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1.
Behav Brain Sci ; 47: e101, 2024 May 21.
Artigo em Inglês | MEDLINE | ID: mdl-38770852

RESUMO

Novelty is neither necessary nor sufficient to link curiosity and creativity as stated in the target article. We point out the article's logical shortcomings, outline preconditions that may link curiosity and creativity, and suggest that curiosity and creativity may be expressions of a common epistemic drive.


Assuntos
Criatividade , Comportamento Exploratório , Comportamento Exploratório/fisiologia , Humanos , Conhecimento
2.
PLoS Comput Biol ; 17(10): e1009429, 2021 10.
Artigo em Inglês | MEDLINE | ID: mdl-34597294

RESUMO

Living in an uncertain world, nearly all of our decisions are made with some degree of uncertainty about the consequences of actions selected. Although a significant progress has been made in understanding how the sensorimotor system incorporates uncertainty into the decision-making process, the preponderance of studies focus on tasks in which selection and action are two separate processes. First people select among alternative options and then initiate an action to implement the choice. However, we often make decisions during ongoing actions in which the value and availability of the alternatives can change with time and previous actions. The current study aims to decipher how the brain deals with uncertainty in decisions that evolve while acting. To address this question, we trained individuals to perform rapid reaching movements towards two potential targets, where the true target location was revealed only after the movement initiation. We found that reaction time and initial approach direction are correlated, where initial movements towards intermediate locations have longer reaction times than movements that aim directly to the target locations. Interestingly, the association between reaction time and approach direction was independent of the target probability. By modeling the task within a recently proposed neurodynamical framework, we showed that action planning and control under uncertainty emerge through a desirability-driven competition between motor plans that are encoded in parallel.


Assuntos
Tomada de Decisões/fisiologia , Movimento/fisiologia , Incerteza , Adulto , Encéfalo/fisiologia , Biologia Computacional , Feminino , Humanos , Masculino , Modelos Biológicos , Psicofísica , Tempo de Reação/fisiologia , Análise e Desempenho de Tarefas , Adulto Jovem
3.
Annu Rev Neurosci ; 35: 391-416, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22715883

RESUMO

The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.


Assuntos
Encéfalo/fisiologia , Desenvolvimento Humano/fisiologia , Aprendizagem/fisiologia , Plasticidade Neuronal/fisiologia , Transferência de Experiência/fisiologia , Jogos de Vídeo/psicologia , Algoritmos , Humanos , Redes Neurais de Computação , Desempenho Psicomotor/fisiologia
5.
PLoS Comput Biol ; 11(9): e1004402, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26394299

RESUMO

Decisions involve two fundamental problems, selecting goals and generating actions to pursue those goals. While simple decisions involve choosing a goal and pursuing it, humans evolved to survive in hostile dynamic environments where goal availability and value can change with time and previous actions, entangling goal decisions with action selection. Recent studies suggest the brain generates concurrent action-plans for competing goals, using online information to bias the competition until a single goal is pursued. This creates a challenging problem of integrating information across diverse types, including both the dynamic value of the goal and the costs of action. We model the computations underlying dynamic decision-making with disparate value types, using the probability of getting the highest pay-off with the least effort as a common currency that supports goal competition. This framework predicts many aspects of decision behavior that have eluded a common explanation.


Assuntos
Encéfalo/fisiologia , Biologia Computacional/métodos , Tomada de Decisões/fisiologia , Objetivos , Humanos , Modelos Teóricos , Desempenho Psicomotor
6.
PLoS Comput Biol ; 10(1): e1003425, 2014 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-24391490

RESUMO

The goal of training is to produce learning for a range of activities that are typically more general than the training task itself. Despite a century of research, predicting the scope of learning from the content of training has proven extremely difficult, with the same task producing narrowly focused learning strategies in some cases and broadly scoped learning strategies in others. Here we test the hypothesis that human subjects will prefer a decision strategy that maximizes performance and reduces uncertainty given the demands of the training task and that the strategy chosen will then predict the extent to which learning is transferable. To test this hypothesis, we trained subjects on a moving dot extrapolation task that makes distinct predictions for two types of learning strategy: a narrow model-free strategy that learns an input-output mapping for training stimuli, and a general model-based strategy that utilizes humans' default predictive model for a class of trajectories. When the number of distinct training trajectories is low, we predict better performance for the mapping strategy, but as the number increases, a predictive model is increasingly favored. Consonant with predictions, subject extrapolations for test trajectories were consistent with using a mapping strategy when trained on a small number of training trajectories and a predictive model when trained on a larger number. The general framework developed here can thus be useful both in interpreting previous patterns of task-specific versus task-general learning, as well as in building future training paradigms with certain desired outcomes.


