[Design of a volume-rendering toolkit using GPU-based ray-casting].
Zhongguo Yi Liao Qi Xie Za Zhi
; 33(5): 356-9, 2009 Sep.
Article
em Zh
| MEDLINE
| ID: mdl-20073244
This paper presents an approach to GPU-based ray-casting of a shader model 3.0 compatible graphics card. In addition, a software toolkit is designed using the proposed algorithm to make the full benefit of GPU by extending VTK. Experimental results suggest that remarkable speedups are observed using GPU-based algorithm, and high-quality renderings can be achieved at interactive framerates above 60 fps. The toolkit designed provides a high level of usability and extendibility.
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Coleções:
01-internacional
Base de dados:
MEDLINE
Assunto principal:
Design de Software
/
Interpretação de Imagem Assistida por Computador
Idioma:
Zh
Ano de publicação:
2009
Tipo de documento:
Article