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A key question in early development is how changes in neural systems give rise to changes in infants' behavior. We examine this question by testing predictions of a dynamic field (DF) model of infant spatial attention. We tested 5-, 7-, and 10-month-old infants in the Infant Orienting With Attention (IOWA) task containing the original non-competitive cue conditions (when a central stimulus disappeared before a cue onset) and new competitive cue conditions (when a central stimulus remained visible throughout the trial). This allowed testing of five model predictions: (1) that orienting accuracy would be higher and (2) reaction times would be slower for all competitive conditions; (3) that all infants would be slower to orient in the competitive conditions, though (4) older infants would show the strongest competition costs; and (5) that reaction times would be particularly slow for un-cued competitive conditions. Four of these five predictions were supported, and the remaining prediction was supported in part. We next examined fits of the model to the expanded task. New simulation results reveal close fits to the present findings after parameter modification. Critically, developmental parameters of the model were not altered, providing support for the DF model's account of neuro-developmental change.
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Sinais (Psicologia) , Humanos , Lactente , Tempo de ReaçãoRESUMO
Because cognitive competences emerge in evolution and development from the sensory-motor domain, we seek a neural process account for higher cognition in which all representations are necessarily grounded in perception and action. The challenge is to understand how hallmarks of higher cognition, productivity, systematicity, and compositionality, may emerge from such a bottom-up approach. To address this challenge, we present key ideas from Dynamic Field Theory which postulates that neural populations are organized by recurrent connectivity to create stable localist representations. Dynamic instabilities enable the autonomous generation of sequences of mental states. The capacity to apply neural circuitry across broad sets of inputs that emulates the function call postulated in symbolic computation emerges through coordinate transforms implemented in neural gain fields. We show how binding localist neural representations through a shared index dimension enables conceptual structure, in which the interdependence among components of a representation is flexibly expressed. We demonstrate these principles in a neural dynamic architecture that represents and perceptually grounds nested relational and action phrases. Sequences of neural processing steps are generated autonomously to attentionally select the referenced objects and events in a manner that is sensitive to their interdependencies. This solves the problem of 2 and the massive binding problem in expressions such as "the small tree that is to the left of the lake which is to the left of the large tree". We extend earlier work by incorporating new types of grammatical constructions and a larger vocabulary. We discuss the DFT framework relative to other neural process accounts of higher cognition and assess the scope and challenges of such neural theories.
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We present a neural dynamic model that perceptually grounds nested noun phrases, that is, noun phrases that contain further (possibly also nested) noun phrases as parts. The model receives input from the visual array and a representation of a noun phrase from language processing. It organizes a search for the denoted object in the visual scene. The model is a neural dynamic architecture of interacting neural populations which has clear interfaces with perceptual processes. It solves a set of theoretical challenges, including the problem of keeping a nested structure in short-term memory in a way that solves the problem of 2 and massive binding problem emphasized by Jackendoff. The model organizes a search for the objects that are referenced in that structure. We motivate the model, demonstrate simulation results, and discuss how it differs from related models.
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Idioma , Memória de Curto Prazo , Humanos , Simulação por ComputadorRESUMO
Despite considerable progress in the field of automatic multi-target tracking, several problems such as data association remained challenging. On the other hand, cognitive studies have reported that humans can robustly track several objects simultaneously. Such circumstances happen regularly in daily life, and humans have evolved to handle the associated problems. Accordingly, using brain-inspired processing principles may contribute to significantly increase the performance of automatic systems able to follow the trajectories of multiple objects. In this paper, we propose a multiple-object tracking algorithm based on dynamic neural field theory which has been proven to provide neuro-plausible processing mechanisms for cognitive functions of the brain. We define several input neural fields responsible for representing previous location and orientation information as well as instantaneous linear and angular speed of the objects in successive video frames. Image processing techniques are applied to extract the critical object features including target location and orientation. Two prediction fields anticipate the objects' locations and orientations in the upcoming frame after receiving excitatory and inhibitory inputs from the input fields in a feed-forward architecture. This information is used in the data association and labeling process. We tested the proposed algorithm on a zebrafish larvae segmentation and tracking dataset and an ant-tracking dataset containing non-rigid objects with spiky movements and frequently occurring occlusions. The results showed a significant improvement in tracking metrics compared to state-of-the-art algorithms.