Assuntos
Tomada de Decisões , Retroalimentação Psicológica , Aprendizagem/fisiologia , Algoritmos , Simulação por Computador , Humanos , Modelos Teóricos , Fatores de Tempo , Visão Ocular
7.
J Vis ; 15(10): 5, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26305737

RESUMO

A growing body of research--including results from behavioral psychology, human structural and functional imaging, single-cell recordings in nonhuman primates, and computational modeling--suggests that perceptual learning effects are best understood as a change in the ability of higher-level integration or association areas to read out sensory information in the service of particular decisions. Work in this vein has argued that, depending on the training experience, the "rules" for this read-out can either be applicable to new contexts (thus engendering learning generalization) or can apply only to the exact training context (thus resulting in learning specificity). Here we contrast learning tasks designed to promote either stimulus-specific or stimulus-general rules. Specifically, we compare learning transfer across visual orientation following training on three different tasks: an orientation categorization task (which permits an orientation-specific learning solution), an orientation estimation task (which requires an orientation-general learning solution), and an orientation categorization task in which the relevant category boundary shifts on every trial (which lies somewhere between the two tasks above). While the simple orientation-categorization training task resulted in orientation-specific learning, the estimation and moving categorization tasks resulted in significant orientation learning generalization. The general framework tested here--that task specificity or generality can be predicted via an examination of the optimal learning solution--may be useful in building future training paradigms with certain desired outcomes.


Assuntos
Discriminação Psicológica/fisiologia , Transferência de Experiência/fisiologia , Percepção Visual/fisiologia , Adolescente , Feminino , Humanos , Aprendizagem/fisiologia , Masculino , Orientação/fisiologia , Estimulação Luminosa/métodos
9.
PLoS Comput Biol ; 9(11): e1003336, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24244142

RESUMO

The nature of the neural codes for pitch and loudness, two basic auditory attributes, has been a key question in neuroscience for over century. A currently widespread view is that sound intensity (subjectively, loudness) is encoded in spike rates, whereas sound frequency (subjectively, pitch) is encoded in precise spike timing. Here, using information-theoretic analyses, we show that the spike rates of a population of virtual neural units with frequency-tuning and spike-count correlation characteristics similar to those measured in the primary auditory cortex of primates, contain sufficient statistical information to account for the smallest frequency-discrimination thresholds measured in human listeners. The same population, and the same spike-rate code, can also account for the intensity-discrimination thresholds of humans. These results demonstrate the viability of a unified rate-based cortical population code for both sound frequency (pitch) and sound intensity (loudness), and thus suggest a resolution to a long-standing puzzle in auditory neuroscience.


Assuntos
Potenciais de Ação/fisiologia , Córtex Auditivo/fisiologia , Modelos Neurológicos , Neurônios/fisiologia , Animais , Biologia Computacional , Humanos , Primatas
10.
Nat Neurosci ; 27(4): 772-781, 2024 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-38443701

RESUMO

Until now, it has been difficult to examine the neural bases of foraging in naturalistic environments because previous approaches have relied on restrained animals performing trial-based foraging tasks. Here we allowed unrestrained monkeys to freely interact with concurrent reward options while we wirelessly recorded population activity in the dorsolateral prefrontal cortex. The animals decided when and where to forage based on whether their prediction of reward was fulfilled or violated. This prediction was not solely based on a history of reward delivery, but also on the understanding that waiting longer improves the chance of reward. The task variables were continuously represented in a subspace of the high-dimensional population activity, and this compressed representation predicted the animal's subsequent choices better than the true task variables and as well as the raw neural activity. Our results indicate that monkeys' foraging strategies are based on a cortical model of reward dynamics as animals freely explore their environment.


