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1.
Spinal Cord ; 59(12): 1294-1300, 2021 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-34728783

RESUMO

STUDY DESIGN: Cross-sectional study. OBJECTIVES: To compare cardiac autonomic modulation of individuals with spinal cord injury (SCI) that practice different amounts of moderate to vigorous physical activity (PA) and able-bodied controls at rest and during a non-immersive Virtual Reality task. SETTING: Athletes with SCI of wheelchair basketball, wheelchair tennis, wheelchair handball, WCMX (wheelchair motocross), and para-swimming were assessed at the Faca na Cadeira Institute, ICEL and Clube Espéria in São Paulo, Brazil; non-athletes with SCI and able-bodied controls were assessed at the Acreditando Centro de Recuperação Neuromotora, São Paulo, Brazil. METHODS: One-hundred forty-five individuals were assessed: 36 athletes with traumatic SCI (41.1 ± 16.8 years old), 52 non-athletes with traumatic SCI (40.2 ± 14.1 years old), and 57 able-bodied individuals (39.4 ± 12.5 years old). Cardiac autonomic modulation was assessed through heart rate variability (HRV) measured in the sitting position at rest and during a VR game activity. RESULTS: We found significantly more favourable HRV for athletes with SCI when compared to non-athletes with SCI, but no differences between athletes with SCI and able-bodied controls. In addition, athletes and able-bodied controls showed adequate autonomic nervous system (ANS) adaptation (rest versus physical activity in VR), i.e., they experienced parasympathetic withdrawal during VR physical activity, which was not found in non-athletes with SCI. CONCLUSION: The practice of moderate to vigorous physical activity is associated with healthier cardiac autonomic modulation in adults with SCI, which may lead to more favourable health outcomes. TRIAL REGISTRATION: ClinicalTrials.gov Identifier: NCT04618003, retrospectively registered.


Assuntos
Traumatismos da Medula Espinal , Realidade Virtual , Adulto , Atletas , Sistema Nervoso Autônomo , Brasil , Estudos Transversais , Humanos , Pessoa de Meia-Idade , Traumatismos da Medula Espinal/complicações , Adulto Jovem
2.
Cancer Sci ; 111(10): 3854-3861, 2020 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-32713038

RESUMO

Given that oropharyngeal squamous cell carcinoma (OPSCC) have now surpassed cervical cancer as the most common human papillomavirus (HPV)-driven cancer, there is an interest in developing non-invasive predictive biomarkers to early detect HPV-driven OPSCC. In total, 665 cancer-free individuals were recruited from Queensland, Australia. Oral HPV16 DNA positivity in those individuals was determined by our in-house developed sensitive PCR method. Individuals with (n = 9) or without (n = 12) oral HPV16 infections at baseline were followed for a median duration of 24 mo. Individuals with persistent oral HPV16 infection (≥ 30 mo) were invited for clinical examination of their oral cavity and oropharynx by an otolaryngologist. Oral HPV16 DNA was detected in 12 out of 650 cancer-free individuals (1.8%; 95% confidence interval [CI]: 1.0-3.2). Of the 3 individuals with persistent oral HPV16 infection, the first individual showed no clinical evidence of pathology. The second individual was diagnosed with a 2 mm invasive squamous cell carcinoma (T1N0M0) positive for both p16INK4a expression and HPV16 DNA. The third individual was found to have a mildly dysplastic lesion in the tonsillar region that was negative for p16INK4a expression and HPV16 DNA and she continues to have HPV16 DNA in her saliva. Taken together, our data support the value of using an oral HPV16 DNA assay as a potential screening tool for the detection of microscopic HPV-driven OPSCC. Larger multicenter studies across various geographic regions recruiting populations at a higher risk of developing HPV-driven OPSCC are warranted to extend and confirm the results of the current investigation.


Assuntos
DNA Viral/isolamento & purificação , Detecção Precoce de Câncer , Papillomavirus Humano 16/patogenicidade , Carcinoma de Células Escamosas de Cabeça e Pescoço/diagnóstico , Adolescente , Adulto , Idoso , Idoso de 80 Anos ou mais , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Saliva/virologia , Carcinoma de Células Escamosas de Cabeça e Pescoço/genética , Carcinoma de Células Escamosas de Cabeça e Pescoço/patologia , Carcinoma de Células Escamosas de Cabeça e Pescoço/virologia , Adulto Jovem
3.
Cardiol Young ; 29(10): 1236-1242, 2019 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-31475643

