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PURPOSE: Retrospective review of splenic artery embolization (SAE) outcomes performed for blunt abdominal trauma. MATERIALS AND METHODS: 11-year retrospective review at a large level-1 Canadian trauma centre. All patients who underwent SAE after blunt trauma were included. Technical success was defined as angiographic occlusion of the target vessel and clinical success was defined as successful non-operative management and splenic salvage on follow-up. RESULTS: 138 patients were included of which 68.1% were male. The median age was 47 years (interquartile range (IQR) = 32.5 years). The most common mechanisms of injury were motor vehicle accidents (37.0%), mechanical falls (25.4%), and pedestrians hit by motor vehicles (10.9%). 70.3% of patients had American Association for the Surgery of Trauma (AAST) grade 4 injuries. Patients were treated with proximal SAE (n = 97), distal SAE (n = 23) or combined SAE (n = 18), and 68% were embolized with an Amplatzer plug. No significant differences were observed across all measures of hospitalization (Length of hospital stay: x2(2) = .358, P = .836; intensive care unit (ICU) stay: x2(2) = .390, P = .823; ICU stay post-procedure: x2(2) = 1.048, P = .592). Technical success and splenic salvage were achieved in 100% and 97.8% of patients, respectively. 7 patients (5%) had post-embolization complications and 7 patients (5%) died during hospital admission, but death was secondary to other injuries sustained in the trauma rather than complications related to splenic injury or its management. CONCLUSION: We report that SAE as an adjunct to non-operative management of blunt splenic trauma can be performed safely and effectively with a high rate of clinical success.
Assuntos
Traumatismos Abdominais , Embolização Terapêutica , Ferimentos não Penetrantes , Humanos , Masculino , Adulto , Feminino , Estudos Retrospectivos , Resultado do Tratamento , Centros de Traumatologia , Artéria Esplênica/diagnóstico por imagem , Canadá , Traumatismos Abdominais/diagnóstico por imagem , Traumatismos Abdominais/terapia , Ferimentos não Penetrantes/diagnóstico por imagem , Ferimentos não Penetrantes/terapiaRESUMO
It is well documented that reaches are adapted when reaching with a visuomotor distortion (i.e., rotated cursor feedback). Less clear is the influence of awareness on visuomotor adaptation, where awareness encompasses knowledge of the changes in one's reaches and the visuomotor distortion itself. In the current experiment, we asked if awareness governs the magnitude of implicit (i.e., unconscious) visuomotor adaptation achieved, independent of how the distortion is introduced (i.e., abruptly vs. gradually introduced visuomotor distortion), and hence initial errors experienced. Participants were divided into two groups that differed with respect to how the visuomotor distortion was introduced (i.e., Abrupt vs. Gradual Groups) and reached in a virtual environment where a cursor on the screen misrepresented the position of their hand. Participants completed three blocks of 150 reach training trials in the following order: aligned cursor feedback (baseline), rotated cursor feedback (adaptation) and aligned cursor feedback (washout). For the Abrupt Group, the cursor was immediately rotated 45° clockwise (CW) relative to hand motion in the adaptation block, whereas in the Gradual Group, the 45° cursor rotation was gradually introduced over adaptation trials. Following reach training, participants' awareness of changes in their reaches and the visuomotor distortion were established based on a drawing task, where participants drew the path their hand took to get the cursor on target, as well as a post-experiment questionnaire. Participants were subsequently divided into the following 3 groups: Abrupt-Aware (n = 16), Gradual-Aware (n = 11) and Gradual-Unaware (n = 14). Results revealed that errors differed for the Gradual-Unaware Group at the end of adaptation training compared to the Gradual-Aware Group and at the start of the washout block compared to the Abrupt-Aware Group. Errors in the two aware groups did not differ from each other. These results suggest that awareness may lead to reduced implicit adaptation, regardless of the size of initial errors experienced.
Assuntos
Retroalimentação Sensorial , Propriocepção , Adaptação Fisiológica , Humanos , Movimento , Desempenho Psicomotor , Rotação , Percepção VisualRESUMO
Human movements are remarkably adaptive. We are capable of completing movements in a novel visuomotor environment with similar accuracy to those performed in a typical environment. In the current study, we examined if the control processes underlying movements under typical conditions were different from those underlying novel visuomotor conditions. 16 participants were divided into two groups, one receiving continuous visual feedback during all reaches (CF), and the other receiving terminal feedback regarding movement endpoint (TF). Participants trained in a virtual environment by completing 150 reaches to three targets when (1) a cursor accurately represented their hand motion (i.e., typical environment) and (2) a cursor was rotated 45° clockwise relative to their hand motion (i.e., novel environment). Analyses of within-trial measures across 150 reaching trials revealed that participants were able to demonstrate similar movement outcomes (i.e., movement time and angular errors) regardless of visual feedback or reaching environment by the end of reach training. Furthermore, a reduction in variability across several measures (i.e., reaction time, movement time, time after peak velocity, and jerk score) over time showed that participants improved the consistency of their movements in both reaching environments. However, participants took more time and were less consistent in the timing of initiating their movements when reaching in a novel environment compared to reaching in a typical environment, even at the end of training. As well, angular error variability at different proportions of the movement trajectory was consistently greater when reaching in a novel environment across trials and within a trial. Together, the results suggest a greater contribution of offline control processes and less effective online corrective processes when reaching in a novel environment compared to when reaching in a typical environment.