Assuntos
Córtex Pré-Frontal , Recompensa , Animais , Macaca mulatta , Comportamento de Escolha
11.
J Neurosci ; 32(11): 3726-35, 2012 Mar 14.
Artigo em Inglês | MEDLINE | ID: mdl-22423093

RESUMO

We report a novel multisensory decision task designed to encourage subjects to combine information across both time and sensory modalities. We presented subjects, humans and rats, with multisensory event streams, consisting of a series of brief auditory and/or visual events. Subjects made judgments about whether the event rate of these streams was high or low. We have three main findings. First, we report that subjects can combine multisensory information over time to improve judgments about whether a fluctuating rate is high or low. Importantly, the improvement we observed was frequently close to, or better than, the statistically optimal prediction. Second, we found that subjects showed a clear multisensory enhancement both when the inputs in each modality were redundant and when they provided independent evidence about the rate. This latter finding suggests a model where event rates are estimated separately for each modality and fused at a later stage. Finally, because a similar multisensory enhancement was observed in both humans and rats, we conclude that the ability to optimally exploit sequentially presented multisensory information is not restricted to a particular species.


Assuntos
Estimulação Acústica/métodos , Percepção Auditiva/fisiologia , Tomada de Decisões/fisiologia , Estimulação Luminosa/métodos , Percepção Visual/fisiologia , Adulto , Animais , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Desempenho Psicomotor/fisiologia , Ratos , Ratos Long-Evans , Fatores de Tempo , Adulto Jovem
12.
Cogn Sci ; 47(4): e13253, 2023 04.
Artigo em Inglês | MEDLINE | ID: mdl-37012694

RESUMO

Curiosity motivates the search for missing information, driving learning, scientific discovery, and innovation. Yet, identifying that there is a gap in one's knowledge is itself a critical step, and may demand that one formulate a question to precisely express what is missing. Our work captures the integral role of self-generated questions during the acquisition of new information, which we refer to as active-curiosity-driven learning. We tested active-curiosity-driven learning using our "Curiosity Question & Answer Task" paradigm, where participants (N=135) were asked to generate questions in response to novel, incomplete factual statements and provided the opportunity to forage for answers. We also introduce new measures of question quality that express how well questions capture stimulus and foraging information. We hypothesized that active question asking should influence behavior across the stages of our task by increasing the probability that participants express curiosity, forage for answers, and remember what they had thereby discovered. We found that individuals who asked a high number of quality questions experienced elevated curiosity, were more likely to pursue missing information that was semantically related to their questions, and more likely to retain the information on a later cued recall test. Additional analyses revealed that curiosity played a predominant role in motivating participants to forage for missing information, and that both curiosity and satisfaction with the acquired information boosted memory recall. Overall, our results suggest that asking questions enhances the value of missing information, with important implications for learning and discovery of all forms.


Assuntos
Comportamento Exploratório , Aprendizagem , Humanos , Comportamento Exploratório/fisiologia , Aprendizagem/fisiologia , Memória , Rememoração Mental/fisiologia , Sinais (Psicologia)
13.
Open Mind (Camb) ; 7: 675-690, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37840757

RESUMO

Human response times conform to several regularities including the Hick-Hyman law, the power law of practice, speed-accuracy trade-offs, and the Stroop effect. Each of these has been thoroughly modeled in isolation, but no account describes these phenomena as predictions of a unified framework. We provide such a framework and show that the phenomena arise as decoding times in a simple neural rate code with an entropy stopping threshold. Whereas traditional information-theoretic encoding systems exploit task statistics to optimize encoding strategies, we move this optimization to the decoder, treating it as a Bayesian ideal observer that can track transmission statistics as prior information during decoding. Our approach allays prominent concerns that applying information-theoretic perspectives to modeling brain and behavior requires complex encoding schemes that are incommensurate with neural encoding.

14.
Biol Psychiatry ; 94(6): 445-453, 2023 09 15.
Artigo em Inglês | MEDLINE | ID: mdl-36736418

RESUMO

BACKGROUND: Disorders of mood and cognition are prevalent, disabling, and notoriously difficult to treat. Fueling this challenge in treatment is a significant gap in our understanding of their neurophysiological basis. METHODS: We recorded high-density neural activity from intracranial electrodes implanted in depression-relevant prefrontal cortical regions in 3 human subjects with severe depression. Neural recordings were labeled with depression severity scores across a wide dynamic range using an adaptive assessment that allowed sampling with a temporal frequency greater than that possible with typical rating scales. We modeled these data using regularized regression techniques with region selection to decode depression severity from the prefrontal recordings. RESULTS: Across prefrontal regions, we found that reduced depression severity is associated with decreased low-frequency neural activity and increased high-frequency activity. When constraining our model to decode using a single region, spectral changes in the anterior cingulate cortex best predicted depression severity in all 3 subjects. Relaxing this constraint revealed unique, individual-specific sets of spatiospectral features predictive of symptom severity, reflecting the heterogeneous nature of depression. CONCLUSIONS: The ability to decode depression severity from neural activity increases our fundamental understanding of how depression manifests in the human brain and provides a target neural signature for personalized neuromodulation therapies.