RESUMO

Changes in cardiac autonomic regulation, expressed by increased sympathetic activity and decreased heart rate variability, have an important relationship with the onset of lethal cardiac phenomena. Therefore, we aimed to evaluate the cardiac autonomic behaviour in young people according to their level of physical activity. Through the International Physical Activity Questionnaire, 55 healthy young non-smokers with no history of previous diseases and whose parents did not suffer from metabolic syndrome were assessed and divided into groups: sedentary (n=12), insufficiently active (n=16), active (n=14), and very active (n=13). We collected respiratory rate, systolic and diastolic blood pressure at rest, and body mass index. Subjects remained supine at rest, and without mental stress for 15 minutes in a controlled environment. Using a cardiofrequency meter (Polar® RS800CX), data were analysed in the time domain, frequency domain, and detrended fluctuation analysis. For the sedentary group, the mean RR and rMSSD were significantly lower, and the insufficiently active group showed higher means, but significantly only for rMSSD. The insufficiently active group showed in the detrended fluctuation analysis that α2 was significantly lower compared with the sedentary, active, and very active groups. We conclude that young, healthy, sedentary individuals present an increased heart rate and that insufficiently active individuals present a decreased fractal correlation and increased parasympathetic activity.


Assuntos
Sistema Nervoso Autônomo/fisiologia , Eletrocardiografia , Exercício Físico/fisiologia , Fractais , Frequência Cardíaca/fisiologia , Adolescente , Adulto , Pressão Sanguínea/fisiologia , Feminino , Voluntários Saudáveis , Humanos , Masculino , Adulto Jovem
4.
Disabil Rehabil Assist Technol ; : 1-11, 2023 Sep 11.
Artigo em Inglês | MEDLINE | ID: mdl-37695272

RESUMO

PURPOSE: People with autism spectrum disorder could benefit from physical activity during the pandemic and COVID-19 restrictions, mainly to maintain adequate physical activity. We aimed to evaluate the feasibility, enjoyment, and potential effect of telerehabilitation using a serious game named 'MoveHero'. MATERIALS AND METHODS: Registered in Clinical Trials (NCT04402034). We adopted a remotely run Telerehabilitation research design with 44 participants recruited: 22 People with ASD people and 22 non-ASD individuals. RESULTS: All participants safely participated, 100% adherence to sessions, ∼60% enjoying the task, and significantly improved performance, with better performance for the NA group at most practice moments. CONCLUSIONS: Our findings support both how to implement a gaming intervention and the need to investigate the efficacy of serious games to motivate moderate intensity physical activity in people with ASD.


A new and thrilling way to promote physical activity is through telerehabilitation to people with Autism Spectrum Disorder.A tool that can possibly influence the mood of people with Autism Spectrum Disorder.Help to implement home-based rehabilitation to people with Autism Spectrum Disorder.

5.
PLoS One ; 18(4): e0283820, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37053177

RESUMO

PURPOSE: The postural transition from sitting to standing is a moment of dysautonomic occurrence in individuals with Spinal Cord Injury (SCI). Different tools can be used to minimize this event, such as virtual reality. Thus, we aimed to analyze cardiac autonomic modulation in individuals with SCI during postural transition from the sitting to orthostatism position using a cognitive virtual reality (VR) task. METHODS: Individuals with and without SCI were positioned on the Easy Stand® device, sitting at rest, at 0° considering the angle between the seat and the floor, elevation at 45°, and orthostatism at 90°, for 5 minutes in each position. Heart rate variability (HRV) measures of sympathovagal balance were collected (heart rate receiver: Polar V800). The groups were subdivided into two groups, one that performed VR as an intervention during the postural angle changes and another group that did not perform VR. RESULTS: We evaluated 76 individuals, 40 with a medical diagnosis of SCI and 36 who composed the able-bodied control group without SCI, matched by age and sex. The HRV results showed that the SCI group who performed the task in VR demonstrated no significant difference in parasympathetic activation and global variability between the sitting versus 90° positions. There was better sympathovagal balance in SCI and able-bodied control groups who performed the VR task between the sitting versus 90° positions. CONCLUSION: The use of a VR task seems to contribute to better sympathovagal balance, with the potential to reduce dysautonomia during postural changes.