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Algoritmos , Peixe-Zebra , Animais , Encéfalo , Processamento de Imagem Assistida por Computador/métodos , MovimentoRESUMO
Does motor behavior early in development have the same signatures of habituation, dishabituation, and Spencer-Thompson dishabituation known from infant perception and cognition? And do these signatures explain the choice preferences in A not B motor decision tasks? We provide new empirical evidence that gives an affirmative answer to the first question together with a unified neural dynamic model that gives an affirmative answer to the second question.In the perceptual and cognitive domains, habituation is the weakening of an orientation response to a stimulus over perceptual experience. Switching to a novel stimulus leads to dishabituation, the re-establishment of the orientation response. In Spencer-Thompson dishabituation, the renewed orientation response transfers to the original (familiar) stimulus. The change in orientation responses over perceptual experience explains infants' behavior in preferential looking tasks: Familiarity preference (looking longer at familiar than at novel stimuli) early during exposure and novelty preference (looking longer at novel than at familiar stimuli) late during exposure. In the motor domain, perseveration in the A not B task could be interpreted as a form of familiarity preference. There are hints that this preference reverses after enough experience with the familiar movement. We provide a unified account for habituation and patterns of preferential selection in which neural dynamic fields generate perceptual or motor representations. The build-up of activation in excitatory fields leads to familiarity preference, the build-up of activation in inhibitory fields leads to novelty preference. We show that the model accounts for the new experimental evidence for motor habituation, but is also compatible with earlier accounts for perceptual habituation and motor perseveration. We discuss how excitatory and inhibitory memory traces may regulate exploration and exploitation for both orientation to objects and motor behaviors.
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How does the human brain link relational concepts to perceptual experience? For example, a speaker may say "the cup to the left of the computer" to direct the listener's attention to one of two cups on a desk. We provide a neural dynamic account for both perceptual grounding, in which relational concepts enable the attentional selection of objects in the visual array, and for the generation of descriptions of the visual array using relational concepts. In the model, activation in neural populations evolves dynamically under the influence of both inputs and strong interaction as formalized in dynamic field theory. Relational concepts are modeled as patterns of connectivity to perceptual representations. These generalize across the visual array through active coordinate transforms that center the representation of target objects in potential reference objects. How the model perceptually grounds or generates relational descriptions is probed in 104 simulations that systematically vary the spatial and movement relations employed, the number of feature dimensions used, and the number of matching and nonmatching objects. We explain how sequences of decisions emerge from the time- and state-continuous neural dynamics, how relational hypotheses are generated and either accepted or rejected, followed by the selection of new objects or the generation of new relational hypotheses. Its neural realism distinguishes the model from information processing accounts, its capacity to autonomously generate sequences of processing steps distinguishes it from deep neural network accounts. The model points toward a neural dynamic theory of higher cognition.
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Encéfalo , Cognição , Humanos , MovimentoRESUMO
Children's memory responses to a target location in a homogenous space change from being biased towards the midline of the space to being biased away. According to Dynamic Field Theory (DFT) (e.g., Schutte & Spencer, 2009), improvement in the perception of the midline symmetry axis contributes to this transition. Simulations of DFT using a 3-year-old parameter setting showed that memory biases at intermediate target locations were related to the perception of midline. Empirical results indicated that better perception of midline was associated with greater memory biases away at the 20° and 40° targets in 3-year-olds, and greater biases away at 60° in 4- to 6-year-olds. Findings support the DFT in that perception of midline is associated with memory biases.
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The study of cognition and its development has long been partitioned into sub-domains, with different tasks designed to assess different constructs and for use during different developmental periods. A central challenge is to understand how a single cognitive system organizes itself across many contexts and developmental periods in which we study it. This article takes a step toward tackling this challenge through a theoretical review of simulations of a dynamic neural field (DNF) model of visuospatial cognitive development. The DNF model simulates basic neurocognitive processes of encoding, maintenance, and long-term memory formation that are coupled to different behavioral systems to generate behaviors required across different tasks used with different age groups. The model simulations reviewed here were initially focused on explaining performance in specific experimental conditions within a developmental period. This article brings to the forefront the larger theoretical goal to understand how a set of basic neurocognitive processes can underlie performance in a wide array of contexts. This review connects behavioral signatures and developmental phenomena from spatial cognition, infant visual exploration, and capacity limits in visual working memory into a single theoretical account of the development of basic visuospatial cognitive processes. Our synthesis yielded three new insights not evident when considering the model simulations in isolation. First, we identified behavior as an emergent product of the neurocognitive processes at work in the model, task context, and development. Second, we show the role of stability of perceptual and memory representations to support behavior within a task and across development. Third, we highlight continuity of ongoing real-time processes at work within and across tasks and over development.
