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1.
Health Commun ; : 1-13, 2023 Dec 07.
Artigo em Inglês | MEDLINE | ID: mdl-38058284

RESUMO

The COVID-19 pandemic has increased the salience of issues related to social justice, mental health, and health equity. During this time, the media have been instrumental in amplifying social movements but also in spreading mis/disinformation, violence, and hatred. Among communities who have been affected heavily during this time are Black, Indigenous, and People of Color (BIPOC) young adults who have a mental illness/significant mental health concerns. As frequent engagers and creators of media, their perspectives are critical to informing what aspects of the media should be leveraged to promote the health, well-being, and safety of people who have been marginalized. Thus, our study asks: How do BIPOC young adults (in the United States) who have a behavioral health diagnosis or significant mental health concerns perceive the media? Guided by intersectionality and grounded theory, we conducted in-depth interviews with 20 participants. The results reveal participants' 1) deep recognition of how the media uphold oppressive structures and 2) identification of ways that people have used and can use the media to fight those same structures. Researchers and media leaders should listen to, center the experiences of, collaborate with, and follow the lead of people who have been marginalized. This is critical to transforming the media such that they promote the well-being of all people.

2.
Telemed J E Health ; 24(12): 1036-1040, 2018 12.
Artigo em Inglês | MEDLINE | ID: mdl-29621000

RESUMO

Background: Wearable/portable devices that unobtrusively detect smoking and contextual data offer the potential to provide Just-In-Time Adaptive Intervention (JITAI) support for mobile cessation programs. Little has been reported on the development of these technologies. Introduction: To address this gap, we offer a case report of users' experiences with a prototype "smart" cigarette case that automatically tracks time and location of smoking. Small-scale user-experience studies are typical of iterative product design and are especially helpful when proposing novel ideas. The purpose of the study was to assess concept acceptability and potential for further development. Materials and Methods: We tested the prototype case with a small sample of potential users (n = 7). Participants used the hardware/software for 2 weeks and reconvened for a 90-min focus group to discuss experiences and provide feedback. Results: Participants liked the smart case in principle but found the prototype too bulky for easy portability. The potential for the case to convey positive messages about self also emerged as a finding. Participants indicated willingness to pay for improved technology (USD $15-$60 on a one-time basis). Discussion: The smart case is a viable concept, but design detail is critical to user acceptance. Future research should examine designs that maximize convenience and that explore the device's ability to cue intentions and other cognitions that would support cessation. Conclusions: This study is the first to our knowledge to report formative research on the smart case concept. This initial exploration provides insights that may be helpful to other developers of JITAI-support technology.


Assuntos
Aplicativos Móveis , Abandono do Hábito de Fumar/métodos , Dispositivos Eletrônicos Vestíveis , Adulto , Feminino , Grupos Focais , Humanos , Masculino , Pessoa de Meia-Idade , Smartphone , Adulto Jovem
3.
Games Health J ; 7(1): 51-66, 2018 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-29161529

RESUMO

INTRODUCTION: Vaccination against human papillomavirus (HPV) is routinely recommended for ages 11-12, yet in 2016 only 49.5% of women and 37.5% of men had completed the three-dose series in the United States. Offering information and cues to action through a serious videogame for preteens may foster HPV vaccination awareness, information seeking, and communication. MATERIALS AND METHODS: An iterative process was used to develop an interactive videogame, Land of Secret Gardens. Three focus groups were conducted with 16 boys and girls, ages 11-12, for input on game design, acceptability, and functioning. Two parallel focus groups explored parents' (n = 9) perspectives on the game concept. Three researchers identified key themes. RESULTS: Preteens wanted a game that is both entertaining and instructional. Some parents were skeptical that games could be motivational. A back-story about a secret garden was developed as a metaphor for a preteen's body and keeping it healthy. The goal is to plant a lush secret garden and protect the seedlings by treating them with a potion when they sprout to keep them healthy as they mature. Points to buy seeds and create the potion are earned by playing mini-games. Throughout play, players are exposed to messaging about HPV and the benefits of the vaccine. Both boys and girls liked the garden concept and getting facts about HPV. Parents were encouraged to discuss the game with their preteens. CONCLUSION: Within a larger communication strategy, serious games could be useful for engaging preteens in health decision making about HPV vaccination.


Assuntos
Tomada de Decisões , Promoção da Saúde/métodos , Vacinas contra Papillomavirus/administração & dosagem , Jogos de Vídeo/psicologia , Criança , Feminino , Grupos Focais , Humanos , Masculino , Motivação , Pesquisa Qualitativa , Inquéritos e Questionários
4.
J Obstet Gynecol Neonatal Nurs ; 35(2): 199-207, 2006.
Artigo em Inglês | MEDLINE | ID: mdl-16620245

RESUMO

OBJECTIVE: To determine whether postmenopausal (age 50 years or older) women would sustain significantly more injury after rape than women younger than 50 and to determine the role of skin pigmentation in the observance of genital injury. DESIGN AND SETTING: Registry data from a sexual assault forensic nurse examiners program. PARTICIPANTS: Based on date of examination, records from women of age 50 years or older (n = 40) were matched to two other participants: a premenopausal group younger than 40 years and a perimenopausal group of 40 to 49 years. The final sample consisted of 120 subjects. MAIN OUTCOME MEASURES: Number, type, and location of injuries. RESULTS: A series of exact conditional logistic regression analyses indicated no significant association between age and genital, nongenital, or head injury. A significant association between race (Black versus White) and genital injury (adjusted odds ratio = 4.30, 95% confidence interval = 1.09-25.98, p = .03) indicated that Whites were more than four times as likely as Blacks to have genital injury. CONCLUSION: Although the primary hypothesis was not supported, the role of racial/ethnic differences and their association with the observance of injury need further exploration to determine whether the standard forensic examination is appropriate for all women. Health disparities may exist if women of color are less likely than others to have genital injuries identified and treated. Alternatively, skin properties may explain racial/ethnic differences in injury prevalence.


Assuntos
Negro ou Afro-Americano/estatística & dados numéricos , Traumatismos Craniocerebrais/etnologia , Genitália Feminina/lesões , Pós-Menopausa , Estupro/diagnóstico , População Branca/estatística & dados numéricos , Adolescente , Adulto , Fatores Etários , Idoso , Traumatismos Craniocerebrais/diagnóstico , Traumatismos Craniocerebrais/etiologia , Feminino , Medicina Legal , Humanos , Modelos Logísticos , Pessoa de Meia-Idade , Meio-Oeste dos Estados Unidos/epidemiologia , Avaliação em Enfermagem , Variações Dependentes do Observador , Exame Físico , Pré-Menopausa , Prevalência , Estupro/estatística & dados numéricos , Fatores de Risco , Pigmentação da Pele , Ferimentos e Lesões/diagnóstico , Ferimentos e Lesões/etnologia , Ferimentos e Lesões/etiologia
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