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GPU-friendly marching cubes for visualizing translucent isosurfaces.
Xie, Yongming; Heng, Pheng-Ann; Wang, Guangyu; Wong, Tien-Tsin.
Afiliação
  • Xie Y; Department of Computer Science and Engineering, Shun Hing Institute of Advanced Engineering, The Chinese University of Hong Kong.
Stud Health Technol Inform ; 125: 500-2, 2007.
Article em En | MEDLINE | ID: mdl-17377336
ABSTRACT
Marching cubes has long been employed as a standard indirect volume rendering approach to extract isosurfaces from 3D volumetric data. This paper presents a GPU-friendly MC implementation. Besides the cell indexing, we propose to calculate vertex and normal interpolations by precomputing the expensive equations and looking up these values during runtime. Upon a commodity GPU, our implementation can rapidly extract isosurfaces from a high-resolution volume and render the result. With the proposed parallel marching cubes algorithm, we can naturally generate layer-structured triangles, which facilitate the visualization of multiple-layer translucent isosurfaces without performing computational expensive sorting. The algorithm extracts and draws triangles, in a layer by layer fashion, from back to front.
Assuntos
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Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Simulação por Computador / Interface Usuário-Computador / Imageamento Tridimensional Limite: Humans País/Região como assunto: Asia Idioma: En Ano de publicação: 2007 Tipo de documento: Article
Buscar no Google
Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Simulação por Computador / Interface Usuário-Computador / Imageamento Tridimensional Limite: Humans País/Região como assunto: Asia Idioma: En Ano de publicação: 2007 Tipo de documento: Article