Assuntos
Disautonomias Primárias , Traumatismos da Medula Espinal , Humanos , Estudos Transversais , Sistema Nervoso Autônomo , Coração , Postura Sentada , Equilíbrio Postural/fisiologia
6.
Artigo em Inglês | MEDLINE | ID: mdl-36429386

RESUMO

(1) Background: People with ASD commonly present difficulty performing motor skills and a decline in physical activity (PA) level and low enjoyment of PA. We aimed to evaluate whether longitudinal practice of an activity in virtual and real environments improves motor performance and whether this improvement is transferred to a subsequent practice when changing the environment, promoting PA and providing enjoyment; (2) Methods: People with ASD, aged between 10 and 16 years, were included and distributed randomly into two opposite sequences. The participants performed a 10 session protocol, with five sessions practicing in each environment (virtual or real). Heart rate measurement was carried out and an enjoyment scale was applied; (3) Results: 22 participants concluded the protocol. Sequence A (virtual first) presented an improvement in accuracy and precision and transferred this when changing environment; they also had a greater change in heart rate reserve. The majority of participants reported "fun" and "great fun" levels for enjoyment; (4) Conclusions: The virtual reality activity presented a higher level of difficulty, with greater gains in terms of transference to the real environment. Considering PA, our task provided very light to light activity and the majority of participants enjoyed the task.


Assuntos
Transtorno do Espectro Autista , Prazer , Humanos , Criança , Adolescente , Estudos Prospectivos , Exercício Físico , Desempenho Físico Funcional
7.
Biomolecules ; 10(2)2020 02 03.
Artigo em Inglês | MEDLINE | ID: mdl-32028653

RESUMO

The role of human papillomavirus type 16 (HPV16) in oral potentially malignant disorders (OPMD) and oral cavity carcinoma (OC) is still under debate. We investigated HPV16 prevalence in unstimulated saliva, oral rinse samples, oral swabs and tumour biopsies collected from OPMD (n = 83) and OC (n = 106) patients. HPV16 genotype, viral load, physical status (episomal vs. integrated) and tumour p16INK4a expression were determined. Oral HPV16 prevalence was higher in OC than in OPMD, but this difference was not statistically significant (7.5% (8/106) versus 3.6% (3/83), odds ratio (OR): 2.18, 95% confidence interval (CI): 0.56, 8.48, p = 0.26). There was a significant association (p < 0.05) between oral HPV16 infection and heavy tobacco consumption. Real-time PCR results indicated that no integration events occurred in either OPMD or OC cases based on the HPV16 E2/E6 ratio. HPV16 positive OPMD and OC patients had similar HPV16 E2 and E6 viral loads. The inter-rater agreement between tumour p16INK4a expression and oral HPV16 infection was considered as fair (k = 0.361) for OC. Our data suggest that the involvement of HPV16 in oral carcinogenesis is limited.


Assuntos
Inibidor p16 de Quinase Dependente de Ciclina/genética , Papillomavirus Humano 16/genética , Neoplasias Bucais/epidemiologia , Neoplasias Bucais/virologia , Infecções por Papillomavirus/epidemiologia , Idoso , Austrália/epidemiologia , Biópsia , DNA Viral , Feminino , Genótipo , Humanos , Masculino , Pessoa de Meia-Idade , Variações Dependentes do Observador , Razão de Chances , Prevalência , Reação em Cadeia da Polimerase em Tempo Real , Saliva/virologia , Fumar , Carga Viral
8.
Dev Neurorehabil ; 23(1): 39-49, 2020 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-31726906

RESUMO

Objective: The aim of the present review was to identify the motor scales currently used to assess individuals with Down Syndrome (DS).Method: PubMed, WOS and BVS databases were systematically searched to identify the most relevant published studies that used motor scales in the evaluation of individuals with DS.Results: Of the 99 studies that met the eligibility criteria in this process, 20 experimental and observational studies were found to fully meet the eligibility criteria.Conclusion: We identified several motor scales including the Alberta Infant Motor Scale (AIMS), Test of Infant Motor Performance (TIMP), BAYLEY, Peabody Gross Motor Scale (PGMS-PDMS-GM), Gross Motor Function Measure (GMFM), Movement Assessment Battery for Children (MABC) and Pediatric Evaluation of Disability Inventory (PEDI).


Assuntos
Síndrome de Down/fisiopatologia , Movimento , Exame Neurológico/normas , Criança , Pré-Escolar , Avaliação da Deficiência , Feminino , Humanos , Lactente , Masculino , Destreza Motora
9.
Autism Res ; 13(2): 307-319, 2020 02.
Artigo em Inglês | MEDLINE | ID: mdl-31566888

