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1.
Dev Sci ; 26(4): e13376, 2023 07.
Artigo em Inglês | MEDLINE | ID: mdl-36916718

RESUMO

Young children exhibit a video deficit for spatial recall, learning less from on-screen than in-person demonstrations. Some theoretical accounts emphasize memory constraints (e.g., insufficient retrieval cues, competition between memory representations). Such accounts imply memory representations are graded, yet video deficit studies measuring spatial recall operationalize memory retrieval as dichotomous (success or failure). The current study tested a graded-representation account using a spatial recall task with a continuous search space (i.e., sandbox) rather than discrete locations. With this more sensitive task, a protracted video deficit for spatial recall was found in children 4-5 years old (n = 51). This may be due to weaker memory representations in the screen condition, evidenced by higher variability and greater perseverative bias. In general, perseverative bias decreased with repeated trials. The discussion considers how the results support a graded-representation account, potentially explaining why children might exhibit a video deficit in some tasks but not others. RESEARCH HIGHLIGHTS: The task used a continuous search space (sandbox), making it more difficult and sensitive than spatial recall tasks used in prior video deficit research. Spatial recall among 4- and 5-year-old children was more variable after watching hiding events on screen via live video feed than through a window. Children's spatial recall from screens was more susceptible to proactive interference, evidenced by more perseverative bias in an A-not-B design. The results demonstrate memory representations blend experiences that accumulate over time and explain why the video deficit may be protracted for more difficult tasks.


Assuntos
Rememoração Mental , Areia , Humanos , Pré-Escolar , Memória , Aprendizagem , Sinais (Psicologia)
2.
J Exp Child Psychol ; 232: 105673, 2023 08.
Artigo em Inglês | MEDLINE | ID: mdl-37068443

RESUMO

The "video deficit" is a well-documented effect whereby children learn less well about information delivered via a screen than the same information delivered in person. Research suggests that increasing social contingency may ameliorate this video deficit. The current study instantiated social contingency to screen-based information by embodying the screen within a socially interactive robot presented to urban Australian children with frequent exposure to screen-based communication. We failed to document differences between 22- to 26-month-old children's (N = 80) imitation of screen-based information embedded in a social robot and in-person humans. Furthermore, we did not replicate the video deficit with children imitating at similar levels regardless of the presentation medium. This failure to replicate supports the findings of a recent meta-analysis of video deficit research whereby there appears to be a steady decrease over time in the magnitude of the video deficit effect. We postulate that, should the video deficit effect be truly dwindling in effect size, the video deficit may soon be a historical artifact as children begin perceiving technology as relevant and meaningful in everyday life more and more. This research finds that observational-based learning material can be successfully delivered in person, via a screen, or via a screen embedded in a social robot.


Assuntos
Robótica , Criança , Humanos , Lactente , Pré-Escolar , Comportamento Imitativo , Austrália , Interação Social , Aprendizagem
3.
Psychol Sci ; 27(5): 726-36, 2016 05.
Artigo em Inglês | MEDLINE | ID: mdl-27052556

RESUMO

The experiment reported here was designed to examine the effect of contingent interaction with touch-screen devices on toddlers' use of symbolic media (video) during an object-retrieval task. Toddlers (24-36 months old; N = 75) were randomly assigned to watch an animated character hiding on screen either in a no-contingency video (requiring no action), a general-contingency video (accepting touch input anywhere on screen), or a specific-contingency video (requiring touch input on a particular area of interest). After the hiding event, toddlers searched for the character on a corresponding felt board. Across all trials, younger toddlers were more likely to search correctly after a specific-contingency video than after a no-contingency video, which suggests that contingent interaction designed to emphasize specific information on screen may promote learning. However, this effect was reversed for older toddlers. We interpret our findings with respect to the selective encoding of target features during hiding events and the relative strength of memory traces during search.


Assuntos
Atenção/fisiologia , Aprendizagem/fisiologia , Memória/fisiologia , Treinamento por Simulação/métodos , Pré-Escolar , Feminino , Humanos , Masculino , Desempenho Psicomotor , Tato
4.
J Exp Child Psychol ; 137: 137-55, 2015 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-25978678

RESUMO

Despite the ubiquity of touchscreen applications and television programs for young children, developmental research suggests that learning in this context is degraded relative to face-to-face interactions. Most previous research has been limited to transfer of learning from videos, making it difficult to isolate the relative perceptual and social influences for transfer difficulty, and has not examined whether the transfer deficit persists across early childhood when task complexity increases. The current study examined whether the transfer deficit persists in older children using a complex puzzle imitation task constructed to investigate transfer from video demonstrations. The current test adapted this task to permit bidirectional transfer from touchscreens as well. To test for bidirectional transfer deficits, 2.5- and 3-year-olds were shown how to assemble a three-piece puzzle on either a three-dimensional magnetic board or a two-dimensional touchscreen (Experiment 1). Unidirectional transfer from video was also tested (Experiment 2). Results indicate that a bidirectional transfer deficit persists through 3 years, with younger children showing a greater transfer deficit; despite high perceptual similarities and social engagement, children learned less in transfer tasks, supporting the memory flexibility account of the transfer deficit. Implications of these findings for use of screen media (e.g., video, tablets) in early education are discussed.


