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1.
Mem Cognit ; 51(2): 307-320, 2023 02.
Artigo em Inglês | MEDLINE | ID: mdl-36190658

RESUMO

Immediate serial recall of visually presented items is reliably impaired by task-irrelevant speech that the participants are instructed to ignore ("irrelevant speech effect," ISE). The ISE is stronger with changing speech tokens (words or syllables) when compared to repetitions of single tokens ("changing-state effect," CSE). These phenomena have been attributed to sound-induced diversions of attention away from the focal task (attention capture account), or to specific interference of obligatory, involuntary sound processing with either the integrity of phonological traces in a phonological short-term store (phonological loop account), or the efficiency of a domain-general rehearsal process employed for serial order retention (changing-state account). Aiming to further explore the role of attention, phonological coding, and serial order retention in the ISE, we analyzed the effects of steady-state and changing-state speech on serial order reconstruction of visually presented verbal and spatial items in children (n = 81) and adults (n = 80). In the verbal task, both age groups performed worse with changing-state speech (sequences of different syllables) when compared with steady-state speech (one syllable repeated) and silence. Children were more impaired than adults by both speech sounds. In the spatial task, no disruptive effect of irrelevant speech was found in either group. These results indicate that irrelevant speech evokes similarity-based interference, and thus pose difficulties for the attention-capture and the changing-state account of the ISE.


Assuntos
Percepção da Fala , Fala , Humanos , Adulto , Criança , Rememoração Mental , Memória de Curto Prazo , Fonética , Aprendizagem Seriada , Percepção Auditiva
2.
Int J Audiol ; 61(5): 371-379, 2022 05.
Artigo em Inglês | MEDLINE | ID: mdl-34126838

RESUMO

OBJECTIVE: To investigate the role of the spatial position of conversing talkers, that is, spatially separated or co-located, in the listener's short-term memory of running speech and listening effort. DESIGN: In two experiments (between-subject), participants underwent a dual-task paradigm, including a listening (primary) task wherein male and female talkers spoke coherent texts. Talkers were either spatially separated or co-located (within-subject). As a secondary task, visually presented tasks were used. Experiment I involved a number-judgement task, and Experiment II entailed switching between number and letter-judgement task. STUDY SAMPLE: Twenty-four young adults who reported normal hearing and normal or corrected to normal vision participated in each experiment. They were all students from the RWTH Aachen University. RESULTS: In both experiments, similar short-term memory performance of running speech was found independently of talkers being spatially separated or co-located. Performance in the secondary tasks, however, differed between these two talkers' auditory stimuli conditions, indicating that spatially separated talkers imposed reduced listening effort compared to their co-location. CONCLUSION: The findings indicated that auditory-perceptive information, such as the spatial position of talkers, plays a role in higher-level auditory cognition, that is, short-term memory of running speech, even when listening in quiet.


Assuntos
Corrida , Percepção da Fala , Feminino , Testes Auditivos , Humanos , Esforço de Escuta , Masculino , Fala , Adulto Jovem
3.
Hum Factors ; : 187208221105135, 2022 May 28.
Artigo em Inglês | MEDLINE | ID: mdl-35635107

RESUMO

OBJECTIVE: The present scoping review aims to transform the diverse field of research on the effects of mixed reality-based training on performance in manual assembly tasks into comprehensive statements about industrial needs for and effects of mixed reality-based training. BACKGROUND: Technologies such as augmented and virtual reality, referred to as mixed reality, are seen as promising media for training manual assembly tasks. Nevertheless, current literature shows partly contradictory results, which is due to the diversity of the hardware used, manual assembly tasks as well as methodological approaches to investigate the effects of mixed reality-based training. METHOD: Following the methodological approach of a scoping review, we selected 24 articles according to predefined criteria and analyzed them concerning five key aspects: (1) the needs in the industry for mixed reality-based training, (2) the actual use and classification of mixed reality technologies, (3) defined measures for evaluating the outcomes of mixed reality-based training, (4) findings on objectively measured performance and subjective evaluations, as well as (5) identified research gaps. RESULTS: Regarding the improvement of performance and effectiveness through mixed reality-based training, promising results were found particularly for augmented reality-based training, while virtual reality-based training is mostly-but not consistently-as good as traditional training. APPLICATION: Mixed reality-based training is still not consistently better, but mostly at least as good as traditional training. However, depending on the use case and technology used, the training outcomes in terms of assembly performance and subjective evaluations show promising results of mixed reality-based training.