Assuntos
Encéfalo , Depressão , Humanos , Encéfalo/fisiologia , Córtex Pré-Frontal , Mapeamento Encefálico/métodos , Giro do Cíngulo
15.
PLoS Comput Biol ; 7(6): e1002080, 2011 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-21738457

RESUMO

Determining distances to objects is one of the most ubiquitous perceptual tasks in everyday life. Nevertheless, it is challenging because the information from a single image confounds object size and distance. Though our brains frequently judge distances accurately, the underlying computations employed by the brain are not well understood. Our work illuminates these computions by formulating a family of probabilistic models that encompass a variety of distinct hypotheses about distance and size perception. We compare these models' predictions to a set of human distance judgments in an interception experiment and use Bayesian analysis tools to quantitatively select the best hypothesis on the basis of its explanatory power and robustness over experimental data. The central question is: whether, and how, human distance perception incorporates size cues to improve accuracy. Our conclusions are: 1) humans incorporate haptic object size sensations for distance perception, 2) the incorporation of haptic sensations is suboptimal given their reliability, 3) humans use environmentally accurate size and distance priors, 4) distance judgments are produced by perceptual "posterior sampling". In addition, we compared our model's estimated sensory and motor noise parameters with previously reported measurements in the perceptual literature and found good correspondence between them. Taken together, these results represent a major step forward in establishing the computational underpinnings of human distance perception and the role of size information.


Assuntos
Biologia Computacional/métodos , Percepção de Distância/fisiologia , Percepção do Tato/fisiologia , Adulto , Teorema de Bayes , Cognição , Tomada de Decisões , Humanos
16.
Neural Comput ; 23(10): 2511-36, 2011 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-21732861

RESUMO

As we move, the relative location between our hands and objects changes in uncertain ways due to noisy motor commands and imprecise and ambiguous sensory information. The impressive capabilities humans display for interacting and manipulating objects with position uncertainty suggest that our brain maintains representations of location uncertainty and builds compensation for uncertainty into its motor control strategies. Our previous work demonstrated that specific control strategies are used to compensate for location uncertainty. However, it is an open question whether compensation for position uncertainty in grasping is consistent with the stochastic optimal feedback control, mainly due to the difficulty of modeling natural tasks within this framework. In this study, we develop a stochastic optimal feedback control model to evaluate the optimality of human grasping strategies. We investigate the properties of the model through a series of simulation experiments and show that it explains key aspects of previously observed compensation strategies. It also provides a basis for individual differences in terms of differential control costs-the controller compensates only to the extent that performance benefits in terms of making stable grasps outweigh the additional control costs of compensation. These results suggest that stochastic optimal feedback control can be used to understand uncertainty compensation in complex natural tasks like grasping.


Assuntos
Simulação por Computador , Força da Mão/fisiologia , Modelos Neurológicos , Movimento/fisiologia , Desempenho Psicomotor/fisiologia , Incerteza , Humanos
17.
PLoS Comput Biol ; 6(12): e1001003, 2010 Dec 02.
Artigo em Inglês | MEDLINE | ID: mdl-21151963

RESUMO

Studies of sequential decision-making in humans frequently find suboptimal performance relative to an ideal actor that has perfect knowledge of the model of how rewards and events are generated in the environment. Rather than being suboptimal, we argue that the learning problem humans face is more complex, in that it also involves learning the structure of reward generation in the environment. We formulate the problem of structure learning in sequential decision tasks using Bayesian reinforcement learning, and show that learning the generative model for rewards qualitatively changes the behavior of an optimal learning agent. To test whether people exhibit structure learning, we performed experiments involving a mixture of one-armed and two-armed bandit reward models, where structure learning produces many of the qualitative behaviors deemed suboptimal in previous studies. Our results demonstrate humans can perform structure learning in a near-optimal manner.