RESUMO

Autism spectrum disorder (ASD) is associated with persistent deficits in social communication and social interaction, including impaired multisensory integration, which might negatively impact cognitive and motor skill performance, and hence negatively affect learning of tasks. Considering that tasks in virtual environment may provide an engaging tool as adjuncts to conventional therapies, we set out to compare motor performance between young people with ASD and a typically developing (TD) control group that underwent coincident timing tasks based on Kinect (no physical contact) and on Keyboard (with physical contact) environments. Using a randomized repeated cross-over controlled trial design, 50 young people with ASD and 50 with TD, matched by age and sex were divided into subgroups of 25 people that performed the two first phases of the study (acquisition and retention) on the same device-real or virtual-and then switched to the other device to repeat acquisition and retention phases and finally switched on to a touch screen (transfer phase). Results showed that practice in the virtual task was more difficult (producing more errors), but led to a better performance in the subsequent practice in the real task, with more pronounced improvement in the ASD as compared to the TD group. It can be concluded that the ASD group managed to transfer the practice from a virtual to a real environment, indicating that virtual methods may enhance learning of motor and cognitive skills. A need for further exploration of its effect across a number of tasks and activities is warranted. Autism Res 2020, 13: 307-319. © 2019 International Society for Autism Research, Wiley Periodicals, Inc. LAY SUMMARY: Individuals with autism spectrum disorder are known to have difficulties with learning motor tasks. Considering that performing motor tasks in virtual environment may be an engaging tool as adjuncts to conventional therapies, we aimed to estimate performance in tasks regardless of physical touch. Results showed that participants had more difficulty using the non-touch task; however, virtual training improved performance on the physical (real) task. This result indicates that virtual methods could be a promising therapeutic approach for the ASD population.


Assuntos
Transtorno do Espectro Autista/fisiopatologia , Destreza Motora/fisiologia , Realidade Virtual , Adolescente , Fatores Etários , Transtorno do Espectro Autista/psicologia , Criança , Estudos Cross-Over , Feminino , Humanos , Masculino , Estudos Prospectivos , Fatores Sexuais
10.
Neural Netw ; 21(1): 36-47, 2008 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-17983727

RESUMO

This paper presents a sequential Bayesian approach to kernel modelling of data, which contain unusual observations and outliers. The noise is heavy tailed described as a one-dimensional mixture distribution of Gaussians. The development uses a factorised variational approximation to the posterior of all unknowns, that helps to perform tractable Bayesian inference at two levels: (1) sequential estimation of the weights distribution (including its mean vector and covariance matrix); and (2) recursive updating of the noise distribution and batch evaluation of the weights prior distribution. These steps are repeated, and the free parameters of the non-Gaussian error distribution are adapted at the end of each cycle. The reported results show that this is a robust approach that can outperform standard methods in regression and time-series forecasting.


Assuntos
Teorema de Bayes , Redes Neurais de Computação , Ruído , Humanos , Distribuição Normal , Análise de Regressão , Fatores de Tempo
11.
Games Health J ; 7(2): 107-115, 2018 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-29608336

RESUMO

OBJECTIVE: To evaluate whether people with Duchenne muscular dystrophy (DMD) practicing a task in a virtual environment could improve performance given a similar task in a real environment, as well as distinguishing whether there is transference between performing the practice in virtual environment and then a real environment and vice versa. METHODS: Twenty-two people with DMD were evaluated and divided into two groups. The goal was to reach out and touch a red cube. Group A began with the real task and had to touch a real object, and Group B began with the virtual task and had to reach a virtual object using the Kinect system. RESULTS: ANOVA showed that all participants decreased the movement time from the first (M = 973 ms) to the last block of acquisition (M = 783 ms) in both virtual and real tasks and motor learning could be inferred by the short-term retention and transfer task (with increasing distance of the target). However, the evaluation of task performance demonstrated that the virtual task provided an inferior performance when compared to the real task in all phases of the study, and there was no effect for sequence. CONCLUSIONS: Both virtual and real tasks promoted improvement of performance in the acquisition phase, short-term retention, and transfer. However, there was no transference of learning between environments. In conclusion, it is recommended that the use of virtual environments for individuals with DMD needs to be considered carefully.


Assuntos
Destreza Motora/fisiologia , Distrofia Muscular de Duchenne/terapia , Transferência de Experiência , Jogos de Vídeo/normas , Adolescente , Análise de Variância , Brasil , Criança , Estudos Cross-Over , Humanos , Masculino , Distrofia Muscular de Duchenne/psicologia , Análise e Desempenho de Tarefas , Interface Usuário-Computador , Jogos de Vídeo/tendências , Realidade Virtual , Adulto Jovem
12.
Disabil Rehabil Assist Technol ; 13(6): 609-613, 2018 08.
Artigo em Inglês | MEDLINE | ID: mdl-29092683