4.
J Acoust Soc Am ; 146(3): EL310, 2019 09.
Artigo em Inglês | MEDLINE | ID: mdl-31590501

RESUMO

The present study adopted a human-centred approach to explore the potential of audio-video Virtual Reality (VR) to evaluate indoor noise protection by building characteristics. Different background speech conditions, convolved with sound insulation filters of adjacent office rooms, were presented in a VR office environment and the effects on cognitive performances and subjective ratings were measured. The found effect patterns were the same as those obtained in a real laboratory setting reported by Schlittmeier, Hellbrück, Thaden, and Vorländer. [(2008). Ergonomics 51, 719-736]. This exemplary study promises various options for research on noise effects by the use of virtual built environments which are of high plausibility and unlimited variability.


Assuntos
Acústica , Memória , Ruído , Psicoacústica , Som , Percepção da Fala , Realidade Virtual , Adulto , Audiometria , Feminino , Humanos , Masculino , Rememoração Mental , Reprodutibilidade dos Testes , Adulto Jovem
5.
J Acoust Soc Am ; 139(5): 2949, 2016 05.
Artigo em Inglês | MEDLINE | ID: mdl-27250186

RESUMO

Current literature suggests that wind turbine noise is more annoying than transportation noise. To date, however, it is not known which acoustic characteristics of wind turbines alone, i.e., without effect modifiers such as visibility, are associated with annoyance. The objective of this study was therefore to investigate and compare the short-term noise annoyance reactions to wind turbines and road traffic in controlled laboratory listening tests. A set of acoustic scenarios was created which, combined with the factorial design of the listening tests, allowed separating the individual associations of three acoustic characteristics with annoyance, namely, source type (wind turbine, road traffic), A-weighted sound pressure level, and amplitude modulation (without, periodic, random). Sixty participants rated their annoyance to the sounds. At the same A-weighted sound pressure level, wind turbine noise was found to be associated with higher annoyance than road traffic noise, particularly with amplitude modulation. The increased annoyance to amplitude modulation of wind turbines is not related to its periodicity, but seems to depend on the modulation frequency range. The study discloses a direct link of different acoustic characteristics to annoyance, yet the generalizability to long-term exposure in the field still needs to be verified.

6.
J Acoust Soc Am ; 138(2): EL127-32, 2015 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-26328737

RESUMO

In human-machine interactions, the confirmation of an action or input is a very important information for users. A paired comparison experiment explored the effects of four acoustic parameters on the perceived confirmation of auditory non-speech signals. Reducing the frequency-ratio and the pulse-to-pulse time between two successive pulses increased perceived confirmation. The effects of the parameters frequency and number of pulses were not clear-cut. The results provide information for designing auditory confirmation signals. It is shown that findings about the effects of certain parameters on the perceived urgency of warning signals cannot be easily inverted to perceived confirmation.


