, but only the end-state comfort effect was present under nonpredictable conditions. Experimental results further revealed a work range restriction effect, which was reproduced for the dominant and the nondominant hand.


Assuntos
Força da Mão , Desempenho Psicomotor , Adulto , Fenômenos Biomecânicos , Feminino , Humanos , Masculino , Orientação , Postura , Amplitude de Movimento Articular , Aprendizagem Seriada , Supinação , Adulto Jovem
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