RESUMO

OBJECTIVES: Cerebral palsy (CP) is a permanent disorder of movement, muscle tone or posture that is caused by damage to the immature and developing brain. Research has shown that Virtual Reality (VR) technology can be used in rehabilitation to support the acquisition of motor skills and the achievement of functional tasks. The aim of this study was to explore for improvements in the performance of individuals with CP with practice in the use of a virtual game on a mobile phone and to compare their performance with that of the control group. MATERIALS AND METHODS: Twenty-five individuals with CP were matched for age and sex with twenty-five, typically developing individuals. Participants were asked to complete a VR maze task as fast as possible on a mobile phone. All participants performed 20 repetitions in the acquisition phase, five repetitions for retention and five more repetitions for transfer tests, in order to evaluate motor learning from the task. RESULTS: The CP group improved their performance in the acquisition phase and maintained the performance, which was shown by the retention test; in addition, they were able to transfer the performance acquired in an opposite maze path. The CP group had longer task-execution compared to the control group for all phases of the study. CONCLUSION: Individuals with cerebral palsy were able to learn a virtual reality game (maze task) using a mobile phone, and despite their differences from the control group, this kind of device offers new possibilities for use to improve function. Implications for rehabilitation A virtual game on a mobile phone can enable individuals with Cerebral Palsy (CP) to improve performance. This illustrates the potential for use of mobile phone games to improve function. Individuals with CP had poorer performance than individuals without CP, but they demonstrated immediate improvements from using a mobile phone device. Individuals with CP were able to transfer their skills to a similar task indicating that they were able to learn these motor skills by using a mobile phone game.


Assuntos
Telefone Celular , Paralisia Cerebral/reabilitação , Destreza Motora/fisiologia , Jogos de Vídeo , Realidade Virtual , Adolescente , Adulto , Humanos , Masculino , Pessoa de Meia-Idade , Movimento/fisiologia , Desempenho Psicomotor/fisiologia , Adulto Jovem
13.
J Conserv Dent ; 20(3): 214-218, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-29279629

RESUMO

Invasive cervical resorption (ICR) is an aggressive and invasive form of external tooth resorption that commences in the cervical region which can be managed using either a nonsurgical, surgical or a combination of nonsurgical and surgical approach. The restoration of resorptive defects having a coronal and radicular extent can be challenging as a single material cannot be used to restore the entire defect. This case presented with Heithersay's Class 3 ICR lesion in tooth #12, which was managed initially using a surgical approach and restoration of ICR defect with a combination of resin modified glass ionomer cement, composite resin and mineral trioxide aggregate (MTA). However, the patient presented with pulpal symptoms 2 months later which warranted a root canal therapy. An internal approach was then used to debride and remove remnant fibro-osseous tissue. The defect was then repaired with MTA. A 1 year follow-up demonstrated adequate periapical healing and no pathologic changes around the restored resorptive defect.

14.
Dement Neuropsychol ; 11(3): 276-286, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-29213525

RESUMO

Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder primarily characterized by deficits in social interaction, communication and implicit skill learning. OBJECTIVE: To analyse the results of research on "motor learning" and the means used for measuring "autistic disorder". METHODS: A systematic literature search was done using Medline/PubMed, Web of Science, BVS (virtual health library), and PsycINFO. We included articles that contained the keywords "autism" and "motor learning". The variables considered were the methodological aspects; results presented, and the methodological quality of the studies. RESULTS: A total of 42 studies were identified; 33 articles were excluded because they did not meet the inclusion criteria. Data were extracted from nine eligible studies and summarized. CONCLUSION: We concluded that although individuals with ASD showed performance difficulties in different memory and motor learning tasks, acquisition of skills still takes place in this population; however, this skill acquisition is related to heterogeneous events, occurring without the awareness of the individual.


O Transtorno do Espectro Autista (TEA) é uma desordem do desenvolvimento neurológico caracterizada principalmente por déficits na interação social, comunicação e aprendizagem de habilidades implícitas. OBJETIVO: Analisar os resultados da pesquisa sobre "aprendizagem motora" e suas formas de mensurar na "desordem autista". MÉTODOS: Uma pesquisa bibliográfica sistemática foi feita usando Medline/PubMed, Web of Science, BVS (biblioteca virtual de saúde) e PsycINFO. Incluímos artigos que mostraram as palavras-chave "autismo" e "aprendizagem motora". As variáveis consideradas foram os aspectos metodológicos; os resultados apresentados e a qualidade metodológica dos estudos. RESULTADOS: Um total de 42 artigos foram identificados; foram excluídos 33 artigos porque não atendiam aos critérios de inclusão. Os dados foram extraídos de nove estudos elegíveis e resumidos. CONCLUSÃO: Concluímos que, embora as pessoas com TEA tenham demonstrado dificuldades de desempenho em diferentes tarefas de aprendizagem motora de memória, a aquisição de habilidades ocorre nessa população; No entanto, essa aquisição de habilidades está relacionada a eventos heterogêneos, ocorrendo sem a consciência dos indivíduos.