Assuntos
Estimulação Acústica , Angiografia/instrumentação , Percepção Auditiva , Alarmes Clínicos , Retroalimentação , Sistemas Homem-Máquina , Reconhecimento Fisiológico de Modelo/fisiologia , Detecção de Sinal Psicológico/fisiologia , Som , Adulto , Desenho de Equipamento , Feminino , Humanos , Julgamento , Masculino , Psicoacústica , Fatores de Tempo , Fluxo de Trabalho
7.
J Acoust Soc Am ; 138(2): 807-16, 2015 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-26328697

RESUMO

Broadband noise is often used as a masking sound to combat the negative consequences of background speech on performance in open-plan offices. As office workers generally dislike broadband noise, it is important to find alternatives that are more appreciated while being at least not less effective. The purpose of experiment 1 was to compare broadband noise with two alternatives-multiple voices and water waves-in the context of a serial short-term memory task. A single voice impaired memory in comparison with silence, but when the single voice was masked with multiple voices, performance was on level with silence. Experiment 2 explored the benefits of multiple-voice masking in more detail (by comparing one voice, three voices, five voices, and seven voices) in the context of word processed writing (arguably a more office-relevant task). Performance (i.e., writing fluency) increased linearly from worst performance in the one-voice condition to best performance in the seven-voice condition. Psychological mechanisms underpinning these effects are discussed.


Assuntos
Memória de Curto Prazo/fisiologia , Ruído Ocupacional , Mascaramento Perceptivo/fisiologia , Fonética , Percepção da Fala/fisiologia , Voz , Adulto , Atenção , Meio Ambiente , Feminino , Humanos , Masculino , Rememoração Mental , Psicoacústica , Inteligibilidade da Fala , Água
8.
Noise Health ; 17(76): 148-57, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-25913554

RESUMO

Little empirical evidence is available regarding the effects of road traffic noise on cognitive performance in adults, although traffic noise can be heard at many offices and home office workplaces. Our study tested the impact of road traffic noise at different levels (50 dB(A), 60 dB(A), 70 dB(A)) on performance in three tasks that differed with respect to their dependency on attentional and storage functions, as follows: The Stroop task, in which performance relied predominantly on attentional functions (e.g., inhibition of automated responses; Experiment 1: n = 24); a non-automated multistage mental arithmetic task calling for both attentional and storage functions (Exp. 2: n = 18); and verbal serial recall, which placed a burden predominantly on storage functions (Experiment 3: n = 18). Better performance was observed during moderate road traffic noise at 50 dB(A) compared to loud traffic noise at 70 dB(A) in attention-based tasks (Experiments 1-2). This contrasted with the effects of irrelevant speech (60 dB(A)), which was included in the experiments as a well-explored and common noise source in office settings. A disturbance impact of background speech was only given in the two tasks that called for storage functions (Experiments 2-3). In addition to the performance data, subjective annoyance ratings were collected. Consistent with the level effect of road traffic noise found in the performance data, a moderate road traffic noise at 50 dB(A) was perceived as significantly less annoying than a loud road traffic noise at 70 dB(A), which was found, however, independently of the task at hand. Furthermore, the background sound condition with the highest detrimental performance effect in a task was also rated as most annoying in this task, i.e., traffic noise at 70 dB(A) in the Stroop task, and background speech in the mental arithmetic and serial recall tasks.


Assuntos
Atenção , Cognição , Ruído dos Transportes/efeitos adversos , Adolescente , Adulto , Feminino , Humanos , Masculino , Rememoração Mental , Análise e Desempenho de Tarefas , Adulto Jovem
9.
Sci Rep ; 14(1): 17231, 2024 07 26.
Artigo em Inglês | MEDLINE | ID: mdl-39060401

RESUMO

Social networking and messaging applications, such as WhatsApp, have become an essential social environment for adolescents and young adults (AYA). While facilitating connectivity, they also bear hazards, including cyber-aggression. This study investigates the impact of (aggressive) group norms on AYA's propensity to expect cyberaggressive behaviors within different group chats. Based on a vignette scenario, realistically simulated WhatsApp group chats enabled scrutinizing, if and how exemplary reactions (funny, aggressive, friendly) of group members influence AYA's conformity to cyber-aggression (N = 500, aged 16 to 29). Additionally, we examined the effect of chat group type-close friends versus fellow students-on the anticipation of aggressive reactions. Sociodemographic, social, and developmental-psychological factors were evaluated for potential effects. Multilevel logistic regression analyses indicated that aggressive group norms significantly predict cyber-aggression anticipation, while no effect of chat group type was observed. Controlling for the size and vivacity of participant's friend group, gender, age, and educational status were significant predictors: males, younger participants, and non-university students expected higher levels of cyber-aggression conformity. This study underlines the importance of group dynamics on perceptions of cyber-aggression and hints at individual risk factors for AYA's digital communication behavior.


