RESUMO
Imaging techniques assist the surgeon in diagnosis of disease, surgical planning, and providing image guidance during surgery. Endoscopy has the drawback of being a minimally invasive procedure and limiting visualization to the inner surface of the lumen. Ultrasound, CT, and MR imaging show volumes of tissue beyond the lumen wall; however, their planar, two-dimensional representations require mental reconstruction of anatomic structures, which often proves difficult with the small, complex structures within the temporal bone. To improve three-dimensional visualization of the inner ear, we successfully completed a virtual model that can be displayed as a contiguous, three-dimensional luminal view, known as virtual otoscopy, which emulates traditional endoscopy. A concomitant global view and a view of the related CT slice adds a distinct advantage in the presentation and study of this complex organ. Advances in computer and software technology may overcome the time and cost factors that, at present, limit widespread use of virtual otoscopy. Overall, virtual otoscopy stands as a promising new visualization technique for elucidation of the middle ear, inner ear, and temporal bone structures.
Assuntos
Simulação por Computador , Orelha Interna/anatomia & histologia , Orelha Média/anatomia & histologia , Endoscopia , Orelha Interna/diagnóstico por imagem , Orelha Média/diagnóstico por imagem , Humanos , Processamento de Imagem Assistida por Computador , Imageamento por Ressonância Magnética , Tomografia Computadorizada por Raios XRESUMO
In this article, we present a novel technique for visualization of three-dimensional (3D) surface models, as well as its implementation in a system called AnatomyBrowser. Using our approach, visualization of 3D surface models is performed in two separate steps: a pre-rendering step, in which the models are rendered and saved in a special format, and an actual display step, in which the final result of rendering is generated using information from the prerendering step. Whereas prerendering requires high-end graphics hardware, the final image generation and display can be implemented efficiently in software. Moreover, our current implementation of AnatomyBrowser interface uses the Java programming language and can therefore be readily run on a wide range of systems, including low-end computers with no special graphics hardware. In addition to visualization of 3D models and 2D slices, AnatomyBrowser provides a rich set of annotation and cross-referencing capabilities. We demonstrate several possible applications for AnatomyBrowser, including interactive anatomy atlases, surgery planning, and assistance in segmentation.