15.
Neuropsychiatr Dis Treat ; 13: 2209-2217, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-28860778

RESUMO

BACKGROUND: In individuals severely affected with Duchenne muscular dystrophy (DMD), virtual reality has recently been used as a tool to enhance community interaction. Smartphones offer the exciting potential to improve communication, access, and participation, and present the unique opportunity to directly deliver functionality to people with disabilities. OBJECTIVE: To verify whether individuals with DMD improve their motor performance when undertaking a visual motor task using a smartphone game. PATIENTS AND METHODS: Fifty individuals with DMD and 50 healthy, typically developing (TD) controls, aged 10-34 years participated in the study. The functional characterization of the sample was determined through Vignos, Egen Klassifikation, and the Motor Function Measure scales. To complete the task, individuals moved a virtual ball around a virtual maze and the time in seconds was measured after every attempt in order to analyze improvement of performance after the practice trials. Motor performance (time to finish each maze) was measured in phases of acquisition, short-term retention, and transfer. RESULTS: Use of the smartphone maze game promoted improvement in performance during acquisition in both groups, which remained in the retention phase. At the transfer phases, with alternative maze tasks, the performance in DMD group was similar to the performance of TD group, with the exception of the transfer to the contralateral hand (nondominant). However, the group with DMD demonstrated longer movement time at all stages of learning, compared with the TD group. CONCLUSION: The practice of a visual motor task delivered via smartphone game promoted an improvement in performance with similar patterns of learning in both groups. Performance can be influenced by task difficulty, and for people with DMD, motor deficits are responsible for the lower speed of execution. This study indicates that individuals with DMD showed improved performance in a short-term motor learning protocol using a smartphone. We advocate that this technology could be used to promote function in this population.

16.
Quintessence Int ; 43(7): 571-82, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22670252

RESUMO

OBJECTIVE: To compare the long-term clinical outcomes obtained by the combination of platelet-rich plasma (PRP) and a porous hydroxyapatite at the test site with those obtained from the use of a mixture of hydroxyapatite and saline at the control site in the treatment of human intraosseous defects. METHOD AND MATERIALS: Sixty healthy, nonsmoking subjects diagnosed with chronic periodontitis were included in this study. Using a split-mouth design, intraosseous defects were surgically treated with a combination of PRP and a porous hydroxyapatite or a mixture of hydroxyapatite and saline. Clinical measurements and radiographic evaluation were performed at baseline and 1 and 4 years postoperatively. RESULTS: When compared with baseline, the 1-year results showed no significant changes. However, the 4-year results indicated that while both treatment modalities resulted in significant changes in all clinical parameters (probing depth, relative attachment level, gingival recession, and intraosseous defect fill; P < .001), the test group exhibited statistically significant changes compared with the control group: probing depth reduction, 5.8 ± 0.49 mm vs 4.0 ± 0.45 mm (P < .0001); clinical attachment gain, 5.4 ± 1.2 mm vs 3.1 ± 1.1 mm (P < .0001); and defect fill, 3.2 ± 0.8 mm vs 2.1 ± 0.6 mm (P < .0001). CONCLUSION: Treatment with a combination of PRP and hydroxyapatite compared with hydroxyapatite with saline led to a significantly more favorable clinical improvement in intraosseous periodontal defects.


Assuntos
Perda do Osso Alveolar/cirurgia , Periodontite Crônica/cirurgia , Regeneração Tecidual Guiada Periodontal/métodos , Plasma Rico em Plaquetas , Adulto , Regeneração Óssea , Substitutos Ósseos , Durapatita , Feminino , Seguimentos , Humanos , Masculino , Plasma Rico em Plaquetas/fisiologia , Método Simples-Cego
17.
J Indian Soc Periodontol ; 16(4): 597-601, 2012 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-23493961

RESUMO

A 34 year old woman reported for evaluation of generalized gingival swelling pain and bleeding. The patient also reported menstrual irregularities. Based on the oral and systemic examinations and hematological investigations, a provisional diagnosis of 'menstrual cycle associated gingivitis' was made. The patient was referred for a gynecologic consultation. At the three-week dental recall, a worsening of gingival overgrowth with a necrotic component was noted. The hematologic investigations revealed markedly elevated leukocyte counts. The clinical and hematological findings led us to a diagnosis of leukemia. This report emphasizes the importance of the dentist as well as the physician (in this case, the gynecologist) in correlating the oral, systemic and hematological findings in the diagnosis and also of regular recall in the management of a case.