Assuntos
Agressão , Humanos , Masculino , Feminino , Adulto Jovem , Adolescente , Adulto , Agressão/psicologia , Conformidade Social , Estudantes/psicologia , Rede Social , Aplicativos Móveis , Mídias Sociais , Amigos/psicologia
10.
Int J Psychophysiol ; 200: 112352, 2024 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-38641017

RESUMO

Irrelevant speech impairs cognitive performance, especially in tasks requiring verbal short-term memory. Working on these tasks during irrelevant speech can also cause a physiological stress reaction. The aim of this study was to examine heart rate variability (HRV) as a non-invasive and easy-to-use stress measure in an irrelevant speech paradigm. Thirty participants performed cognitive tasks (n-back and serial recall) during two sound conditions: irrelevant speech (50 dB) and quiet (33 dB steady-state noise). The influence of conditions as well as presentation orders of conditions were examined on performance, subjective experience, and physiological stress. Working during irrelevant speech compared to working during quiet reduced performance, namely accuracy, in the serial recall task. It was more annoying, heightened the perceived workload, and lowered acoustic satisfaction. It was related to higher physiological stress by causing faster heart rate and changes in HRV frequency-domain analysis (LF, HF and LF/HF). The order of conditions showed some additional effects. When speech was the first condition, 3-back performance was less accurate, and serial recall response times were longer, heart rate was faster, and successive heart beats had less variability (lower RMSSD) during speech than during quiet. When quiet was the first condition, heart rate was faster and reaction times in 3-back were slower during quiet than during speech. The negative effect of irrelevant speech was clear in experience, performance, and physiological stress. The study shows that HRV can be used as a physiological stress measure in irrelevant speech studies.


Assuntos
Cognição , Frequência Cardíaca , Fala , Humanos , Frequência Cardíaca/fisiologia , Masculino , Feminino , Adulto Jovem , Adulto , Fala/fisiologia , Cognição/fisiologia , Estresse Fisiológico/fisiologia , Estimulação Acústica , Tempo de Reação/fisiologia , Rememoração Mental/fisiologia , Memória de Curto Prazo/fisiologia , Percepção da Fala/fisiologia , Análise de Variância
11.
Sci Rep ; 14(1): 19849, 2024 08 27.
Artigo em Inglês | MEDLINE | ID: mdl-39191857

RESUMO

With the rising usage of contactless work options since COVID-19, users increasingly share their personal data in digital tools at work. Using an experimental online vignette study (N = 93), we examined users' willingness to use a video conferencing tool, while systematically varying the context of use (personal vs. low trustworthiness work vs. high trustworthiness work) and the type of information shared (low vs. medium vs. high sensitivity). We also assessed users' perceived responsibility in work and personal contexts of use and their self-assessed digital competence. Our results highlight employer trustworthiness as an important factor in the willingness to use a third-party video conferencing tool, with increased willingness to use these tools in work contexts of use with high trustworthiness compared to those with low trustworthiness. This effect seems to be reduced when the data to be shared is of high sensitivity, compared to medium and low sensitivity data. Furthermore, despite reduced responsibility for data protection in work compared to personal contexts of use, the willingness to use a video conferencing tool did not decrease between trustworthy work and personal contexts of use. We discuss our findings and their methodological implications for future research and derive implications for privacy decisions at work.