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Piaget's genetic epistemology has provided the constructivist approach upon which child developmental theories were founded, in that infants are thought to progress through distinct cognitive stages until they reach maturity in their early 20's. However, it is now well established that cognition continues to develop after early adulthood, and several "neo-Piagetian" theories have emerged in an attempt to better characterize adult cognitive development. For example, Kegan's Constructive Developmental Theory (CDT) argues that the thought processes used by adults to construct their reality change over time, and reaching higher stages of cognitive development entails becoming objectively aware of emotions and beliefs that were previously in the realm of the subconscious. In recent years, neuroscience has shown a growing interest in the biological substrates and neural mechanisms encompassing adult cognitive development, because psychological and psychiatric disorders can arise from deficiencies therein. In this article, we will use Kegan's CDT as a framework to discuss adult cognitive development in relation to closely correlated existing constructs underlying social processing, such as the perception of self and others. We will review the functional imaging and electrophysiologic evidence behind two key concepts relating to these posited developmental changes. These include self-related processing, a field that distinguishes between having conscious experiences ("being a self") and being aware of oneself having conscious experiences ("being aware of being a self"); and theory of mind, which is the objective awareness of possessing mental states such as beliefs and desires (i.e., having a "mind") and the understanding that others possess mental states that can be different from one's own. We shall see that cortical midline structures, including the medial prefrontal cortex and cingulate gyrus, as well as the temporal lobe, are associated with psychological tasks that test these models. In addition, we will review computational modeling approaches to cognitive development, and show how mathematical modeling can provide insights into how sometimes continuous changes in the neural processing substrate can give rise to relatively discrete developmental stages. Because deficiencies in adult cognitive development can result in disorders such as autism and depression, bridging the gaps between developmental psychology, neuroscience, and modeling has potential implications for clinical practice. As neuromodulation techniques such as deep brain and transcranial stimulation continue to advance, interfacing with these systems may lead to the emergence of novel investigational methods and therapeutic strategies in adults suffering from developmental disorders.
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Reaching for objects and grasping them is a fundamental skill for any autonomous robot that interacts with its environment. Although this skill seems trivial to adults, who effortlessly pick up even objects they have never seen before, it is hard for other animals, for human infants, and for most autonomous robots. Any time during movement preparation and execution, human reaching movement are updated if the visual scene changes (with a delay of about 100 ms). The capability for online updating highlights how tightly perception, movement planning, and movement generation are integrated in humans. Here, we report on an effort to reproduce this tight integration in a neural dynamic process model of reaching and grasping that covers the complete path from visual perception to movement generation within a unified modeling framework, Dynamic Field Theory. All requisite processes are realized as time-continuous dynamical systems that model the evolution in time of neural population activation. Population level neural processes bring about the attentional selection of objects, the estimation of object shape and pose, and the mapping of pose parameters to suitable movement parameters. Once a target object has been selected, its pose parameters couple into the neural dynamics of movement generation so that changes of pose are propagated through the architecture to update the performed movement online. Implementing the neural architecture on an anthropomorphic robot arm equipped with a Kinect sensor, we evaluate the model by grasping wooden objects. Their size, shape, and pose are estimated from a neural model of scene perception that is based on feature fields. The sequential organization of a reach and grasp act emerges from a sequence of dynamic instabilities within a neural dynamics of behavioral organization, that effectively switches the neural controllers from one phase of the action to the next. Trajectory formation itself is driven by a dynamical systems version of the potential field approach. We highlight the emergent capacity for online updating by showing that a shift or rotation of the object during the reaching phase leads to the online adaptation of the movement plan and successful completion of the grasp.