18.
Dement. neuropsychol ; 11(3): 276-286, July-Sept. 2017. tab, graf
Artigo em Inglês | LILACS | ID: biblio-891027

RESUMO

ABSTRACT Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder primarily characterized by deficits in social interaction, communication and implicit skill learning. OBJECTIVE: To analyse the results of research on "motor learning" and the means used for measuring "autistic disorder". METHODS: A systematic literature search was done using Medline/PubMed, Web of Science, BVS (virtual health library), and PsycINFO. We included articles that contained the keywords "autism" and "motor learning". The variables considered were the methodological aspects; results presented, and the methodological quality of the studies. RESULTS: A total of 42 studies were identified; 33 articles were excluded because they did not meet the inclusion criteria. Data were extracted from nine eligible studies and summarized. CONCLUSION: We concluded that although individuals with ASD showed performance difficulties in different memory and motor learning tasks, acquisition of skills still takes place in this population; however, this skill acquisition is related to heterogeneous events, occurring without the awareness of the individual.


RESUMO O Transtorno do Espectro Autista (TEA) é uma desordem do desenvolvimento neurológico caracterizada principalmente por déficits na interação social, comunicação e aprendizagem de habilidades implícitas. OBJETIVO: Analisar os resultados da pesquisa sobre "aprendizagem motora" e suas formas de mensurar na "desordem autista". MÉTODOS: Uma pesquisa bibliográfica sistemática foi feita usando Medline/PubMed, Web of Science, BVS (biblioteca virtual de saúde) e PsycINFO. Incluímos artigos que mostraram as palavras-chave "autismo" e "aprendizagem motora". As variáveis consideradas foram os aspectos metodológicos; os resultados apresentados e a qualidade metodológica dos estudos. RESULTADOS: Um total de 42 artigos foram identificados; foram excluídos 33 artigos porque não atendiam aos critérios de inclusão. Os dados foram extraídos de nove estudos elegíveis e resumidos. CONCLUSÃO: Concluímos que, embora as pessoas com TEA tenham demonstrado dificuldades de desempenho em diferentes tarefas de aprendizagem motora de memória, a aquisição de habilidades ocorre nessa população; No entanto, essa aquisição de habilidades está relacionada a eventos heterogêneos, ocorrendo sem a consciência dos indivíduos.


Assuntos
Humanos , Transtornos Motores , Transtorno do Espectro Autista , Atividade Motora
19.
MedicalExpress (São Paulo, Online) ; 3(2)Mar.-Apr. 2016. tab, graf
Artigo em Inglês | LILACS | ID: lil-779134

RESUMO

INTRODUCTION: Decline in physical function is a common feature of older age and has important outcomes in terms of physical health as it relates to quality of life. Our capacity for motor learning allows us to flexibly adapt movements to an ever-changing environment. The term Virtual Reality refers to a wide variety of methods used to simulate an alternative or virtual world. OBJECTIVE: To analyze the results shown in previous studies on motor learning with Virtual Reality use in elderly participants. METHOD: To select the articles, three steps were followed. A systematic literature review was performed without time limitation. The research was carried out using PubMed, BVS and Web of science; considering the keywords, we included articles that showed the following three terms: elderly, virtual reality and motor learning. RESULTS: The initial search yielded 49 articles. After duplicates were removed, two of the authors independently evaluated the title and abstract of each article against the study inclusion criteria. From these, 45 articles were excluded based on title and abstract. Finally, four articles met the inclusion criteria. CONCLUSION: Although few studies were conducted on motor learning in elderly people through virtual reality and, even fewer were of good quality, it was shown that elderly people, with or without a specific disease, can benefit from interventions based on virtual reality to improve motor learning skills.


INTRODUÇÃO: O Declínio da função física é uma característica comum de idade avançada e tem consequências importantes em termos de saúde física e qualidade de vida. Nossa capacidade de aprendizagem motora nos permite adaptar movimentos a um ambiente em constante mudança. A expressão Realidade Virtual refere-se a uma ampla variedade de métodos usados para simular uma alternativa ao mundo virtual. OBJETIVO: Analisar os resultados apresentados em estudos anteriores sobre aprendizagem motora com o uso de Realidade Virtual em participantes idosos. MÉTODO: Para selecionar os artigos, três etapas foram seguidas. Uma revisão sistemática da literatura foi realizada sem limitação de tempo. A pesquisa foi realizada utilizando PubMed, BVS e Web os Science; considerando-se as palavras-chave, incluímos artigos que apresentaram os três seguintes termos:, realidade virtual idosos e aprendizagem motora. RESULTADOS: A busca inicial rendeu 49 artigos. Depois da remoção de duplicações, dois dos autores avaliaram independentemente o título e o resumo de cada artigo em relação aos critérios de inclusão do estudo. Destes, 45 artigos foram excluídos com base no título e resumo. Finalmente, quatro artigos preencheram os critérios de inclusão. CONCLUSÃO: Embora poucos estudos foram encontrados sobre a aprendizagem motora em pessoas idosas através da realidade virtual e, menos ainda eram de boa qualidade, foi mostrado que as pessoas idosas, com ou sem uma doença específica, podem se beneficiar de intervenções com base na realidade virtual para melhorar a habilidades de aprendizagem motora.