Assuntos
COVID-19 , Privacidade , Humanos , COVID-19/psicologia , COVID-19/epidemiologia , Masculino , Feminino , Adulto , Comunicação por Videoconferência , SARS-CoV-2 , Tomada de Decisões , Confiança , Pessoa de Meia-Idade
12.
Sci Rep ; 14(1): 12407, 2024 05 30.
Artigo em Inglês | MEDLINE | ID: mdl-38811832

RESUMO

Many lecturers develop voice problems, such as hoarseness. Nevertheless, research on how voice quality influences listeners' perception, comprehension, and retention of spoken language is limited to a small number of audio-only experiments. We aimed to address this gap by using audio-visual virtual reality (VR) to investigate the impact of a lecturer's hoarseness on university students' heard text recall, listening effort, and listening impression. Fifty participants were immersed in a virtual seminar room, where they engaged in a Dual-Task Paradigm. They listened to narratives presented by a virtual female professor, who spoke in either a typical or hoarse voice. Simultaneously, participants performed a secondary task. Results revealed significantly prolonged secondary-task response times with the hoarse voice compared to the typical voice, indicating increased listening effort. Subjectively, participants rated the hoarse voice as more annoying, effortful to listen to, and impeding for their cognitive performance. No effect of voice quality was found on heard text recall, suggesting that, while hoarseness may compromise certain aspects of spoken language processing, this might not necessarily result in reduced information retention. In summary, our findings underscore the importance of promoting vocal health among lecturers, which may contribute to enhanced listening conditions in learning spaces.


Assuntos
Percepção da Fala , Realidade Virtual , Qualidade da Voz , Humanos , Feminino , Masculino , Adulto , Adulto Jovem , Percepção da Fala/fisiologia , Memória/fisiologia , Percepção Auditiva/fisiologia , Rouquidão/etiologia , Voz/fisiologia
13.
Artigo em Inglês | MEDLINE | ID: mdl-38913725

RESUMO

In an influential article, Jones et al. (1995) provide evidence that auditory distraction by changing relative to repetitive auditory distracters (the changing-state effect) did not differ between a visual-verbal and visual-spatial serial recall task, providing evidence for an amodal mechanism for the representation of serial order in short-term memory that transcends modalities. This finding has been highly influential for theories of short-term memory and auditory distraction. However, evidence vis-à-vis the robustness of this result is sorely lacking. Here, two high-powered replications of Jones et al.'s (1995) crucial Experiment 4 were undertaken. In the first partial replication (n = 64), a fully within-participants design was adopted, wherein participants undertook both the visual-verbal and visual-spatial serial recall tasks under different irrelevant sound conditions, without a retention period. The second near-identical replication (n = 128), incorporated a retention period and implemented the task-modality manipulation as a between-participants factor, as per the original Jones et al. (1995; Experiment 4) study. In both experiments, the changing-state effect was observed for visual-verbal serial recall but not for visual-spatial serial recall. The results are consistent with modular and interference-based accounts of distraction and challenge some aspects of functional equivalence accounts. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

14.
Front Psychol ; 14: 1243249, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-38106381

RESUMO

Introduction: Our voice is key for conveying information and knowledge to others during verbal communication. However, those who heavily depend on their voice, such as teachers and university professors, often develop voice problems, signaled by hoarseness. The aim of this study was to investigate the effect of hoarseness on listeners' memory for auditory-verbal information, listening effort, and listening impression. Methods: Forty-eight normally hearing adults performed two memory tasks that were auditorily presented in varied voice quality (typical vs. hoarse). The tasks were Heard Text Recall, as part of a dual-task paradigm, and auditory Verbal Serial Recall (aVSR). Participants also completed a listening impression questionnaire for both voice qualities. Behavioral measures of memory for auditory-verbal information and listening effort were performance and response time. Subjective measures of listening effort and other aspects of listening impression were questionnaire rating scores. Results: Results showed that, except for the aVSR, behavioral outcomes did not vary with the speaker's voice quality. Regarding the aVSR, we found a significant interaction between voice quality and trial, indicating that participants' recall performance dropped in the beginning of the task in the hoarse-voice condition but not in the typical-voice condition, and then increased again toward the end. Results from the listening impression questionnaire showed that listening to the hoarse voice resulted in significantly increased perceived listening effort, greater annoyance and poorer self-reported performance. Discussion: These findings suggest that hoarseness can, at least subjectively, compromise effective listening. Vocal health may be particularly important in the educational context, where listening and learning are closely linked.