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Theories of cognitive development must address both the issue of how children bring their knowledge to bear on behavior in-the-moment, and how knowledge changes over time. We argue that seeking answers to these questions requires an appreciation of the dynamic nature of the developing system in its full, reciprocal complexity. We illustrate this dynamic complexity with results from two lines of research on early word learning. The first demonstrates how the child's active engagement with objects and people supports referent selection via memories for what objects were previously seen in a cued location. The second set of results highlights changes in the role of novelty and attentional processes in referent selection and retention as children's knowledge of words and objects grows. Together this work suggests that understanding systems for perception, action, attention, and memory, and their complex interaction, is critical to understand word learning. We review recent literature that highlights the complex interactions between these processes in cognitive development and point to critical issues for future work.
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Desenvolvimento da Linguagem , Aprendizagem Verbal/fisiologia , Desenvolvimento Infantil/fisiologia , Feminino , Humanos , Lactente , Masculino , VocabulárioRESUMO
Describing actions entails that relations between objects are discovered. A pervasively neural account of this process requires that fundamental problems are solved: the neural pointer problem, the binding problem, and the problem of generating discrete processing steps from time-continuous neural processes. We present a prototypical solution to these problems in a neural dynamic model that comprises dynamic neural fields holding representations close to sensorimotor surfaces as well as dynamic neural nodes holding discrete, language-like representations. Making the connection between these two types of representations enables the model to describe actions as well as to perceptually ground movement phrases-all based on real visual input. We demonstrate how the dynamic neural processes autonomously generate the processing steps required to describe or ground object-oriented actions. By solving the fundamental problems of neural pointing, binding, and emergent discrete processing, the model may be a first but critical step toward a systematic neural processing account of higher cognition.
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Cognição/fisiologia , Humanos , Idioma , Modelos NeurológicosRESUMO
Embodied artificial cognitive systems, such as autonomous robots or intelligent observers, connect cognitive processes to sensory and effector systems in real time. Prime candidates for such embodied intelligence are neurally inspired architectures. While components such as forward neural networks are well established, designing pervasively autonomous neural architectures remains a challenge. This includes the problem of tuning the parameters of such architectures so that they deliver specified functionality under variable environmental conditions and retain these functions as the architectures are expanded. The scaling and autonomy problems are solved, in part, by dynamic field theory (DFT), a theoretical framework for the neural grounding of sensorimotor and cognitive processes. In this paper, we address how to efficiently build DFT architectures that control embodied agents and how to tune their parameters so that the desired cognitive functions emerge while such agents are situated in real environments. In DFT architectures, dynamic neural fields or nodes are assigned dynamic regimes, that is, attractor states and their instabilities, from which cognitive function emerges. Tuning thus amounts to determining values of the dynamic parameters for which the components of a DFT architecture are in the specified dynamic regime under the appropriate environmental conditions. The process of tuning is facilitated by the software framework cedar, which provides a graphical interface to build and execute DFT architectures. It enables to change dynamic parameters online and visualize the activation states of any component while the agent is receiving sensory inputs in real time. Using a simple example, we take the reader through the workflow of conceiving of DFT architectures, implementing them on embodied agents, tuning their parameters, and assessing performance while the system is coupled to real sensory inputs.
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The present work provides an empirical test of the Dynamic Field Theory of visuospatial cognition. The Dynamic Field Theory is a bi-stable neural network model applied to explain how visual information is integrated during the preparation of reaching responses (Erlhagen and Schöner). The dynamic field theory posits that motor cortices develop peaks of activation for each possible target in the visual field. Targets that are close in space produce neural peaks with overlapping distributions, whereas targets that are far apart produce distinct peaks with non-overlapping distributions. As such, the Dynamic Field Theory predicts reaction times to potential targets that are close in space will be faster than those to targets that are far apart. The present work examined how proximal and distal distractors impact reaction time in an upper-limb reaching task. The results demonstrated that distal distractors result in prolonged reaction times compared to proximal distractors. We suggest that reaction time represents the time required to inhibit neural activity representing the location of the distractor. Thus, prolonged reaction times observed for distal distractors reflect the temporal demands associated with the competition of two non-overlapping distributions of activity in the brain. These findings support the tenets of the Dynamic Field Theory and demonstrate that non-target stimuli in the visual field can influence movement preparation.