Assuntos
Envelhecimento , Realidade Virtual , Aprendizagem , Atividade Motora
20.
Rev. bras. crescimento desenvolv. hum ; 26(2): 205-210, 2016. ilus
Artigo em Inglês | LILACS | ID: lil-797812

RESUMO

INTRODUCTION: These changes are the main causes of deficits in perceptual-motor skills responsible for motor skill acquisition and performance of functional activities. : The current study aimed at verifying the quantitative performance of people with DS in undertaking a computer task to compare the performances of typical development (TD). METHODS: 60 subjects participated in the study, 30 with Down's syndrome and 30 with typical development, matched by sex. Individuals were aged from 10-36. The groups were divided into three subgroups by age: Group 1 (G1) 10-18; Group 2 (G2) 18-25; Group 3 (G3) 25-36. They performed a computer maze task. During the acquisition phase all groups attempted the maze 30 times, and then after 5 minutes they performed 5 repetitions of Maze 1 for the retention phase. Finally, for the transfer phase, they performed five repetitions in Maze 2. The dependent variables were submitted to a group, age group, gender and block ANOVA with repeated measures on the last factor. RESULTS: In acquisition phase there was a significant decrease in movement time (MT) between the first and last acquisition block, but only for the DS-group. In retention, there was a significant effect of Group, and an interaction between Block and Group, indicating that MTs increased from retention to transfer, but only for the DS-group. : It was found that participants with DS improved performance during acquisition and retention, but they had difficulty in performing the transfer of the computational task for a similar situation. The age and gender were not significant in any of the stages of the study.


INTRODUÇÃO: A síndrome de Down (SD) apresenta atrasos nas habilidades motoras básicas provavelmente devido a déficits perceptuais-motores, responsáveis pela aquisição de habilidade motora e desempenho em atividades funcionais. OBJETIVO: O presente estudo teve por objetivo verificar o desempenho quantitativo de pessoas com SD na realização de uma tarefa de computador para comparar o desempenho com pessoas com desenvolvimento típico (DT). MÉTODO: 60 pessoas participaram do estudo, 30 com síndrome de Down e 30 com desenvolvimento típico, pareados por idade e sexo. Os participantes tinham idade entre 10-36. Os grupos foram divididos em três subgrupos por idade que realizaram uma tarefa de labirinto no computador Grupo 1 (G1) 10-18 anos, Grupo 2 (G2) 18-25 anos e Grupo 3 (G3) 25-36 anos. Durante a fase de aquisição todos os grupos realizaram 30 vezes o labirinto, e após 5 minutos, realizaram mais 5 repetições do Labirinto 1 para a fase de retenção. Finalmente, para a fase de transferência, 5 repetições foram realizadas no Labirinto 2. As variáveis dependentes foram submetidas a ANOVA para grupo, idade, gênero e bloco com medidas repetidas para o último fator. RESULTADOS: Na fase de aquisição, houve uma redução significativa no tempo de movimento (TM) entre o primeiro e último bloco da aquisição, mas somente para o grupo SD. Na retenção, houve um efeito significativo para Grupo, e uma interação entre Bloco e Grupo, indicando que o TM aumentou da retenção para transferência, mas somente para o Grupo SD. CONCLUSÃO: Verificou-se que os participantes com SD melhoraram o desempenho durante a aquisição e retenção, mas mostraram dificuldade em realizar a transferência da tarefa computacional para um situação similar. Idade e gênero não foram significativas em nenhuma das etapas do estudo.


Assuntos
Humanos , Masculino , Feminino , Distribuição por Idade , Atitude Frente aos Computadores , Síndrome de Down , Avaliação de Desempenho Profissional , Destreza Motora , Desempenho Psicomotor , Estratégias de Saúde , Transtornos Cognitivos , Consentimento Livre e Esclarecido , Aprendizagem , Transtornos Motores , Estatística como Assunto
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