15.
Appl Ergon ; 110: 104021, 2023 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-37003151

RESUMO

AR- and VR-based training is increasingly being used in the industry to train workers safely and effectively for new tasks. In this study, we investigated and compared the effects of AR-, VR- and video-based training on short- and long-term objective performance measures and subjective evaluations in a manual assembly task. Our results showed that there was no difference between AR-, VR- and video-based training concerning the objective performance measures task completion time and error count. However, in the subjective evaluations VR-based training showed a significantly higher perceived task load and a lower usability rating than the AR- and video-based training regimes. An exploratory analysis additionally revealed partially better results for AR than for VR after adjusting the data for the age of the participants. Future research should further investigate the advantage of AR- and video-based methods over VR when the age and technology experience of participants are taken into account.


Assuntos
Realidade Aumentada , Capacitação em Serviço , Indústria Manufatureira , Realidade Virtual , Humanos , Gravação em Vídeo , Capacitação em Serviço/métodos , Análise e Desempenho de Tarefas , Masculino , Feminino , Adolescente , Adulto Jovem , Adulto , Pessoa de Meia-Idade , Idoso
16.
Artigo em Inglês | MEDLINE | ID: mdl-35409937

RESUMO

Noise annoyance is usually estimated based on time-averaged noise metrics. However, such metrics ignore other potentially important acoustic characteristics, in particular the macro-temporal pattern of sounds as constituted by quiet periods (noise breaks). Little is known to date about its effect on noise annoyance and cognitive performance, e.g., during work. This study investigated how the macro-temporal pattern of road traffic noise affects short-term noise annoyance and cognitive performance in an attention-based task. In two laboratory experiments, participants worked on the Stroop task, in which performance relies predominantly on attentional functions, while being exposed to different road traffic noise scenarios. These were systematically varied in macro-temporal pattern regarding break duration and distribution (regular, irregular), and played back with moderate LAeq of 42-45 dB(A). Noise annoyance ratings were collected after each scenario. Annoyance was found to vary with the macro-temporal pattern: It decreased with increasing total duration of quiet periods. Further, shorter but more regular breaks were somewhat less annoying than longer but irregular breaks. Since Stroop task performance did not systematically vary with different noise scenarios, differences in annoyance are not moderated by experiencing worsened performance but can be attributed to differences in the macro-temporal pattern of road traffic noise.


Assuntos
Ruído dos Transportes , Cognição , Exposição Ambiental , Humanos , Ruído dos Transportes/efeitos adversos , Análise e Desempenho de Tarefas
17.
Artigo em Inglês | MEDLINE | ID: mdl-36498071

RESUMO

Most studies investigating the effects of environmental noise on children's cognitive performance examine the impact of monaural noise (i.e., same signal to both ears), oversimplifying multiple aspects of binaural hearing (i.e., adequately reproducing interaural differences and spatial information). In the current study, the effects of a realistic classroom-noise scenario presented either monaurally or binaurally on tasks requiring processing of auditory and visually presented information were analyzed in children and adults. In Experiment 1, across age groups, word identification was more impaired by monaural than by binaural classroom noise, whereas listening comprehension (acting out oral instructions) was equally impaired in both noise conditions. In both tasks, children were more affected than adults. Disturbance ratings were unrelated to the actual performance decrements. Experiment 2 revealed detrimental effects of classroom noise on short-term memory (serial recall of words presented pictorially), which did not differ with age or presentation mode (monaural vs. binaural). The present results add to the evidence for detrimental effects of noise on speech perception and cognitive performance, and their interactions with age, using a realistic classroom-noise scenario. Binaural simulations of real-world auditory environments can improve the external validity of studies on the impact of noise on children's and adults' learning.