Assuntos
Desenvolvimento Infantil/fisiologia , Televisão , Transferência de Experiência/fisiologia , Interface Usuário-Computador , Pré-Escolar , Feminino , Humanos , Masculino
5.
Dev Psychobiol ; 57(7): 842-53, 2015 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-26219834

RESUMO

Between 6 and 12 months, typically developing infants undergo a socio-cognitive "revolution." The Interactive Specialization (IS) theory of brain development predicts that these behavioral changes will be underpinned by developmental increases in the power and topographic extent of socially selective cortical responses. To test this hypothesis, we used EEG to examine developmental changes in cortical selectivity for ecologically valid dynamic social versus non-social stimuli in a large cohort of 6- and 12-month-old infants. Consistent with the Interactive Specialization model, results showed that differences in EEG Θ activity between social and non-social stimuli became more pronounced and widespread with age. Differences in EEG activity were most clearly elicited by a live naturalistic interaction, suggesting that measuring brain activity in ecologically valid contexts is central to mapping social brain development in infancy.


Assuntos
Córtex Cerebral/fisiologia , Desenvolvimento Infantil/fisiologia , Percepção Social , Ritmo Teta/fisiologia , Feminino , Humanos , Lactente , Masculino
6.
R Soc Open Sci ; 11(9): 240440, 2024 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-39323549

RESUMO

Referring to things that are displaced in space and time is one of the defining features of human language. In order to better understand the evolution of human language, it is therefore important to explore how widely the ability for displaced reference is shared in animal kingdom. In this study, we explored whether chimpanzees are capable of uzsing video as a displaced reference in a spatiotemporally distant task. We used video to inform chimpanzees about an otherwise unobservable food-hiding. We examined the extent to which chimpanzees would make use of video as a source of information to guide their retrieval of hidden food from a target container. We found that when the event of observing food-hiding and the event of retrieving hidden food were close in space and time within the same room, all chimpanzees solved the task. Some chimpanzees continued to solve the task even when the two events were distant and separated spatiotemporally, in which they had to move to the next room between the events. Our findings suggested that chimpanzees can uzse video as a displaced reference to retrieve hidden food later when solving real-life problems.

7.
Infant Behav Dev ; 64: 101614, 2021 08.
Artigo em Inglês | MEDLINE | ID: mdl-34333263

RESUMO

Traditionally, infants have learned how to interact with objects in their environment through direct observations of adults and peers. In recent decades these models have been available over different media, and this has introduced non-human agents to infants' learning environments. Humanoid robots are increasingly portrayed as social agents in on screen, but the degree to which infants are capable of observational learning from screen-based robots is unknown. The current study thus investigated how well 1- to 3-year-olds (N = 230) could imitate on-screen robots relative to on-screen and live humans. Participants exhibited an imitation deficit for robots that varied with age. Furthermore, the well-known video deficit did not replicate as expected, and was weak and transient relative to past research. Together, the findings documented here suggest that infants are learning from media in ways that differ from past generations, but that this new learning is nuanced when novel technologies are involved.


Assuntos
Comportamento Imitativo , Robótica , Pré-Escolar , Humanos , Lactente , Comportamento do Lactente
8.
Adv Child Dev Behav ; 61: 317-334, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34266569

RESUMO

Since the proliferation of television sets into households began over half a century ago there has been widespread interest in the impact that viewing has on young children's development. Such interest has grown with the increasing availability of smart phones and tablets. In this review we examine the literature documenting human social learning and how this learning is impacted when the instructing agent appears on a screen instead of face-to-face. We then explore the shifting nature of screen-based media, with a focus on the increasingly socio-normative manner information is portrayed. We discuss how the changing nature of screen technology might be altering how children interpret what they see, and raise the possibility that this may render prevailing evidence as historical documentation, rather than setting out established developmental milestones that transcend the period in which they were documented. We contend that recognizing the significance of historically changing contexts in developmental psychology is timely when the COVID-19 climate is pushing data collection on-line for many labs, often using tasks that were developed primarily for face-to-face contexts.