Assuntos
Tomada de Decisões/fisiologia , Aprendizagem/fisiologia , Modelos Teóricos , Algoritmos , Teorema de Bayes , Humanos , Recompensa , Análise e Desempenho de Tarefas
18.
PLoS Comput Biol ; 6(3): e1000697, 2010 Mar 05.
Artigo em Inglês | MEDLINE | ID: mdl-20221263

RESUMO

Perception is fundamentally underconstrained because different combinations of object properties can generate the same sensory information. To disambiguate sensory information into estimates of scene properties, our brains incorporate prior knowledge and additional "auxiliary" (i.e., not directly relevant to desired scene property) sensory information to constrain perceptual interpretations. For example, knowing the distance to an object helps in perceiving its size. The literature contains few demonstrations of the use of prior knowledge and auxiliary information in combined visual and haptic disambiguation and almost no examination of haptic disambiguation of vision beyond "bistable" stimuli. Previous studies have reported humans integrate multiple unambiguous sensations to perceive single, continuous object properties, like size or position. Here we test whether humans use visual and haptic information, individually and jointly, to disambiguate size from distance. We presented participants with a ball moving in depth with a changing diameter. Because no unambiguous distance information is available under monocular viewing, participants rely on prior assumptions about the ball's distance to disambiguate their -size percept. Presenting auxiliary binocular and/or haptic distance information augments participants' prior distance assumptions and improves their size judgment accuracy-though binocular cues were trusted more than haptic. Our results suggest both visual and haptic distance information disambiguate size perception, and we interpret these results in the context of probabilistic perceptual reasoning.


Assuntos
Sinais (Psicologia) , Tomada de Decisões/fisiologia , Percepção de Forma/fisiologia , Análise e Desempenho de Tarefas , Tato/fisiologia , Visão Binocular/fisiologia , Humanos
19.
PLoS Comput Biol ; 5(10): e1000538, 2009 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-19834543

RESUMO

Due to noisy motor commands and imprecise and ambiguous sensory information, there is often substantial uncertainty about the relative location between our body and objects in the environment. Little is known about how well people manage and compensate for this uncertainty in purposive movement tasks like grasping. Grasping objects requires reach trajectories to generate object-fingers contacts that permit stable lifting. For objects with position uncertainty, some trajectories are more efficient than others in terms of the probability of producing stable grasps. We hypothesize that people attempt to generate efficient grasp trajectories that produce stable grasps at first contact without requiring post-contact adjustments. We tested this hypothesis by comparing human uncertainty compensation in grasping objects against optimal predictions. Participants grasped and lifted a cylindrical object with position uncertainty, introduced by moving the cylinder with a robotic arm over a sequence of 5 positions sampled from a strongly oriented 2D Gaussian distribution. Preceding each reach, vision of the object was removed for the remainder of the trial and the cylinder was moved one additional time. In accord with optimal predictions, we found that people compensate by aligning the approach direction with covariance angle to maintain grasp efficiency. This compensation results in higher probability to achieve stable grasps at first contact than non-compensation strategies in grasping objects with directional position uncertainty, and the results provide the first demonstration that humans compensate for uncertainty in a complex purposive task.


Assuntos
Força da Mão , Incerteza , Adulto , Feminino , Humanos , Masculino , Probabilidade
20.
Adv Neural Inf Process Syst ; 33: 7898-7909, 2020 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-34712038

RESUMO

A fundamental question in neuroscience is how the brain creates an internal model of the world to guide actions using sequences of ambiguous sensory information. This is naturally formulated as a reinforcement learning problem under partial observations, where an agent must estimate relevant latent variables in the world from its evidence, anticipate possible future states, and choose actions that optimize total expected reward. This problem can be solved by control theory, which allows us to find the optimal actions for a given system dynamics and objective function. However, animals often appear to behave suboptimally. Why? We hypothesize that animals have their own flawed internal model of the world, and choose actions with the highest expected subjective reward according to that flawed model. We describe this behavior as rational but not optimal. The problem of Inverse Rational Control (IRC) aims to identify which internal model would best explain an agent's actions. Our contribution here generalizes past work on Inverse Rational Control which solved this problem for discrete control in partially observable Markov decision processes. Here we accommodate continuous nonlinear dynamics and continuous actions, and impute sensory observations corrupted by unknown noise that is private to the animal. We first build an optimal Bayesian agent that learns an optimal policy generalized over the entire model space of dynamics and subjective rewards using deep reinforcement learning. Crucially, this allows us to compute a likelihood over models for experimentally observable action trajectories acquired from a suboptimal agent. We then find the model parameters that maximize the likelihood using gradient ascent. Our method successfully recovers the true model of rational agents. This approach provides a foundation for interpreting the behavioral and neural dynamics of animal brains during complex tasks.

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