Assuntos
Percepção da Fala , Adulto , Criança , Humanos , Memória de Curto Prazo , Percepção Auditiva , Ruído , Audição
18.
Front Psychol ; 12: 770139, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-35058842

RESUMO

Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one's avatar, seem to offer a better gaming experience to paying players. To experimentally explore this phenomenon, the effects of character customization with cosmetic microtransactions on objective and self-estimated player performance, subjective identification with the avatar, fun and the players' perceived competence were examined in the game League of Legends. This study introduces a new laboratory-based, experimental task to objectively measure within-game player performance. Each participant performed this game-based task in two different conditions: With a character that was customized using a provided set of cosmetic microtransactions and with a default character. Results showed that customization increased subjective identification with the player character. However, objective performance measures were unaffected by this manipulation although the novel experimental approach provided reliable performance results. Additionally, identification was positively related to perceived competence, fun, and self-estimated performance. Implications for the design of cosmetic microtransactions and their influence on competitive gaming are discussed.

19.
Artigo em Inglês | MEDLINE | ID: mdl-29783747

RESUMO

Environmental noise from transportation or industrial infrastructure typically has a broad frequency range. Different sources may have disparate acoustical characteristics, which may in turn affect noise annoyance. However, knowledge of the relative contribution of the different acoustical characteristics of broadband noise to annoyance is still scarce. In this study, the subjectively perceived short-term (acute) annoyance reactions to different broadband sounds (namely, realistic outdoor wind turbine and artificial, generic sounds) at 40 dBA were investigated in a controlled laboratory listening experiment. Combined with the factorial design of the experiment, the sounds allowed for separation of the effects of three acoustical characteristics on annoyance, namely, spectral shape, depth of periodic amplitude modulation (AM), and occurrence (or absence) of random AM. Fifty-two participants rated their annoyance with the sounds. Annoyance increased with increasing energy content in the low-frequency range as well as with depth of periodic AM, and was higher in situations with random AM than without. Similar annoyance changes would be evoked by sound pressure level changes of up to 8 dB. The results suggest that besides standard sound pressure level metrics, other acoustical characteristics of (broadband) noise should also be considered in environmental impact assessments, e.g., in the context of wind turbine installations.


Assuntos
Percepção Auditiva , Humor Irritável , Ruído , Acústica , Adolescente , Adulto , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Adulto Jovem
20.
Appl Ergon ; 43(2): 424-34, 2012 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-21802069

RESUMO

Information work is usually performed in offices and influenced by the combined effects of acoustics, room climate, lighting and air quality. However, the principal part of literature solely focuses on the individual effects of physical parameters. This study (n = 32) investigates the combined effects of acoustic and visual distraction with regard to cognitive performance and well-being. Therefore low level background speech (40 dB(A)) of good or poor intelligibility was combined with either static or dynamic lighting. Experimental testing lasted for approx. 7 h for each participant and was conducted in mock-up offices. No interaction effects of background speech and lighting conditions with regard to cognitive performance were found. However, the results prove that even low level background speech of high intelligibility significantly impairs short-term memory, reasoning ability and well-being. But no effect of background speech on text comprehension and sustained attention was found. Visual distraction due to dynamic lighting caused significant complaints but did not impair performance. An interaction effect of background speech and lighting conditions was found with regard to perceived performance during task processing. Test persons only felt to perform better, if background speech of low intelligibility was combined with static lighting. It is shown that the effects on cognitive performance and well-being must be considered separately since these effects are rarely consistent.


Assuntos
Cognição , Ruído Ocupacional/efeitos adversos , Satisfação Pessoal , Visão Ocular , Adulto , Feminino , Alemanha , Humanos , Masculino , Inquéritos e Questionários , Análise e Desempenho de Tarefas , Adulto Jovem
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