Assuntos
Desenvolvimento Infantil , Psicologia do Desenvolvimento , Tempo de Tela , Aprendizado Social , COVID-19/epidemiologia , COVID-19/psicologia , Criança , Humanos , Televisão
9.
Infant Behav Dev ; 64: 101623, 2021 08.
Artigo em Inglês | MEDLINE | ID: mdl-34388413

RESUMO

Before their second birthday, infants can update their knowledge based on what someone tells them, but can they do so based on what a video shows them? The current study explored whether infants can update their representation of an absent object's properties after seeing a video of something happening to it, following seminal work showing that they can update their representation after being told about something happening to it (Ganea et al., 2007). It thus adapted an existing paradigm for testing infants' understanding of references to absent objects (using language) to investigate a different symbolic medium (video). Twenty-two-month-olds first played with a toy and later saw on video that the toy underwent a change in state while they were out of the room. Infants in the current study did not subsequently identify the toy based on this new information, whereas those in previous research did. Infants this age thus appear less likely to update their representation of an absent object's properties using video than using language. This result is consistent with the possibility that infants may understand the representational function of symbolic objects later in development than they understand the representational function of language. It also aligns with evidence of the video deficit in which infants learn less effectively from video than from firsthand experience.


Assuntos
Idioma , Aprendizagem , Adaptação Fisiológica , Humanos , Lactente , Conhecimento , Desenvolvimento da Linguagem
10.
Infant Behav Dev ; 63: 101553, 2021 05.
Artigo em Inglês | MEDLINE | ID: mdl-33744672

RESUMO

While previous studies have documented that toddlers learn less well from passive screens than from live interaction, the rise of interactive, digital screen media opens new perspectives, since some work has shown that toddlers can learn similarly well from a human present via video chat as from live exposure. The present study aimed to disentangle the role of human presence from other aspects of social interactions on learning advantages in contingent screen settings. We assessed 16-month-old toddlers' fast mapping of novel words from screen in three conditions: in-person, video chat, and virtual agent. All conditions built on the same controlled and scripted interaction. In the in-person condition, toddlers learned two novel word-object associations from an experimenter present in the same room and reacting contingently to infants' gaze direction. In the video chat condition, the toddler saw the experimenter in real time on screen, while the experimenter only had access to the toddler's real-time gaze position as captured by an eyetracker. This setup allowed contingent reactivity to the toddler's gaze while controlling for any cues beyond these instructions. The virtual agent condition was programmed to follow the infant's gaze, to smile, and to name the object with the same parameters as the experimenter in the other conditions. After the learning phase, all toddlers were tested on their word recognition in a looking-while-listening paradigm. Comparisons against chance revealed that toddlers showed above-chance word learning in the in-person group only. Toddlers in the virtual agent group showed significantly worse performance than those in the in-person group, while performance in the video chat group overlapped with the other two groups. These results confirm that in-person interaction leads to best learning outcomes even in the absence of rich social cues. They also elucidate that contingency is not sufficient either, and that in order for toddlers to learn from interactive digital media, more cues to social agency are required.


Assuntos
Internet , Aprendizagem Verbal , Pré-Escolar , Sinais (Psicologia) , Humanos , Lactente
11.
Front Psychol ; 10: 1350, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31275194

RESUMO

Vocabulary learning is better achieved by children facing a teacher than when presented to the same teacher through video (so-called "video deficit" effect), which has significant implications for toddlers' education. Since millions of adults also learn new vocabulary when acquiring a second language (L2), it is important to explore whether adults suffer from "video deficit" effects, as children do. In the present study, we report two experiments in which Spanish native late learners of English were involved in a vocabulary learning task. In Experiment 1, participants had to learn English (L2) labels associated to real objects. In Experiment 2, participants had to learn English (L2) and Spanish (L1) labels associated to novel objects. In both experiments, vocabulary learning was divided into three conditions: In the NoFace condition, participants were presented with the objects and their auditory labels, through video. In the Video condition, a teacher was showing the objects and uttering their names, through video. The Live condition was equivalent, except that the teacher was facing the participants in the room. Each condition was followed by a recall test. Better learning in Video compared to NoFace condition revealed that adults benefit from the teacher's display with direct gaze, confirming the fundamental role of face display with direct gaze in social communication in adults. Interestingly, adults learned better through Video than in the Live condition. Those results were obtained in L2 vocabulary learning in both Experiments 1 and 2, and also generalized to native language in Experiment 2. We argue that adults suffer from social inhibition, meaning that they perform worse when in the presence of another person during task performance. In sum, we show that video-mediated teaching might not be detrimental for adults learning new vocabulary lists, as it is the case for young children. These results might have important implications for pedagogical programs targeting adults' second language vocabulary learning, since proper acquisition of vocabulary list can be achieved through video including a teacher's display.

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