Assuntos
Adaptação Fisiológica/fisiologia , Retroalimentação Sensorial/fisiologia , Atividade Motora/fisiologia , Desempenho Psicomotor/fisiologia , Adulto , Fenômenos Biomecânicos , Feminino , Humanos , Masculino , Interface Usuário-Computador , Adulto JovemRESUMO
Goal-directed reaches are modified based on previous errors experienced (i.e., offline control) and current errors experienced during movement execution (i.e., online control). It is well documented that the control processes (i.e., offline and online control) underlying well learned movements change based on the time available to complete an action, such that offline control processes are engaged to a greater extent when movements are completed in a faster movement time (MT). Here, we asked if the underlying movement control processes governing newly acquired movements also change under varying MT constraints. Sixteen participants adapted their movements to a visuomotor distortion. Following reach training trials, participants reached under Long (800-1000 ms) and Short (400-500 ms) MT constraints. Results indicate that movement errors when reaching with the rotated cursor were reduced online under the Long MT constraint compared to the Short MT constraint. Thus, the contributions of offline and online movement control processes engaged in newly acquired movements can be adjusted with changes in temporal demands.
Assuntos
Adaptação Fisiológica , Desempenho Psicomotor , Humanos , Aprendizagem , Movimento , Percepção VisualRESUMO
The ability to accurately complete goal-directed actions, such as reaching for a glass of water, requires coordination between sensory, cognitive and motor systems. When these systems are impaired, like in people with multiple sclerosis (PwMS), deficits in movement arise. To date, the characterization of upper limb performance in PwMS has typically been limited to results attained from self-reported questionnaires or clinical tools. Our aim was to characterize visually guided reaching performance in PwMS. Thirty-six participants (12 PwMS who reported upper limb impairment (MS-R), 12 PwMS who reported not experiencing upper limb impairment (MS-NR), and 12 age- and sex-matched control participants without MS (CTL)) reached to 8 targets in a virtual environment while seeing a visual representation of their hand in the form of a cursor on the screen. Reaches were completed with both the dominant and non-dominant hands. All participants were able to complete the visually guided reaching task, such that their hand landed on the target. However, PwMS showed noticeably more atypical reaching profiles when compared to control participants. In accordance with these observations, analyses of reaching performance revealed that the MS-R group was more variable with respect to the time it took to initiate and complete their movements compared to the CTL group. While performance of the MS-NR group did not differ significantly from either the CTL or MS-R groups, individuals in the MS-NR group were less consistent in their performance compared to the CTL group. Together these findings suggest that PwMS with and without self-reported upper limb impairment have deficits in the planning and/or control of their movements. We further argue that deficits observed during movement in PwMS who report upper limb impairment may arise due to participants compensating for impaired movement planning processes.
Assuntos
Esclerose Múltipla/fisiopatologia , Desempenho Psicomotor/classificação , Extremidade Superior/fisiologia , Adulto , Canadá , Feminino , Mãos/fisiologia , Força da Mão/fisiologia , Humanos , Masculino , Pessoa de Meia-Idade , Movimento/fisiologia , Modalidades de Fisioterapia , Desempenho Psicomotor/fisiologia , Autorrelato , Córtex Sensório-Motor/fisiologiaRESUMO
Background: Proprioceptive acuity and impairments in proprioceptively guided reaches have not been comprehensively examined in people with multiple sclerosis (MS). Objective: To examine proprioceptive acuity in people with MS who self-report and who do not self-report upper limb (UL) impairment, and to determine how people with MS reach proprioceptive targets. Methods: Twenty-four participants with MS were recruited into two groups based on self-reported UL impairment: MS-R (i.e. report UL impairment; n = 12) vs. MS-NR (i.e. do not report UL impairment; n = 12). Proprioception was assessed using ipsilateral and contralateral robotic proprioceptive matching tasks. Results: Participants in the MS-R group demonstrated worse proprioceptive acuity compared to the MS-NR group on the ipsilateral and contralateral robotic matching tasks. Analyses of reaches to proprioceptive targets further revealed that participants in the MS-R group exhibited deficits in movement planning, as demonstrated by greater errors at peak velocity in the contralateral matching task in comparison to the MS-NR group. Conclusion: Our findings suggest that people with MS who self-report UL impairment demonstrate worse proprioceptive acuity, as well as poorer movement planning in comparison to people with MS who do not report UL impairment.
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In order to maximize the precise completion of voluntary actions, humans can theoretically utilize both visual and proprioceptive information to plan and amend ongoing limb trajectories. Although vision has been thought to be a more dominant sensory modality, research has shown that sensory feedback may be processed as a function of its relevance and reliability. As well, theoretical models of voluntary action have suggested that both vision and proprioception can be used to prepare online trajectory amendments. However, empirical evidence regarding the use of proprioception for online control has come from indirect manipulations from the sensory feedback (i.e., without directly perturbing the afferent information; e.g., visual-proprioceptive mismatch). In order to directly assess the relative contributions of visual and proprioceptive feedback to the online control of voluntary actions, direct perturbations to both vision (i.e., liquid crystal goggles) and proprioception (i.e., tendon vibration) were implemented in two experiments. The first experiment employed the manipulations while participants simply performed a rapid goal-directed movement (30 cm amplitude). Results from this first experiment yielded no significant evidence that proprioceptive feedback contributed to online control processes. The second experiment employed an imperceptible target jump to elicit online trajectory amendments. Without or with tendon vibration, participants still corrected for the target jumps. The current study provided more evidence of the importance of vision for online control but little support for the importance of proprioception for online limb-target regulation mechanisms.